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Well this is confusing and aggravating, it seems the Linux version of Project Cars is officially never going to happen.

@gamingonlinux There are no plans for a Linux version right now.

— Project CARS (@projectcarsgame) August 7, 2016


I pointed out a link on their own website that is still up here:

QuoteFurthermore, Project CARS will also be coming to Valve’s Steam OS, extending an existing partnership with Steam that has already allowed tens of thousands of WMD members the ability to download and play builds of the game during its development and allow specific multiplayer and social features that are only possible using this unique platform.


No reply on that yet, but I will update this if we get anything back as it was only recently sent to them.

Sadly, it's another game to join the growing list of games that promised a Linux/SteamOS version to drop support at some point without telling anyone. I've tried to get in touch with the developer numerous times. It's pleasing to get closure, but it took a long time to get it out of them.

They did at least stop taking any funding way before announcing SteamOS support, so if you purchased it once it released when there was still no sign of their previously promised support, well, you probably know by now not to pre-order.

Article taken from GamingOnLinux.com.
Tags: Racing, Steam
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84 comments
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Mountain Man Aug 8, 2016
Quoting: wintermute
Quoting: TuxeeSince there is only a Windows version it will be counted as Windows sale, regardless of being installed or played.
That's not what the developer of the Stanley Parable said. Buy it on Linux, don't play it for a week, Steam counts it as a Linux sale. Whether the publisher cares about Steam's stats is another matter.
If the developer hasn't actually posted a Linux version then all they see is a Windows sale even if Steam might track it internally as a Linux sale.


Last edited by Mountain Man on 8 August 2016 at 6:14 pm UTC
Zelox Aug 8, 2016
Quoting: niarbehtNot only that, but if you examine their current Windows launcher compared to their original Windows launcher, you'll notice a shift from the original being Windows-only middleware to the current launcher, hint hint, seeming to be entirely based on libraries available on Linux.

Even more fun? In a recent episode of Bug Smashers, you could see a list of the available launchers in the programmer's ?Visual Studio? IDE, including such gems as "WindowsLauncher", "HeadlessLauncher", and... wait for it...

"LinuxLauncher".

So, they're at least poking it with a stick. And, seemingly, planning for it. Including making noise every now and again about revamping some stuff deep in the engine to better support DX12/Vulkan.

Also, at some point they switched sound middleware to something cross-platform with Linux support.

Do you... see a trend?

EDIT: I mean, sure, there are no guarantees in life, but there's good evidence that they're maneuvering themselves to a position to support Linux.

OMG !! :D Im gonna watch bug smasher.
No I did not scream like a school girl xD.

Its probably no guarantee, but judging from the hype of Star citizen, its the first real vulkan supported game with a linux support hopefully.
There might be a bigger chanse players are going to try Linux, or more gamers are going to linux cause its free and they jsut want to play there Star citizen.


Last edited by Zelox on 8 August 2016 at 6:30 pm UTC
dmantione Aug 8, 2016
Quoting: wintermute
Quoting: TuxeeSince there is only a Windows version it will be counted as Windows sale, regardless of being installed or played.

That's not what the developer of the Stanley Parable said. Buy it on Linux, don't play it for a week, Steam counts it as a Linux sale. Whether the publisher cares about Steam's stats is another matter.

That's also what I read: Steam does show Linux sales for games not available on Linux.
pete910 Aug 8, 2016
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Quoting: Zelox
Quoting: niarbehtNot only that, but if you examine their current Windows launcher compared to their original Windows launcher, you'll notice a shift from the original being Windows-only middleware to the current launcher, hint hint, seeming to be entirely based on libraries available on Linux.

Even more fun? In a recent episode of Bug Smashers, you could see a list of the available launchers in the programmer's ?Visual Studio? IDE, including such gems as "WindowsLauncher", "HeadlessLauncher", and... wait for it...

"LinuxLauncher".

So, they're at least poking it with a stick. And, seemingly, planning for it. Including making noise every now and again about revamping some stuff deep in the engine to better support DX12/Vulkan.

Also, at some point they switched sound middleware to something cross-platform with Linux support.

Do you... see a trend?

EDIT: I mean, sure, there are no guarantees in life, but there's good evidence that they're maneuvering themselves to a position to support Linux.

OMG !! :D Im gonna watch bug smasher.
No I did not scream like a school girl xD.

Its probably no guarantee, but judging from the hype of Star citizen, its the first real vulkan supported game with a linux support hopefully.
There might be a bigger chanse players are going to try Linux, or more gamers are going to linux cause its free and they jsut want to play there Star citizen.

Things like this also give me faith,

https://github.com/networkprotocol/libyojimbo/blob/master/README.md

Take a look at who the gold sponsor is...

As for pcars, had a gut feeling this would never happen tbh
Sent them an email about this. The tone of that email was not appreciative. It's not acceptable that we're still considered second class citizens.
throgh Aug 8, 2016
Simply as that: SteamOS is NOT GNU/Linux and that is made clear by this. Who in fact can prevent Valve from changing this derivate so it is more incompatible with the general Linux-stack? Exactly: Nobody. Just using the kernel and some firmware and what about the rest? Just more proprietary software and addons doesn't bring Open-Source more clear in the foreground, but I like those discussions here ... when some people are crying out because they don't get the game to make Linux more shiny one day and in fact it is nothing more than a copy of Windows on their local system. :D

It will be relativized repeatedly, I know. But using proprietary software with DRM is just an option and possibility, nothing more. It doesn't help Linux in any way.
Liam Dawe Aug 8, 2016
Wow, I sent this article to reddit and someone linked to this screengrab.

http://i.imgur.com/J1545id.jpg

That's how the Project Cars studio head responded to WiiU people they upset when they cancelled it. Extremely unprofessional.

Edit: It's not even being taken out of context, it's directly from here http://forum.projectcarsgame.com/showthread.php?27584-Can-the-Wii-U-run-PCARS/page9


Last edited by Liam Dawe on 8 August 2016 at 7:03 pm UTC
austint30 Aug 8, 2016
Those bastards. Glad I never supported their kickstarter, neither bought their game! I do have a Windows computer, but I do not support developers that just LIE for the love of money. Linux is EVERYTHING capable to run Project Cars, they were just getting so much money that they don't even care anymore. I hope they go bankrupt. Also the way they responded to that Wii U user, just unacceptable. That picture should go viral and force them to apologize.

Also, I wanna see that reddit post.


Last edited by austint30 on 8 August 2016 at 7:39 pm UTC
Zelox Aug 8, 2016
Quoting: liamdaweWow, I sent this article to reddit and someone linked to this screengrab.

http://i.imgur.com/J1545id.jpg

That's how the Project Cars studio head responded to WiiU people they upset when they cancelled it. Extremely unprofessional.

Edit: It's not even being taken out of context, it's directly from here http://forum.projectcarsgame.com/showthread.php?27584-Can-the-Wii-U-run-PCARS/page9

I dont really want to buy the game anymore anyway. Even if it comes to Linux Im not even considiering getting this.
The most scary part is that Ian seems to enjoy keep poking deafswing with trash talk.
tuna89 Aug 8, 2016
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