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You may or may not remember that I wrote about Kingdom Come: Deliverance back in March. The developers said it wasn't technically possible, now it seems months later they still have no idea.

In this video from Gamescom the developers said:
QuoteWe are developing right now for Windows, PS4, Xbox One. These are the versions we will release on Day 1, the rest we have to see. Whether it's Linux, VR Support. […] If we deliver.


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So despite very clearly stating Linux as a platform on their Kickstarter and taking money from Linux gamers, they still only consider it an "if".

I shot off a message to the developer referencing both this video and our previous chat together. They did reply but didn't really have any answers. After a few emails back and forth between us it's clear they currently don't know what's going on with Linux support.

I am hoping they will be able to provide me and all of you with something more solid soon. I should now be on their press list, so I will keep an eye out.

It's yet another reminder to not pre-order or crowdfund games. Just stop already. Too many developers just don't plan for cross-platform development because Windows is the main thing that's in their minds. Article taken from GamingOnLinux.com.
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20 comments Subscribe

Tinche 12 Sep 2016
Not supporting Linux, fine.

Promising it in the Kickstarter campaign and then reneging, that's basically fraud. Come on.
Saladien 12 Sep 2016
Developers thease days just care about money. Stop preordering!. Hopefully they wont screwe with their customers and deliver a good port. That they even consider droping it speaks volumes about their morals to there legit customers. Strange that some developers dont get why people want to try the games "fully", before buying these days.


Last edited by Saladien on 12 Sep 2016 at 10:15 am UTC
Keyrock 12 Sep 2016
I imagine this all hinges on CryEngine Vulkan support, probably the same thing holding up Homefront Revolution
kshade 12 Sep 2016
I have asked them to comment on the video and the state of the Linux port, to which they replied

We have no news yet regarding the Linux version.

I also asked for a refund in that case and got it, so that's good. This situation really sucks because I do want to support this developer, but promising a port and then backtracking is a big hit to my trust in them. I'll get the game if it turns out well though, that's for sure.
Tuxee 12 Sep 2016
Got my Kickstarter funding back from them. Despite being complete pricks with their communication "policy" this worked without any hiccups and in a rather professional manner.
STiAT 12 Sep 2016
I would think of Linux not being Day-1 but to a later date completely okay, even stating Linux on Kickstarter.

But turning it to an "if"... is pretty much fraud. But due to the terms of Kickstarter, there isn't anything you can do about it.

Though, I will remember that if they don't release for Linux, and I'm very picky when it comes to this kind of things when buying future games.

Got my Kickstarter funding back from them. Despite being complete pricks with their communication "policy" this worked without any hiccups and in a rather professional manner.

Going to consider doing that too.


Last edited by STiAT on 12 Sep 2016 at 11:17 am UTC
Segata Sanshiro 12 Sep 2016
I consider this to be completely unacceptable. If you promise a platform, you should deliver it (no pun intended). One thing is developers going back on a port (like The Witcher 3) another thing is taking money from people under a false pretence - that should be illegal but somehow the "Kickstarter is an investment and investments are risky" logic prevails.

If you promised all platforms then ensure you can go through with it. This means PLANNING a multi-platform game, not using middle ware which you know is incompatible with the platforms you TOOK MONEY FOR, etc.

EDIT: Actually, TW3 was a bad example since people may have pre-ordered it expecting Linux. My bad, that's just as disgusting and irresponsible.


Last edited by Segata Sanshiro on 12 Sep 2016 at 2:24 pm UTC
Shmerl 12 Sep 2016
Too many developers just don't plan for cross-platform development

I disagree. Doesn't look like too many are doing this. Some are, but in my experience, majority are keeping their promises (I'm talking about crowdfunding).

Also, I suppose as engines on Linux mature, this will be less of an issue in the future.


Last edited by Shmerl on 12 Sep 2016 at 4:32 pm UTC
Kimyrielle 12 Sep 2016
It's yet another reminder to not pre-order or crowdfund games. Just stop already. Too many developers just don't plan for cross-platform development because Windows is the main thing that's in their minds.

My personal approach is that I -do- pre-order or crowdfund games if the studio already managed to successfully release at least one Linux game OR can otherwise demonstrate me sufficient Linux affinity. In that case I assume they know what they are doing and aren't stupid enough to use Windows-only middleware for a cross-platform project, just to be surprised later on that the thing somehow doesn't run on Linux.

However, I would indeed never preorder from a studio without a proven Linux track record. That's indeed a lesson learned. But there are plenty of publishers/studios who have shown they can do it (e.g. Paradox)
Shmerl 12 Sep 2016
My personal approach is that I -do- pre-order or crowdfund games if the studio already managed to successfully release at least one Linux game OR can otherwise demonstrate me sufficient Linux affinity.

One isn't enough apparently. Look at CDPR. They released TW2 for Linux (or rather hired VP to do it), which came out pretty decent after all the bug fixes. But with TW3 they hit some major problems and despite all their previous indication, there is no Linux version in sight.

My personal approach - I'm not pre-ordering anything. If developers need money before making the game, let them crowdfund it. I do support crowdfunded games that plan Linux release, but whether to trust developers - is something I decide on case by case basis. It's always a risk though.


Last edited by Shmerl on 12 Sep 2016 at 5:05 pm UTC
Kimyrielle 12 Sep 2016
My personal approach is that I -do- pre-order or crowdfund games if the studio already managed to successfully release at least one Linux game OR can otherwise demonstrate me sufficient Linux affinity.

One isn't enough apparently. Look at CDPR. They released TW2 for Linux (or rather hired VP to do it), which came out pretty decent after all the bug fixes. But with TW3 they hit some major problems and despite all their previous indication, there is no Linux version in sight.

To be fair, CDPR never officially announced TW3 for Linux. At least not that I know of. I indeed would never buy games not even confirmed for Linux, just because the studio released Linux ports in the past. We shouldn't assume them to port every game just because they ported some in the past.


Last edited by Kimyrielle on 12 Sep 2016 at 5:10 pm UTC
Shmerl 12 Sep 2016
To be fair, CDPR never officially announced TW3 for Linux. At least not that I know of.

At this point we can safely conclude (see here for historic timeline) that they planned it, and even started working on it (or asked someone to evaluate the difficulty of it and etc.). That didn't work out for them as expected however.
rkfg 12 Sep 2016
Someone in my reddit thread said that the devs will refund your money minus the kickstarter fee. So you may only get like a 90% refund... as if you're somehow responsible for Kickstarter's cut due to Warhorse's broken promise. That's some bullshit.
Yeah, that's bullshit because I've got $40 refunded to PayPal while I asked to lower my pledge tier from £40 to £15 (in case they magically support Linux at the release). That means I should have been given £25 (which equals $33 by now) and actually got a bit more. After deducing the PayPal fee I had about $37 available.

So, as a matter of fact they're bad at fulfilling their promises but I just can't blame them for scam or anything. That's really rare among the kickstarted gamedev studios. I'm pretty sure they would refund the rest (by my request) if/when Linux support will be dropped and forgotten completely.
Kimyrielle 12 Sep 2016
To be fair, CDPR never officially announced TW3 for Linux. At least not that I know of.

At this point we can safely conclude (see here for historic timeline) that they planned it, and even started working on it (or asked someone to evaluate the difficulty of it and etc.). That didn't work out for them as expected however.

Probably, yes. But the important thing is that they still -never- promised anything, e.g. announced the game officially for Linux. I cannot really blame somebody for looking into whether or not something is technically/economically feasible and then give up on it. If people buy games on the basis of sheer hope that they will get ported, they cannot complain if it doesn't happen.
Shmerl 12 Sep 2016
Probably, yes. But the important thing is that they still -never- promised anything, e.g. announced the game officially for Linux. I cannot really blame somebody for looking into whether or not something is technically/economically feasible and then give up on it. If people buy games on the basis of sheer hope that they will get ported, they cannot complain if it doesn't happen.

Arguable. Steam posted 2 major ads about it which developers never refuted. So they tried to avoid giving any official promises, but their failure to refute those ads resulted in a number of people buying the game expecting to get the Linux version in the future. Whether it's a failed promise or false advertising is already not that important. They can still claim that that they'll make that game in N years, and those ads were never false since they didn't specify any dates. Who knows. But surely, people's expectations were ruined.


Last edited by Shmerl on 12 Sep 2016 at 5:51 pm UTC
Liam Dawe 13 Sep 2016
Too many developers just don't plan for cross-platform development

I disagree. Doesn't look like too many are doing this. Some are, but in my experience, majority are keeping their promises (I'm talking about crowdfunding).

Also, I suppose as engines on Linux mature, this will be less of an issue in the future.
Given the amount of times things like this come up, which is constant, I fully stand by what I said. A lot of games that have released for Linux come with delays, and a large proportion of that time is because they haven't planned for it well or at all.
Shmerl 13 Sep 2016
Which ones (I mean crowdfunded games)? And what is that percentage in comparison with those which stick to their plans?
Luke_Nukem 13 Sep 2016
Developing for
Windows, PS4, Xbox One
...

But Linux isn't technically possible. What?
marcus 13 Dec 2016
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I just got my refund. It all went smooth and the community manager was very understanding of my situation. I got the full amount refunded (minus the Paypal fee for receiving the payment, which is fine with me). I understand that sometimes things don't work out as planned, although I would prefer that more careful planning happens before claims for target platforms are made.

I still hope that they are successful and maybe in time we will see a Linux version. I just don't want to bear the risk of that not happening.
rkfg 15 Dec 2016
Same here, they refunded the rest, no questions asked. I can only wish them luck with their game and hope it'll get the Linux version eventually.
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