Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.
Update: As has been pointed out, it's going to use Wine as the port is being done by Crossover.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link
Proper fighting games is something we lack, so it's really great to see that Vanguard Princess is coming to Linux!

It's a two on two battle system, so that alone has me interested to see how it plays out.

From their Steam announcement:
QuoteWe're working on a Linux / SteamOS version of Vanguard Princess!

We'll demo it at our booth at Evo 2016.

The Linux / SteamOS will have built-in arcade stick support.

Feel free to test the demo with your fight stick at Evo 2016.

More announcements will be coming soon.


About the game
Government experiments on a young girl triggered a cosmic shock wave that gifted many young girls with mystical powers. She re-emerges into the world and vows to destroy all of mankind in an act of revenge. A brave group of girls who embraced their powers head to the battlefield to confront her; not just for the sake of the world, but to pursue their own personal motives and dreams. Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
27 comments
Page: 1/2»
  Go to:

archmage24601 Jul 7, 2016
I'm looking forward to it. I also can't wait to see how it measures up to Skullgirls, especially with them both being 2D team based fighters centered around a female cast.

It would be great to have more good fighters natively on Linux. I usually resort to playing fighters via ps2 emulators.


Last edited by archmage24601 on 7 July 2016 at 8:42 am UTC
Keyrock Jul 7, 2016
Even though fighting games are not my jam, this is good to see. Always nice to see variety in a genre we're lacking in.
fabry92 Jul 7, 2016
we only need street fighter V!! :P
coeseta Jul 7, 2016
When it was on Greenlight in ~2014 they tagged it with a Linux Version to get more votes. So far they did not keep their promise. So I'll believe it when the Linux version is actually released.

https://steamcommunity.com/app/262150/discussions/0/558749824376659978
Cyba.Cowboy Jul 7, 2016
Cute anime girls beating the crap out of each other? I'm sold!

This is now sitting on my Steam "wish" list and once we actually see a version for Linux-based operating systems (such as SteamOS and Ubuntu), I'll pick it up...

;-)


Last edited by Cyba.Cowboy on 7 July 2016 at 10:15 am UTC
Julius Jul 7, 2016
Have been playing this with WINE (platinum support) quite a bit, and it is IMHO a much better 2D fighter than Skull girls. At the very least it is more traditional, game-play and aesthetics wise.

I guess this is among the best 2D fighting games (outside of emulators) that we can hope for on Linux, although of course the newer Blaz Blue or Guilty Gear series games would rock (mainly due to the HD graphics)


Last edited by Julius on 7 July 2016 at 10:54 am UTC
Mountain Man Jul 7, 2016
When it was on Greenlight in ~2014 they tagged it with a Linux Version to get more votes. So far they did not keep their promise. So I'll believe it when the Linux version is actually released.

https://steamcommunity.com/app/262150/discussions/0/558749824376659978
This seems to be the MO for a lot of smaller developers these days: drum up interest (and donations) with the promise of a Linux version then show us the middle-finger when it's time to deliver.
Linas Jul 7, 2016
View PC info
  • Supporter Plus
Have been playing this with WINE (platinum support) quite a bit...

As far as I know, it will be a Wine "port", so nothing will really change here.
hm11 Jul 7, 2016
I Like it! we definetly need more fighting games, along with more genres, good to see is not more of the same, im in ! ... please let it be on gog...
Liam Dawe Jul 7, 2016
Have been playing this with WINE (platinum support) quite a bit...

As far as I know, it will be a Wine "port", so nothing will really change here.
Where have you heard that?
Julius Jul 7, 2016
Someone over at reddit's linux_gaming is claiming that it is CodeWeavers who is doing the port, which in theory would make sense given how well this runs on WINE. But no real source I guess.

Edit: digging around a bit more it seems to be based on: "I am listening to BoilingSteam Podcast right now and the president of Codeweavers even mentioned Vanguard Princess" post by the same user on Steam. Haven't got around listening to that podcast myself though.

Interesting would be to see who did the MacOSX port that is already available (which also seems to be a wine bottle according to some commenters).

Edit2: However it seems that originally they wanted to port this game to a multiplatform engine as Linux support was already promised >2 years ago during the Greenlight campaign.


Last edited by Julius on 7 July 2016 at 2:51 pm UTC
mulletdeath Jul 7, 2016
This game has been showing up in my Linux library despite missing an executable for quite some time now. I was wondering when they would get around to actually getting us a release.
WienerWuerstel Jul 7, 2016
I also heard it on the Podcast that the Linux version is being handled by CodeWeavers. I'm probably also the guy who posted it on Reddit and Steam ;). Add the fact that the executable on SteamDB is literally called "bin/cxsteamwrapper" and it's pretty much confirmed to be a wrapped "port" by CodeWeavers.
Tchey Jul 7, 2016
I play SKullgirls from time to time, but it's too "busy" on screen. It's a solid game i think, but not so much my taste.

I'd prefer to see a Mortal Kombat-like title coming to Linux. I played a lot of MK1 to MK3 on my Sega Genesis / Megadrive 16bits back in time.
InverseTelecine Jul 7, 2016
Sweet! Linux is badly lacking in legitimate Japanese and Japanese-style games of... every genre actually. I noticed this years ago and it looked like fun just for the art style.

The only thing that bugs me now is I already have the game in my Steam library from a Humble Bundle that I bought a while ago for other (Linux compatible) games in it! Now my purchase can't count for Linux! I've never actually installed the game because I was already off of Windows by the time I bought it. Did we ever get any concrete word on the rumor that the OS under which the first X hours of playtime is logged on Steam will give some credit to that OS, even if it was a Windows only game at the time of purchase?
InverseTelecine Jul 7, 2016
Have been playing this with WINE (platinum support) quite a bit...

As far as I know, it will be a Wine "port", so nothing will really change here.

Um... I take serious issue with this comment. A real Wine port done by professionals is much, much better than just "running a game with Wine."

1. A lot of people who are inexperienced with Wine configuration (like myself!) will not be able to troubleshoot and hack around problems that come up when running a game in Wine, and games that work perfectly with no configuration at all in Wine are very rare in my experience. A good Wine port solves those issues for the user, rather than making the user solve it themselves.

2. Most important: A Wine port can be bought on Steam/Humble/GOG and count as a Linux purchase, thereby helping our OS get more games in the future!

I personally do not use Wine to play games, unless it's an official port, because it's too unpredictable. I could sink hours into a game I'm running in Wine myself, but then have an error with Wine compatibility ruin all the progress I'd made. At least with a real Wine port there is some assurance of compatibility and quality control. There are some bad ports of course, but even the bad ones are usually fixed later, and it's at the very least a much better bet than the crap shoot that is playing games with Wine yourself.
Breeze Jul 7, 2016
I don't care how it's ported as long as it runs well. However, I remember reading something that says Codeweavers offers lots of options for porting: from using WINE to native.
ElectricPrism Jul 7, 2016
I prefer to only play more "progressive" games.

So typical that there would be a all female game, when will people remember men's rights and produce a all men arcade fighter /sigh

#EqualRights #Equality #MenCanBeAsGoodAsWomenToo
Linas Jul 7, 2016
View PC info
  • Supporter Plus
Have been playing this with WINE (platinum support) quite a bit...

As far as I know, it will be a Wine "port", so nothing will really change here.

Um... I take serious issue with this comment. A real Wine port done by professionals is much, much better than just "running a game with Wine."

Was not my intention to sound demeaning. I do think that Wine is an amazing piece of software and I have great respect for Wine developers. Yet I do not consider Wine-wrapped games to be proper ports, just as I don't consider software running in DOSBox to be Linux software. Simply because it still runs non-native code, makes non-native system calls, and generally does not interact with system libraries and services the way native software is expected to. This can lead to all sort of hard to diagnose problems, and imposes limitations on how much you can take advantage of the native system.

That is not why I dislike Wine-wrapped "ports" though. My main issue is that this method is very Windows-centric from the developers point of view, and does not encourage proper cross-platform development practices. That is why so many developers choose to use technologies that are inherently incompatible with Linux, such as DirectX 11, and then write off Linux ports as unfeasible.

1. A lot of people who are inexperienced with Wine configuration (like myself!) will not be able to troubleshoot and hack around problems that come up when running a game in Wine...

That is exactly what projects like PlayOnLinux and Winetricks do. Also we are talking about a game that already has a platinum rating in Wine, therefore I cannot see how it is much more than just running it in Wine.

For the sake of argument let us say that the game really is problematic and cannot simply be run in Wine. Would you not rather have all that effort put into a proper port instead of making workarounds for the non-native software?

2. Most important: A Wine port can be bought on Steam/Humble/GOG and count as a Linux purchase, thereby helping our OS get more games in the future!

That is a fair point. Although I believe that Wine ports will lead to more Wine ports. Which can do wonders for older games, but new games may prove problematic. For example Alien: Isolation has a garbage rating on Wine.

What we really need is more developers getting into Linux as a first-class development platform, and not as an afterthought. And that in my mind means going native.
psppwner300 Jul 7, 2016
Proper fighting games is something we lack
Er...Skullgirls, maybe? ;-)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.