Boyle Wolfbane wanted to rule the world. He failed. Miserably. Forced into retirement early, Boyle now spends his days arguing with haunted trees and scaring off the occasional knight. At least he still has Fang, his loyal storm wolf. Things could be worse. He could have been born a hero.
Aveyond 4 is a game filled with humour and fun. The 30+ hour RPG will keep you engrossed in its humorous storyline, witty dialogues, beautiful artwork and soothing music. The game features seven playable characters, each with his/her unique personality and dozens of areas to visit, monsters to fight and items to collect. What's more? Along with the main storyline, there are dozens of side quests you can complete to earn special rewards, ranging from a bag of gold to a magical creature.
Features:
- Recruit minions
- Collect magical cheekis
- Take part in a night watch
- Join a coven
- Transform friends into creatures
- Discover mist portals
Download Now!
Mirror
Trailer:
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Direct Link
Direct Link
Webpage of Windows developer:
http://aveyond.com/games/aveyond-4-shadow-of-the-mist/
http://aveyond.com/aveyond-4/
Official Aveyond Linux Thread:
http://aveyond.com/forums/index.php?/topic/16002-aveyond-linux-official-thread/
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especially Exit Fate which seems to have more emphasis on story and tactics rather than character development.
to many good games for Linux now. I can't keep up lol. i'll definitely have to check out the Aveyond series over the next few months.
@Kohrias, did you exactly follow the instructions on the website for installation? Also try to repeat the process of installation. Especially ensure that you don't copy spaces while entering the keys and copy all letters. If it still doesn't work, try sending us more information on [email protected], we will help you resolve the issue.
Last edited by RadialApps on 23 September 2016 at 11:36 am UTC
You don't exactly need to play all the games, but there are small references to the older games which make it more interesting. There are a total of 7 Aveyond games, where the 3rd part is split into 4 sub parts. Of these only the first sub part is released for Linux, though plans are in progress to port the remaining three.
Our site is facing the GOL Effect! The primary site is dead due to huge traffic from here :D
In case the mirror goes down too, you can find more information about the game here:
http://aveyond.com/aveyond-4/
(Please do not buy from this link, it is the Windows version)
Demo Download Link
Buy Now!
Instructions on running
Please try out the trial demo before buying to be sure that your system supports the game.
Last edited by RadialApps on 27 September 2016 at 1:59 pm UTC
Just curious - which RPG Maker was used to create this game? I thought it was XP. I know the new MV supports Windows and Mac, as well as iOS and Android - but not Linux. I'm curious how you ported it to Linux. Did you have to go through Enterbrain to make this happen?
The reason I ask is because I've been tinkering with VX Ace over the past year and am working on a RPG myself. I'd be curious to know if it's possible to port my project to Linux when I'm done, and if so, what I would need to do.
Note: I'm not doing commercial game development anymore, I'm just doing this project for fun. Right now I'm using VX Ace on a Windows virtual machine, and play-testing it is rather slow. I would love to be able to play my game on my Linux box if I can port it.
Thanks!
This is a native port (have a look at mkxp), created after the entire game was developed. It was indeed developed by XP, but very few original scripts were used, so it would be better to say that it was developed in ruby, with XP for map editing etc. This reflects in the gameplay (especially the menu etc.) which doesn't even remotely feel like an RPG Maker game.
That said, it is more about fixing tons of compatibility issues that arise while porting to Linux that you need to fix. Linux handles many things differently from Windows, which throws up random exceptions which have bizarre and completely unrelated call stacks. Finding out where the scripts have failed is a painful and slow time consuming task and has to be done manually.
Another thing is that these games rely heavily on Win32API calls, which have to be eliminated completely, while providing identical functionality. Overall, it would require some expertise in ruby and Linux (and lots of hard work) to port any game which uses anything but the vanilla scripts.
Well, that's pretty cool! Wonder if Liam ever expected the site to have an "Effect"?
Hint: Other developers have been able to sneak in a Linux version without supporting it officially. Not even a logo on the store page. Just saying :D
Suggestion: At least add the forum links to the product description or how do you expect potential buyers to find out? :)
The Linux version of the games will most likely not make it to Steam. If you already have the game on Steam, I can give you a mega coupon for this (send me a mail).
The reason they will probably no be on Steam is that while Aveyond Studios has given us complete permission to develop, support and distribute these ports (both Linux and Mac), they are not going to support them, so they are reluctant to take more efforts. Also another major factor is that developers are mostly unsure about these markets... so...
I quickly ran into a few issues, all in the "apple bobbing" part. One time the text overflowed the text box, making the last few words unreadable. And the dog jumping animation was not visible and things like the splash were in the wrong place. Other than that, everything appeared to be fine.
With regard to steam it obviously depends on what they want. The Mac/Linux porters (like Feral, Aspyr, Virtual Programming) on steam are often credited separately and do their support separate from the main publisher. I suppose that still requires some effort on the part of the main publisher.
I do think it would be a good idea to have a pinned thread in the forum to direct people to where they could get the Mac/Linux versions of the game.
Thanks!
The text overflow is a known bug and occurs some thrice during the entire game, so it was difficult to contemplate rewriting lots of code for it. Rest assured, it doesn't trouble again for a long time. The splash animation and the other are probably graphic card linked issues... but if the rest of the game worked fine, it should continue to work well.
I hope this advertisement is paid for? Liam sure deserves it.
If not, you do so here: https://www.patreon.com/liamdawe
Last edited by Beamboom on 24 September 2016 at 6:15 pm UTC
I would love to, but developing indie games for Linux is one is the highly unrewarding jobs. Once I get my payout, I will definitely consider this, but as of writing this, my share has not even crossed the minimum wages, considering the number of dedicated hours of hard work I have put in (and it still has miles to go). These games have a popular fan base under Windows, but are completely unknown to the Linux world, so there is no way I can promote it by paid advertising till I get at least some starting income.
I'd then much rather see you send Liam a promotional message along with a key or something, and then he'll maybe distribute the news through his more objective eyes.
But hey, this isn't my site. I have no saying in this. I just voice my dislike. I have questioned this feature of anyone publishing on this site before, and this is the very reason why.
Last edited by Beamboom on 25 September 2016 at 8:40 am UTC
The first thing I actually did was to send him a copy of the game with a key, but I guess it must be hard for him to review each and every game with so many good games available for Linux. This is just a news article that the game is released, not a persistent "advertisement" in that sense.
I really hope this comes to Steam. Steam on Linux has been very convenient. I'm going to buy the game, and if it comes to Steam, I'll even buy it again to show support.