Boyle Wolfbane wanted to rule the world. He failed. Miserably. Forced into retirement early, Boyle now spends his days arguing with haunted trees and scaring off the occasional knight. At least he still has Fang, his loyal storm wolf. Things could be worse. He could have been born a hero.
Aveyond 4 is a game filled with humour and fun. The 30+ hour RPG will keep you engrossed in its humorous storyline, witty dialogues, beautiful artwork and soothing music. The game features seven playable characters, each with his/her unique personality and dozens of areas to visit, monsters to fight and items to collect. What's more? Along with the main storyline, there are dozens of side quests you can complete to earn special rewards, ranging from a bag of gold to a magical creature.
Features:
- Recruit minions
- Collect magical cheekis
- Take part in a night watch
- Join a coven
- Transform friends into creatures
- Discover mist portals
Download Now!
Mirror
Trailer:
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Direct Link
Direct Link
Webpage of Windows developer:
http://aveyond.com/games/aveyond-4-shadow-of-the-mist/
http://aveyond.com/aveyond-4/
Official Aveyond Linux Thread:
http://aveyond.com/forums/index.php?/topic/16002-aveyond-linux-official-thread/
Some you may have missed, popular articles from the last month:
especially Exit Fate which seems to have more emphasis on story and tactics rather than character development.
to many good games for Linux now. I can't keep up lol. i'll definitely have to check out the Aveyond series over the next few months.
@Kohrias, did you exactly follow the instructions on the website for installation? Also try to repeat the process of installation. Especially ensure that you don't copy spaces while entering the keys and copy all letters. If it still doesn't work, try sending us more information on [email protected], we will help you resolve the issue.
Last edited by RadialApps on 23 September 2016 at 11:36 am UTC
You don't exactly need to play all the games, but there are small references to the older games which make it more interesting. There are a total of 7 Aveyond games, where the 3rd part is split into 4 sub parts. Of these only the first sub part is released for Linux, though plans are in progress to port the remaining three.
Our site is facing the GOL Effect! The primary site is dead due to huge traffic from here :D
In case the mirror goes down too, you can find more information about the game here:
http://aveyond.com/aveyond-4/
(Please do not buy from this link, it is the Windows version)
Demo Download Link
Buy Now!
Instructions on running
Please try out the trial demo before buying to be sure that your system supports the game.
Last edited by RadialApps on 27 September 2016 at 1:59 pm UTC
Just curious - which RPG Maker was used to create this game? I thought it was XP. I know the new MV supports Windows and Mac, as well as iOS and Android - but not Linux. I'm curious how you ported it to Linux. Did you have to go through Enterbrain to make this happen?
The reason I ask is because I've been tinkering with VX Ace over the past year and am working on a RPG myself. I'd be curious to know if it's possible to port my project to Linux when I'm done, and if so, what I would need to do.
Note: I'm not doing commercial game development anymore, I'm just doing this project for fun. Right now I'm using VX Ace on a Windows virtual machine, and play-testing it is rather slow. I would love to be able to play my game on my Linux box if I can port it.
Thanks!
This is a native port (have a look at mkxp), created after the entire game was developed. It was indeed developed by XP, but very few original scripts were used, so it would be better to say that it was developed in ruby, with XP for map editing etc. This reflects in the gameplay (especially the menu etc.) which doesn't even remotely feel like an RPG Maker game.
That said, it is more about fixing tons of compatibility issues that arise while porting to Linux that you need to fix. Linux handles many things differently from Windows, which throws up random exceptions which have bizarre and completely unrelated call stacks. Finding out where the scripts have failed is a painful and slow time consuming task and has to be done manually.
Another thing is that these games rely heavily on Win32API calls, which have to be eliminated completely, while providing identical functionality. Overall, it would require some expertise in ruby and Linux (and lots of hard work) to port any game which uses anything but the vanilla scripts.