This is quite sad, it seems we have been left wondering for a while (years) about Subnautica, but a developer has now confirmed a Linux version is not being worked on.
I personally wrote about Subnautica back in 2013 where I was told:
QuoteWin/Linux/Mac are first priorities
And
QuoteI would say... 90% :) We're using Unity, so unless we run into show-stoppers, i'd say Linux is go!
I tweeted to them a few times over the years since then to no reply, so it is good to get some closure.
Earlier, I was tagged in a twitter post from another user which a developer claimed they had never promised a Linux version. Considering their earlier remarks, it stuck me as rather odd as it was a first priority platform around three years ago. So I reached out to find what happened.
Luckily that developer was still online and has now clarified what happened (click here for the full twitter conversation). Essentially, even though it's using Unity it is not as easy as clicking a button and they are focusing on Windows and Mac.
Sad, but we've seen this many times now.
Some you may have missed, popular articles from the last month:
That's a shame. I was interested in this one. Still - another case of EA hell (coming up two year now) from the looks of it, albeit no sign of actual laziness on the dev's part. I think they just keep adding to it and won't commit to an actual release.
Ah well. Plenty more fish in the sea... <sorry>
But I do hope they change their minds after release.
Ah well. Plenty more fish in the sea... <sorry>
But I do hope they change their minds after release.
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Quoting: lucifertdarkActually from what I've seen for some games using Unity it IS as simple as pressing a button to port it to Linux, but I'm willing to haggle the point.
Ordinarily yes. The engine itself is definitely a one-click-all-platforms type deal, but this falls apart when you start adding in third party libraries that are not so cross-platform and you have no control over. There's also a fair amount of rope to hang yourself with with your own code.
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I think it's time every self-respecting Linux user stopped supporting crowd-funding schemes like Kickstarter and Early Access. It's way too easy for us to get screwed.
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Last edited by Mountain Man on 25 August 2016 at 12:30 pm UTC
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Quoting: FratmWhen Steam Machines and SteamOS were all but abandoned by Valve...This never happened. They continue to actively develop SteamOS.
Last edited by Mountain Man on 25 August 2016 at 12:30 pm UTC
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Its a shame, I really wanted this. Can hope in the future they change their minds. :S:
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Quoting: michaIn my experience is code departments are typically pressured into feature deadlines. So when they are doing overtime already even those interested in ensuring a Linux version works have no energy left to do that. An production people usually have no interested in an OS which doesn't generate much money compared to having a new feature which is supposed to make the game much better (which then drives more sales).
My point is, rarely are the developers/coders themselves to blame. If any they are pushing for it out of interest.
Agree! Thats exactly why we as customers should not back down and make our voices heard! Again and again! I believe there are many developers that would love to work on Linux, but tight restriction from above doesn't allow them.
Also, I believe that we should immediately STOP buying Windows-only games where we have to dual boot or use Wine etc. Yes it means that there will be some games that you cannot play, but are they really worth it all? All those sales are counted as Windows-sales, adding up to these problems!
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