After almost six months of hard work, we are proudly presenting you the marvelous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.
This release marks the conclusion of a series focusing on usability improvements. We have listened to and worked with our awesome community to make Godot one of the easiest game development environments to use. Our goal is and will always be to aim for the top in the ease of use vs power ratio.
You can find the highlights of this new release here.
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11 comments
I have used it a lot in earlier days, back when I had more free time. I made a couple small games with it (Santa Sniper and Hiddan Ojbexx Retchro, both are on itch.io), and many more unfinished projects. I LOVE the engine, especially since it's open-source under the MIT license, and it's up on Github. I even contributed some code to it (again, in the earlier days), including the original fullscreen implementation for Linux. It's made leaps and bounds of progress, especially on the usability front, since it first went free. I'm so happy this exists and the community seems to be strengthening and contributors growing.
Last edited by adolson on 10 August 2016 at 5:35 pm UTC
I'm really looking forward to the C# support!!!
This engine is very good, core concepts are simple and the scripting language okay. The only lacking point is the documentation: you must download other projects to find out how to make some things.
Try it out, I definitely recommend it for 2D games.
The only one I know of is The Interactive Adventures of Dog Mendonça and Pizza Boy, but I've never played it though. I'm fairly certain that a few mobile games were made as well.
Last edited by coryrj19951 on 11 August 2016 at 12:25 pm UTC
One of the Deponia games was ported to mobile using it too.