Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link
Metamorphic was sent in by the developer for me to check out, they claim it's inspired by games like Portal, Minecraft and Mirror’s Edge.

I had some initial weirdness with the game starting on the wrong screen and not being able to use the mouse, but after relaunching it was fine. Typical Unity engine weirdness I'm putting it down to. It doesn't seem to have any resolution options in-game, and the only graphical option is picking how much anti-aliasing you can have. So options are limited.

It's a physics-based puzzle game, which I never used to like until I properly tried out Portal and Portal 2 and they sold me on the genre. So it's always fun to see what other developers can do.

You can see it has very clear inspiration from Portal, it even has the field you pass through at the end of a level. Instead of taking a lift like in Portal, you take a train. Then there's the gun you hold, but it deals with blocks instead of portals, so there comes the Minecraft inspiration.

Even though it's heavily inspired by other games, it comes across as quite well executed and rather clever at times. It confused me a on a few levels (but not for long) and I enjoyed the challenge. It's a game that makes you think for a bit outside the box, but it's not too hard.

The only part that didn't feel right is the movement. The mouse feels a bit floaty like there's some acceleration being done to it and the character slides a bit, but other than that it's great.

Well worth checking out if you're a puzzle fan in need of something challenging, but not mind-boggling.

You can find Metamorphic on Steam right now. Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
5 comments

UltraAltesBrot Aug 1, 2016
Looks also pretty familiar to Q.U.B.E.


Last edited by UltraAltesBrot on 1 August 2016 at 8:13 pm UTC
Ben D Aug 1, 2016
Added to wishlist!
D34VA_ Aug 2, 2016
This game instantly reminded me of Antichamber. Looks like a game I might give a try.
MayeulC Aug 2, 2016
Quoting: aFoxNamedMorrisThis game instantly reminded me of Antichamber. Looks like a game I might give a try.
^This. Looks more like Antichamber to me than any other quoted game.

Looks quite nice :) I might give it a go.

It also reminds me that I never got around finishing antichamber. I am stuck
Spoiler, click me
after the end door, pursuing the black form, and then... nowhere to go :(
But I haven't played it in a long time, so I might find the solution by myself if I go back to it.
Philadelphus Aug 3, 2016
Quoting: UltraAltesBrotLooks also pretty familiar to Q.U.B.E.
That's what I immediately thought too. The visual aesthetic is extremely similar. Let's hope it's more fun than Q.U.B.E. turned out to be. Watching those green and red shapes falling and interacting is bringing back terrible memories of some of Q.U.B.E.'s incredibly annoying puzzles with magnets where things were free to move about, and due to the physics engine would often get out of place just enough to make a solution not work. Portal did some subtle manipulation of physics objects (like nudging things through portals that might normally have bounced off the edge) and it was a much better and less aggravating game for it.

(I adore the Portal series, and got Q.U.B.E. partly on the strength of that love, and was sorely disappointed when I discovered that, although it mimicked much of the aesthetic, it had no witty banter or story of any kind barring a weird cutscene at the end where it turned out you were actually in a giant structure in space all along, for some reason. Then they released the Director's Cut edition with a story added and some updates, and now I'm torn on whether the story-less version was better.)

Bah, what is it with me and ranting about unrelated games in the comments section today? I apologize, folks. Here's hoping Metamorphic is the next Portal. :)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.