We do often include affiliate links to earn us some pennies. See more here.
Killing Room is an upcoming rogue-like FPS full of violence and black humour, which doesn't take itself too seriously. According to this reply the game will be launched in October, and there won't be Early Access, though they promise to keep adding features and fixing bugs.
Alda Games Aug 25 @ 8:37 pm
EA does not, the game will be released in October as finished, although in the future we plan not only bugfixes, but also some new content - monsters, weapons and items. :-)

(Note: Translated using Google Translator, might be a bit rough)

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

The setting is a dystopian 22nd Century, reminiscent pf the Saw movies: you're the unfortunate participant of an insane reality show, where you will have to face and survive horrendous monstrosities to entertain rich people, the only ones who can afford to watch the program. Naturally, if you reach the highest floor, you'll gain your freedom and a lot of money, but the game description makes it very clear that it's something insanely hard to achieve.

image
The game will include the typical elements of rogue-likes, which are available for you to check in the official wiki. There are different guns, a variety of items and of course permadeath, but the most interesting one is the possibility to interact with your audience if you're streaming, allowing them to punish or reward you depending on your gameplay. Apparently a lot of focus will be put in the need to not only play well, but also to be a good action-star, since if the way you fight is boring, the description indicates you'll face undesirable consequences.

If you want to see some gameplay, in the following official video you have the tutorial along with the first level (at 3:00) and the first boss fight (at 5:40):

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Also, something has to be mentioned: during all its development, the game was criticized by a lot of players because of an alleged similarity with Killing Floor (besides the name, obviously). You can check the comments at the Steam Greenlight page) Although I have Killing Floor in my account, I still haven't played it, so I can't give you my impression about this issue right now. Though personally I would say that despite loving black humour, this gameplay video never made me laugh; also, I found the tone of the game and the voice acting extremely apathetic (especially the audience, who is very civilized considering the barbaric and visceral nature of the show). Plus, I would love it if the main character had either a bad tempered personality (like Jack Carver, of Far Cry) or a psychotically comical one like Deadpool's, for example.

As for the gameplay, I'm honestly undecided; I hope they eventually release a demo to try it a bit. Don't get me wrong though: I might seem pessimistic, but I think this game has some potential to be fun and offer interesting game mechanics, but at the moment I'd simply prefer to wait for the release and see how it's reviewed. Naturally, livestreamers will be the ones with the last word for this one.

image

Official site: Killing Room

About the game (Official)
Killing Room is a first person shooter mixed with a rogue-like RPG and reality-show parody. You are an (un)lucky contestant in Killing Room, a popular reality-show in a decadent 22nd century. You know that there is only glory or death – with death winning in 99 out of 100 cases. (...)

Special feature for streamers and their audience!
Every player has an option to let his audience vote for his reward or punishment. Voting is real time and lets streamers push their show to the next level. Viewers get a chance to directly influence playthrough of their favorite streamers. Interaction between streamers and viewers has never been such fun! Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
Just a regular Linux user (not even a programmer at the moment of contributing) who used to mostly write about obscure but still interesting games with native support, in an effort to help them gain a bit of deserved exposure.

Guest Writer
February 2016 - September 2016
June 2019
December 2019 - April 2020

Contributing Editor
September 2016 - July 2017

Opinions at the moment of writing the articles were mine, though in some cases contents were edited or critical information was added by GOL Editors before approval.

See more from me
The comments on this article are closed.
11 comments
Page: 1/2»
  Go to:

Liam Dawe Sep 1, 2016
I don't get people comparing it to Killing Floor, it's a single-player rogue-like FPS that doesn't resemble KF at all to me.
darkszluf Sep 1, 2016
Quoting: liamdaweI don't get people comparing it to Killing Floor, it's a single-player rogue-like FPS that doesn't resemble KF at all to me.

It's probably because of the horror-ish aesthetic both games have.

The game looks fairly interesting but i'm worried by the clunkiness you can notice in the trailer.


Last edited by darkszluf on 1 September 2016 at 12:55 pm UTC
What means "rogue-like"?
GustyGhost Sep 1, 2016
Quoting: Comandante oardoWhat means "rogue-like"?

It's a poor name for a genre because it is not self-descriptive like other genre names. Rougelike games often don't have a persistent save state, each playthrough is it's own session. Death is permanent.
MayeulC Sep 1, 2016
Quoting: Comandante oardoWhat means "rogue-like"?

Basically, similar gameplay-wise to the game "rogue", which I admit I have never played. The closest I've been is Rogue Legacy, I guess.
To summarise: procedural dungeon, permadeath. Think The binding of Isaac, tower of guns, Ziggurat, A wizard's lizard, and a whole lot of other games.

The way the article was written made me want to watch the saw movies :)
I might put this one on my watchlist.


Last edited by MayeulC on 1 September 2016 at 2:31 pm UTC
AldaGames Sep 1, 2016
Quoting: darkszluf
Quoting: liamdaweI don't get people comparing it to Killing Floor, it's a single-player rogue-like FPS that doesn't resemble KF at all to me.

It's probably because of the horror-ish aesthetic both games have.

The game looks fairly interesting but i'm worried by the clunkiness you can notice in the trailer.

Hi!
well, only similar thing with KF is first part of the name. Our game is pure single-player and focuses on completely other things than KF.
It is closest to Ziggurat but we also found inspiration among other rogue-like/lite games like Binding of Isaac or Enter the Gungeon.
AldaGames Sep 1, 2016
Quoting: Comandante oardoWhat means "rogue-like"?

For us it means that people on Steam searching for rogue-likes and rogue-lites will be probably interested in our game. Extreme difficulty, random generated levels, random generated loot, permadeath, very high probability of dying a lot while gradually becoming better player of the game and moving forward with skill and knowledge (and luck). :-)
slaapliedje Sep 2, 2016
Can I be the first to say that Rogue-like is SO overused these days to describe a game. It shouldn't even realistically be a proper description for most of these games.

Rogue is indeed a turned based, randomly generated (procedurally generated is also a horribly overused term) dungeon game that is turn based, and I believe the original one had no save states and you basically played until you died or you gave up and quit. Fortunately newer versions of the original + others in the rogue-like genre (ADOM, Nethack, Moria, etc) all have at least save states, though permadeath is still there.

One of my favorite versions of Rogue is the one by Epyx on the Atari ST.
http://www.mobygames.com/game/atari-st/rogue It's a nice graphical version.
ADOM (Ancient Domains of Mystery) is on Steam if you'd like the commercial one with updated graphics, etc.

Anyhow, if this actually were Rogue-like with the attributes of Randomly/Procedurally Generated maps, then I'd be all for playing a FPS that does that. I think there was some mod for one of the doom engine clones that was supposed to provide that, but I don't think it was ever finished. I know there was some game I backed which was supposed to be a randomly generated FPS RPG, but that guy gathered some money for help, then bailed on the project...Tombs of Something... can't recall the game now.
AldaGames Sep 2, 2016
slaapliedje: You are right. It's just that we know that players will look for games like Killing Room when they search for rogue-likes on Steam. We are part of the problem but we didn't cause it. :-)
Well, our game is quite similar to Ziggurat so if you are interested in this kind of games, you could try also that game. Developers of Ziggurat helped us when we wanted to achieve their level of movement smoothness and we love their game so I would totaly recommend you to try it.
-Daniel-Palacio- Sep 2, 2016
Quoting: GuestHere is a very strict definition (called the Berlin Interpretation). This game is not a Roguelike by this definition.

A much more liberal definition would be a game with procedurally generated levels & permadeath.

like AnxiousInfusion Said though, it's a poor genre name. Just try comparing the gameplay of Rogue to this game, they could not be more different. The biggest thing being Rogue is turn based :/.
Quoting: slaapliedjeCan I be the first to say that Rogue-like is SO overused these days to describe a game. It shouldn't even realistically be a proper description for most of these games.
Indeed, the word rogue-like nowadays refers to something very different, with several changes if you want to abide to the original definition. The problem is that if I don't use the word, the title of the article would be excessively long and the idea is that people needs to quickly understand what kind of game the article will describe, so I can't avoid using it. Though, you don't have to worry, because in the event that a game which respects the original definition is released, it will be referred as a purist rogue-like.

Thanks for your comments.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.