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I had some initial weirdness with the game starting on the wrong screen and not being able to use the mouse, but after relaunching it was fine. Typical Unity engine weirdness I'm putting it down to. It doesn't seem to have any resolution options in-game, and the only graphical option is picking how much anti-aliasing you can have. So options are limited.
It's a physics-based puzzle game, which I never used to like until I properly tried out Portal and Portal 2 and they sold me on the genre. So it's always fun to see what other developers can do.
You can see it has very clear inspiration from Portal, it even has the field you pass through at the end of a level. Instead of taking a lift like in Portal, you take a train. Then there's the gun you hold, but it deals with blocks instead of portals, so there comes the Minecraft inspiration.
Even though it's heavily inspired by other games, it comes across as quite well executed and rather clever at times. It confused me a on a few levels (but not for long) and I enjoyed the challenge. It's a game that makes you think for a bit outside the box, but it's not too hard.
The only part that didn't feel right is the movement. The mouse feels a bit floaty like there's some acceleration being done to it and the character slides a bit, but other than that it's great.
Well worth checking out if you're a puzzle fan in need of something challenging, but not mind-boggling.
You can find Metamorphic on Steam right now.
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5 comments
Looks also pretty familiar to Q.U.B.E.
Last edited by UltraAltesBrot on 1 August 2016 at 8:13 pm UTC
Last edited by UltraAltesBrot on 1 August 2016 at 8:13 pm UTC
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Added to wishlist!
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This game instantly reminded me of Antichamber. Looks like a game I might give a try.
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Quoting: aFoxNamedMorrisThis game instantly reminded me of Antichamber. Looks like a game I might give a try.^This. Looks more like Antichamber to me than any other quoted game.
Looks quite nice :) I might give it a go.
It also reminds me that I never got around finishing antichamber. I am stuck
Spoiler, click me
after the end door, pursuing the black form, and then... nowhere to go :(
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Quoting: UltraAltesBrotLooks also pretty familiar to Q.U.B.E.That's what I immediately thought too. The visual aesthetic is extremely similar. Let's hope it's more fun than Q.U.B.E. turned out to be. Watching those green and red shapes falling and interacting is bringing back terrible memories of some of Q.U.B.E.'s incredibly annoying puzzles with magnets where things were free to move about, and due to the physics engine would often get out of place just enough to make a solution not work. Portal did some subtle manipulation of physics objects (like nudging things through portals that might normally have bounced off the edge) and it was a much better and less aggravating game for it.
(I adore the Portal series, and got Q.U.B.E. partly on the strength of that love, and was sorely disappointed when I discovered that, although it mimicked much of the aesthetic, it had no witty banter or story of any kind barring a weird cutscene at the end where it turned out you were actually in a giant structure in space all along, for some reason. Then they released the Director's Cut edition with a story added and some updates, and now I'm torn on whether the story-less version was better.)
Bah, what is it with me and ranting about unrelated games in the comments section today? I apologize, folks. Here's hoping Metamorphic is the next Portal. :)
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