The Wine team released today another development release of their software. Version 1.9.16 has many small changes including 43 bugfixes.
The few most interesting features introduced in this release:
- Better 64-bit binary compatibility on macOS.
- Performance improvements in JavaScript.
- More progress towards the Direct3D command stream.
- More shader instructions in Direct3D.
- Performance improvements in GDI.
- Various bug fixes.
To learn more about this release please visit this announcement.
The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.16.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.16.tar.bz2
To get the most recent changes, a git repository is a good starting point.
Binary packages should be available for a download as soon as the build process is finished.
Some you may have missed, popular articles from the last month:
Tried to run LOTRO recently under 1.9.13, it "detected" I have DirectX11 and offered to run it instead. Loading screen worked, but everything went black after that.
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Quoting: PeciskTried to run LOTRO recently under 1.9.13, it "detected" I have DirectX11 and offered to run it instead. Loading screen worked, but everything went black after that.
Disable d3d11.dll in the Wine config screen and the game should fall back to DX9 or DX10 mode :)
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Quoting: JudasIscariotQuoting: PeciskTried to run LOTRO recently under 1.9.13, it "detected" I have DirectX11 and offered to run it instead. Loading screen worked, but everything went black after that.
Disable d3d11.dll in the Wine config screen and the game should fall back to DX9 or DX10 mode :)
As I said it offered to run it under DX11 :) I just choose no and it runs on DX9 very well. LOTRO is one of few games I have seen very few if any glitches under Wine. And it is awesome MMO too.
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I installed the Windows version of Tomb Raider on Ubuntu 14.04.3 through Crossover 15.2...
While it runs with more FPS than the Feral version, I have the screen filled with a lot of graphical artifacts; macroblocks for to be specific... The more powerfull the card is, the more macroblocks I have.. Is that a driver issue? I know there is a REGistry key that solves the problem (StrictDrawOrdering-»enabled) , but the performance goes down by a lot.
While it runs with more FPS than the Feral version, I have the screen filled with a lot of graphical artifacts; macroblocks for to be specific... The more powerfull the card is, the more macroblocks I have.. Is that a driver issue? I know there is a REGistry key that solves the problem (StrictDrawOrdering-»enabled) , but the performance goes down by a lot.
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*Translation:
If you do not get the reference, it is your fault not mine.
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