Spacewars: Interstellar Empires, a turn-based tactical strategy MMO is coming to Linux this December
Need a new MMO in your life? Spacewars: Interstellar Empires is a turn-based tactical strategy MMO that will go into Early Access in December. Linux supported included as standard.
Is it me, or does that sound like Captain Picard?
You can see an actual gameplay trailer below:
Space combat always excites me, but a turn based MMO could be very "hit or miss" depending on how well it's done. The spaceship designs at least seem pretty sweet.
Press release copied below:
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You can see an actual gameplay trailer below:
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Direct Link
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Space combat always excites me, but a turn based MMO could be very "hit or miss" depending on how well it's done. The spaceship designs at least seem pretty sweet.
Press release copied below:
Spoiler, click me
PHOENIX, AZ - August 15 - Space Wars: Interstellar Empires, a turn-based tactical strategy MMO from publisher ToHeroes and developer Desert Owl Games, will take off for Early Access on Linux in December 2016. PAX West attendees will be the first to experienceSpace Wars' massive interstellar conflicts in booth 2323.
Players start by siding with one of four races battling to control the galaxy, then select and command an advanced spacecraft to help conquer the cosmos one planet at a time. Even with dominant forces, tense battles for control of the entire universe can rage on for months. Each race has 26 ships distinct to their species plus different versions of the base spacecraft, totaling more than 100 variants of spaceships.
Experience is earned through missions, battles and conquering regions. Experience points can unlock a captain's skills as well as upgrade various officers' talents. How players manage their ship's power upgrades is a key mechanic; prioritizing Propulsion, Sensors, Force Fields or Weapons will provide distinct advantages in the conflicts to come.
Environment plays a significant role in the success or failure of the faction. Asteroids can hide advancing fleets, Ion Storms will disable shields and many other locations can turn the tide of battle. Captains must pay heed to the galaxy around them to capitalize on their surroundings and avoid being caught off guard.
Space Wars follows an epic conflict in the year 2190 between four races: Sol Imperial Worlds, Genari United Empires, Ma'Alaketh Confederation and The Hive. Each race's playstyle calls for distinct strategies. No group is inherently evil, but all strive for more power to ensure the survival of their species.
"Space Wars is the balance of individual strategy, tactical positioning and large-scale social play I haven't found in any other game," said Robert Simyar, CEO, ToHeroes. "After several years of conceptual work, we are nearly ready to bring the universe in our dreams to life."
Players start by siding with one of four races battling to control the galaxy, then select and command an advanced spacecraft to help conquer the cosmos one planet at a time. Even with dominant forces, tense battles for control of the entire universe can rage on for months. Each race has 26 ships distinct to their species plus different versions of the base spacecraft, totaling more than 100 variants of spaceships.
Experience is earned through missions, battles and conquering regions. Experience points can unlock a captain's skills as well as upgrade various officers' talents. How players manage their ship's power upgrades is a key mechanic; prioritizing Propulsion, Sensors, Force Fields or Weapons will provide distinct advantages in the conflicts to come.
Environment plays a significant role in the success or failure of the faction. Asteroids can hide advancing fleets, Ion Storms will disable shields and many other locations can turn the tide of battle. Captains must pay heed to the galaxy around them to capitalize on their surroundings and avoid being caught off guard.
Space Wars follows an epic conflict in the year 2190 between four races: Sol Imperial Worlds, Genari United Empires, Ma'Alaketh Confederation and The Hive. Each race's playstyle calls for distinct strategies. No group is inherently evil, but all strive for more power to ensure the survival of their species.
"Space Wars is the balance of individual strategy, tactical positioning and large-scale social play I haven't found in any other game," said Robert Simyar, CEO, ToHeroes. "After several years of conceptual work, we are nearly ready to bring the universe in our dreams to life."
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3 comments
Funny, I've actually been thinking recently how a turn based MMO game in which you made short moves throughout the day could remove the problem some players face with time restrictions giving them a disadvantage. You could have all players characters be in-game at all times.
I don't know if that's exactly how this game will work or not, but if they can pull off something similar I think it could be really fun.
Last edited by cue58 on 21 August 2016 at 12:27 am UTC
I don't know if that's exactly how this game will work or not, but if they can pull off something similar I think it could be really fun.
Last edited by cue58 on 21 August 2016 at 12:27 am UTC
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Love their ship designs.
I think it won't take that long between turns (if that's what you meant, @cue58) Otherwise, I guess it would be smartphone or tablet-based :)
I think it won't take that long between turns (if that's what you meant, @cue58) Otherwise, I guess it would be smartphone or tablet-based :)
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unique concept, I like the idea of it. Not sure if i'll have the time to play this though, unfortunately.
If I invest time in an MMO, I'm looking forward to trying out Albion Online eventually.
If I invest time in an MMO, I'm looking forward to trying out Albion Online eventually.
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