Hey TBS-fans,
My name is Thorben. I am an Indie-Developer and want to take the opportunity to introduce my game project Timbertales. Timbertales is a turn based hex field strategy game in a fantasy genre, which will be available for cross platform Android, iOS and Desktop (Currently on steam Greenlight).
Trailer:
I want to do things differently, so my motivation behind Timbertales is to create a game with the full gaming experience from desktop games, but for mobile devices too. In my opinion there are too many mobile games that are based on the same principle, are mostly casual and will cost you a lot of money if you want to compete with other players.
At the moment Timbertales is in a closed beta state. I spent a year of development time and budget into the game already. The game will take me two more months to be releasable, unfortunately my budget is depleted. So i decided to start a Kickstarter project. If you are interested in turn based strategy games and want to play something different check out the links below.
I would love to find new supporters and fans. Don't hesitate to contact me in case of feedback, access to beta or questions.
Kickstarter
https://www.kickstarter.com/projects/427309577/timbertales
Steam-Greenlight
http://steamcommunity.com/sharedfiles/filedetails/?id=723740700
Website
http://www.timbertales.net
My name is Thorben. I am an Indie-Developer and want to take the opportunity to introduce my game project Timbertales. Timbertales is a turn based hex field strategy game in a fantasy genre, which will be available for cross platform Android, iOS and Desktop (Currently on steam Greenlight).
Trailer:
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Direct Link
Direct Link
I want to do things differently, so my motivation behind Timbertales is to create a game with the full gaming experience from desktop games, but for mobile devices too. In my opinion there are too many mobile games that are based on the same principle, are mostly casual and will cost you a lot of money if you want to compete with other players.
At the moment Timbertales is in a closed beta state. I spent a year of development time and budget into the game already. The game will take me two more months to be releasable, unfortunately my budget is depleted. So i decided to start a Kickstarter project. If you are interested in turn based strategy games and want to play something different check out the links below.
I would love to find new supporters and fans. Don't hesitate to contact me in case of feedback, access to beta or questions.
Kickstarter
https://www.kickstarter.com/projects/427309577/timbertales
Steam-Greenlight
http://steamcommunity.com/sharedfiles/filedetails/?id=723740700
Website
http://www.timbertales.net
Some you may have missed, popular articles from the last month:
And let's put the finger where it hurts: You don't have the graphics expected to day. You will need to think of a clear reason why your game is worth buying and explain that clearly on your store page.
I can give you a yes-vote (done), but remember, Greenlight is only the first step towards a succesfull game.
Last edited by dmantione on 17 July 2016 at 8:39 pm UTC
Selling a game that does not rely on flashy graphics does take some extra marketing savvy though. Reading through the article and skimming the Kickstarter I'm having a hard time seeing what this game brings to the table, beyond not being pay-to-win or casual. Baseless hype is evil, but IMHO some specific selling points need to be brought to the fore to attract attention. You need a hook or two. But maybe I just missed them?
thank you for your feedback. About the graphics I am aware of being not super awesome. As one man Indie-Developer and no real professional graphic artist it is definitely a problem I have to deal with at the moment.
On the other part it seems that I missed to outline the really cool and awesome parts of the game, so I will try to do that. Thanks for your help.
^ That's a good thing lots of developers on Kickstarter don't get right. Follow up on your outreach efforts.
Seeing how low the target is and how long you still have left of the campaign, there's no reason you shouldn't be able to turn things around in time by putting your shoulder behind it now.
So, does this have sort of a Redwall vibe? Except in Redwall the critters tend to fight with weapons, where here it looks like pretty much tooth, claw, webs and stuff.
I tend to agree with Tuubi, that video tells me what basic kind of game it is but gives me no real clues whether it's a good one of its type--whether the tactical possibilities are interesting, whether the story associated is any good, what they're fighting about, whether there is anything about it that says "fantasy" other than there being intelligent animals having a war (which I suppose is vaguely fantastical but doesn't scream "fantasy" as a genre), so on and so forth.
I just did another video for upcoming changes, which already include your feedback. Thanks for your help so far!
I have reached my first goal on Kickstarter and wanted to thank you all guys for your feedback and support. Have a look on the short update I wrote on Kickstarter and feel embraced :)
Kickstarter Update