I've been keeping an eye on Ashes of the Singularity for a long time now, as the RTS game does look pretty cool. The developers have stated their move to Vulkan is pretty far along and Linux will be evaluated after.
See this forum post:
QuoteThe first step is Vulkan support which is now pretty far along. Then we can evaluate doing a Linux version.
It's great to see Vulkan has not only been started, but being far along is good news. What worries me now is their wording of "evaluate". Originally it was a sure thing (see here), their wording doesn't sound so optimistic now.
I hope they don't have too many issues with Linux support when Vulkan is ready.
About the game (From Steam)
Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.
Wage a War Across an Entire World
With the unparalleled power of the world's first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail.
Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.
Some you may have missed, popular articles from the last month:
Quoting: wolfyrionWell I am afraid that is not good news :(
Everyone was so hype for Vulkan and everyone expected miracles like to be easy to create or port games and so on but unfortunately so far not many companies manage to create or port a game with Vulkan API.
Only DOOM(not on Linux) and Talos Principle which is not working well , at my pc is just crashing... We didnt even see any new indie game with Vulkan API.
I really dont know what to expect with Vulkan API it has been so many months and no progress. :S:
How long has the full specification been out? 6 months. It's not long enough to expect polished implementations of Vulkan being released. Talos Vulkan support is in BETA, being wrote by 1 guy at Croteam.. Doom had a full team working on OpenGL for years and then they focused on Vulkan, which is why they were able to push it out so fast.
Ashes is a disappointment as far as Vulkan is concerned though. They had a working Mantle version in early development and then at some point switched focus solely to DX12 not caring about what came of Mantle -> Vulkan. At this point I don't really care if they bring the game to Linux or not.
What I am interested in is Epic getting their Vulkan support in full swing for Unreal Engined titles and what Crytek can produce along with the guys making Star Citizen and not forgetting Unity bring support for Vulkan. Once we have a good amount of highly used game engines with mature Vulkan support, we will naturally start to see more games using Vulkan. But these things take time, I used to work in game development for an Indie studio and trust me, the QA and bug fixing process can really drag on at times. Just look at Rocket League, they've had help from Valve and still no Linux version months after it was promised.
Last edited by lejimster on 24 August 2016 at 1:23 am UTC
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he also said than a linux port may not happen in a while
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Quoting: elbuglionePlease speak english in the comments.Quoting: leillo1975I need a new RTS game in my Steam Library, I'm tired to play Planetary Annihilation. It looks really great.I will cross my fingers.
deberías probar Stellaris. ya me ha tenido capturado por mas de 200 hs. y contando.
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Quoting: liamdaweYep. We always knew this was a long term venture. Linux gaming has come a LONG ways in a relatively short amount of time, but we shouldn't expect such rapid progress to be the rule. There are going to be peaks and valleys, but things are still moving in a positive direction. I think a developer even considering a Linux port is a victory when you consider the state of things just a few short years ago when Linux wasn't even on the radar for a vast majority of studios, and I think as developers continue to evaluate Linux, and as support and technology improves, we will begin to see more and more of them say "Yes".Quoting: wolfyrionWell I am afraid that is not good news :(Rome wasn't built in a day, you seriously expected developers to drop everything they are doing and flock to a brand new and largely untested API?
Everyone was so hype for Vulkan and everyone expected miracles like to be easy to create or port games and so on but unfortunately so far not many companies manage to create or port a game with Vulkan API.
Only DOOM(not on Linux) and Talos Principle which is not working well , at my pc is just crashing... We didnt even see any new indie game with Vulkan API.
I really dont know what to expect with Vulkan API it has been so many months and no progress. :S:
This sort of stuff will take a long time.
Last edited by Mountain Man on 24 August 2016 at 12:16 pm UTC
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