Good news platformer lovers, as Aaron from Knockout Games sent word that the Linux & Mac versions of Mighty No. 9 are now actually live on Steam.
Worked on this on and off for the past two years. My first UE3 port. It wasn't easy. Please enjoy :-D... https://t.co/bhgWnjCzlM
— Aaron (@aaron_melcher) August 24, 2016
I'm not a big platformer fan myself, so I wont be personally checking this one out. The reviews have me worried about it too, but I have no thoughts on it as I haven't played it of course.
About the game
Mighty No. 9 is a Japanese 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through twelve stages using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
Every aspect of Mighty No. 9’s development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, all the way up to and including the project’s leader, Keiji Inafune himself!
I backed this game on Kickstarter and I regret it a little after seeing all the bad reviews.
But oh well, no turn back now, let's play and try to enjoy it :P
Quoting: shigutsoFinally... I wonder what took them so long :(
I backed this game on Kickstarter and I regret it a little after seeing all the bad reviews.
But oh well, no turn back now, let's play and try to enjoy it :P
They actually said what took so long: porting their iteration of Unreal Engine 3. That's probably why Rocket League still hasn't been released. Devs underestimate how much of a mess it is to port because Epic never released an official Linux version.
Quoting: amelcherYup this UE3 port was easily the toughest job I've done.
So were you under NDA so that you couldn't say anything regarding the porting process until the work was accepted and published or was it just decided to keep quiet until things were ready? It's kind of a damned if you do, damned if you don't situation.
I have avoided all the hype, so hopefully the game stands on its own. I have no history with Mega Man so I have no particular expectations going in.
Quoting: amelcherHonestly never know what I can or cannot say so I just stfu and work ;-).
Any ETA on the Humble store version?
Quoting: amelcherHonestly never know what I can or cannot say so I just stfu and work ;-).
I do pretty much the same , great way to keep your job ^_^
Quoting: DolusQuoting: amelcherHonestly never know what I can or cannot say so I just stfu and work ;-).
Any ETA on the Humble store version?
I delivered the publisher drm-free builds earlier this week so I would expect them to show up in the near future. Can't say anything definite though.
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