Here’s the news you have been desperate to hear, Deus Ex: Mankind Divided [Official Site] is officially heading to SteamOS & Linux and it’s being ported by Feral Interactive.
Deus Ex: Mankind Divided is coming to Mac and Linux this year. Embrace what you've become. pic.twitter.com/0AS5HCQpaI
— Feral Interactive (@feralgames) September 15, 2016
They have confirmed the game will release this year, but they aren’t being any clearer than that right now. Could it be my early Christmas present? Oh please say it is–although even sooner than that would be great!
From the Press Release:
Quote“Over the past 16 years, the Deus Ex games have been leaders in game design, expertly blending innovative storytelling and gameplay within a compelling game world,” said David Stephen, Managing Director at Feral Interactive. “Deus Ex: Mankind Divided takes it to the next level, giving players an unprecedented degree of freedom in a spectacular cyberpunk setting, where their actions shape both narrative and gameplay.”
They will announce the required PC specifications closer to the launch date.
Incredible news! I played through the previous game years ago and thoroughly enjoyed it. So I am already a fan of the series.
It’s worth noting that reviews for the game overall on Steam are "Mixed", mainly due to microtransactions and an apparent abrupt ending. As usual though, I reserve all my thoughts on it until I actually play it.
It’s not cheap at £39.99, so at release you may need to dig a little deep into those pockets of yours. It also has a £24.99 season pass, so hopefully given that price it means extra actual story content will come too.
It’s also one of a select few games that you can buy bundled with a Steam Controller, so if you don’t own one it’s a chance to get some money off buying them together.
About the game
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Quoting: ajgpwe are in a single source market for Linux games and would hate the rug to be pulled now if something were ever to happen to Feral.
I'd consider Tropico, CoH, Dying Light, Talos Principle, Shroud of the Avatar, Mount&Blade Warband, Metro-Series AAA titles as well.
And we got some good other games as well, not necessarily AAA, but very good games with quite a budget... (Cities: Skylines, PoE, ..).
The most important thing is that the developers start building up skills/know-how in Linux, because that's a huge issue for a lot of developers/studios. Even though, there is a lack of experience (even on the engine part) so there are probably a lot of issues to be solved, but we're getting along, taking one step after the other.
And there still are a few in the pipeline I consider AAA titles.
Yes, it's true, a few we'll very likely never see or at least not any time soon (FarCry, Dragon Age [or whatever-by-EA-Games], WoW [or-what-ever-from-Activision/Blizzard] etc. come to my mind).
There are not so many AAA titles every year, and of quite some we got ports now at a later point in time. That may change in future, but I don't see that any time soon :-).
I personally think that every engine vendor will in future release a AAA for their own engine (if they're a game developer as well, so not Unity probably) with each generation. Why? Showcase.
Last edited by STiAT on 15 September 2016 at 1:08 pm UTC
I noticed that they'll be using Apple's Metal API per their web page. I left them a tweet and asked if they'll be using MoltenVK, which allows for the use of Vulkan on Apple's Metal. I thought it might simplify/streamline the codebase.
Molten - Vulkand and faster OpenGL ES on iOS and macOS
Last edited by johndoe86x on 15 September 2016 at 1:28 pm UTC
Quoting: FredOExcellent news! The Feral Radar is looking mighty full at the moment, so it'll be an expensive last few months of the year. Bread and water for me so I can feed the Feral machine.
And both Depth Charge and 808 SB12S marked "very soon" have not been revealed yet.
Quoting: FredOExcellent news! The Feral Radar is looking mighty full at the moment, so it'll be an expensive last few months of the year. Bread and water for me so I can feed the Feral machine.
You're part of the Feral machine! Eat cake.
Quoting: WorMzyQuoting: omer666I probably should've clarified that you need to disable DX11 in the options (Steam has a separate option to launch the config manager, if you didn't install through steam then you might need to manually edit an ini somewhere).Quoting: WorMzyAwesome news! I've been replaying the previous game in Crossover (works perfectly, btw) to rekindle my interest in the series. Gonna be looking forward to this!When I tried to play it on Crossover 15 I got a black screen, how did you proceed?
I did... I guess I should just try it again...
Last edited by omer666 on 15 September 2016 at 2:11 pm UTC
Quoting: johndoe86x
I noticed that they'll be using Apple's Metal API per their web page. I left them a tweet and asked if they'll be using MoltenVK, which allows for the use of Vulkan on Apple's Metal. I thought it might simplify/streamline the codebase.
Molten - Vulkand and faster OpenGL ES on iOS and macOS
They probably had to use Metal since Mac is missing the GL version required to implement all of the features and it probably wasn't feasible to do it with compute like they did in Shadow of Mordor.
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