Here’s the news you have been desperate to hear, Deus Ex: Mankind Divided [Official Site] is officially heading to SteamOS & Linux and it’s being ported by Feral Interactive.
Deus Ex: Mankind Divided is coming to Mac and Linux this year. Embrace what you've become. pic.twitter.com/0AS5HCQpaI
— Feral Interactive (@feralgames) September 15, 2016
They have confirmed the game will release this year, but they aren’t being any clearer than that right now. Could it be my early Christmas present? Oh please say it is–although even sooner than that would be great!
From the Press Release:
Quote“Over the past 16 years, the Deus Ex games have been leaders in game design, expertly blending innovative storytelling and gameplay within a compelling game world,” said David Stephen, Managing Director at Feral Interactive. “Deus Ex: Mankind Divided takes it to the next level, giving players an unprecedented degree of freedom in a spectacular cyberpunk setting, where their actions shape both narrative and gameplay.”
They will announce the required PC specifications closer to the launch date.
Incredible news! I played through the previous game years ago and thoroughly enjoyed it. So I am already a fan of the series.
It’s worth noting that reviews for the game overall on Steam are "Mixed", mainly due to microtransactions and an apparent abrupt ending. As usual though, I reserve all my thoughts on it until I actually play it.
It’s not cheap at £39.99, so at release you may need to dig a little deep into those pockets of yours. It also has a £24.99 season pass, so hopefully given that price it means extra actual story content will come too.
It’s also one of a select few games that you can buy bundled with a Steam Controller, so if you don’t own one it’s a chance to get some money off buying them together.
About the game
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Quoting: cxphergmailcomQuoting: meracoCan we expect minus 50% performance again, as with Tomb Raider?
TR performs pretty darn well after a few patches though. I hit more than 60 consistently in almost the whole game and I'm on a dated card.
Granted though, if you want tressfx and ultra shadows, you're likely gonna need at least a pascal card. But that goes for Windows too.
Poor Meraco got bored of trolling Steam forums. Liam.. looks like he likes his new home.
That guy must be one heck of an annoying, pessimistic basterd irl.
As for Tomb Raider, I get a rock solid 50-60fps, at ULTRA SETTINGS on an Intel i3100 and GTX 950! I may get the very occasional dip to 40fps, but that's not something I notice unless running the benchmark (which mostly sticks at 60fps).
Last edited by Luke_Nukem on 16 September 2016 at 1:17 am UTC
Quoting: ShmerlInteresting, but DRMed unfortunately. I'll skip it.
A GOG version would be bliss. Feral won't comply though :(
Quoting: GuestQuoting: ShmerlInteresting, but DRMed unfortunately. I'll skip it.Just because there is DRM on the Windows version doesn’t mean there will be on the Linux version. Feral haven’t said anything about DRM, have they?
I'll surely welcome its release on GOG, but Square Enix aren't frequenting it, besides some old games like the actual original Deus Ex. So I don't hold my breath about it.
Quoting: SirDeiuA GOG version would be bliss. Feral won't comply though :(
I don't think Feral have much say in this matter, it's decided by the publisher. And while Square Enix aren't against Linux versions, when DRM is concerned they are still in the dark ages. Kind of ironic, that a game which explores power corruption and its effect on society in dystopian / cyberpunk settings, is plagued by the same disease.
Last edited by Shmerl on 16 September 2016 at 1:55 am UTC
Quoting: BeamboomBah - screw user "reviews". This game fetched a rock solid metascore of 85%Yes, because most of the big review sites got it early, and they only put the micro-transactions in after they had already played it.
https://www.youtube.com/watch?v=oVbj4GuuZTA
The micro-transactions are breaking new records for being "most evil micro-transactions ever", since they only work for the current play-through (and apparently don't inform the user of this). So two play-throughs means re-purchasing any micro-transactions you are interested in. What a load of BS.
This is not something I support, GNU/Linux support or not.
Feral isn't exactly known for making ports that run good, but that would be a shame to Square if the Linux port was actually better.
Quoting: throghThis will be another DRM-release on Steam, so no chance to buy this one for me. :)
I agree that everybody has their principles, but Linux users are so good at their pickiness that it makes me wonder why devs even bother trying to port their games. DRM, microtransations, paid DLC, ...
Not only we are less in numbers, but 7bigger part of us reject purchases too easily. I don't like these problems either, but I will always buy a great game made for Linux even when devs can see the community hostility that clearly. DRM? Their right, people do pirate games too much. Microtransactions? Just don't buy them, thats the best way to battle them. Paid dlc? You are offered something that was rejected from original games most likely due to lack of time/money - profits like these are better than making the game 1.5x more expensive and you don't have to buy them either.
Why not just buy games we want to play for now until Linux is stable as a dev choice and then battle secondary wars?
Quoting: kibblesQuestion remains how do I purchase it so that Feral gets the most money? (you should find out and make an edit/article)
Feral Store is your place to visit. ;-)
https://www.feralinteractive.com/en/linux-games/
Last edited by rea987 on 16 September 2016 at 7:45 am UTC
Or maybe I am wrong ;-)
Quoting: nocriOr maybe I am wrong ;-)
You may not be wrong about whether Vulkan will be used for this port, but I don't agree with your reasoning.
From the posts by Feral on this site, it is clear that maintaining an OpenGL port is quite a bit of work with lots of specific optimisations to satisfy the needs of OpenGL an various platforms. This should be much better with Vulkan. So maintaining Vulkan ports (from DX12 at least) should be cheaper in the long run.
But seriously, after the trainwreck that was DE:HR, I don't think I'll be getting this one.
Quoting: nocriI don't think that it'll use Vulkan -- feral main source of income is OSX, so it is obvious that they will put an effort to learn how to write performant apps using Metal, however, Linux userbase is too small, so I don't they will make an effort to learn Vulkan when openGL (at least for them) will make the trick. The only option is if there exists translation layer Metal->Vulkan (the other way around than MoltenVK).
Or maybe I am wrong ;-)
This is run so bad if they use OpenGL. It is way too heavy on DX as it is.
Quoting: maodzedunQuoting: nocriI don't think that it'll use Vulkan -- feral main source of income is OSX, so it is obvious that they will put an effort to learn how to write performant apps using Metal, however, Linux userbase is too small, so I don't they will make an effort to learn Vulkan when openGL (at least for them) will make the trick. The only option is if there exists translation layer Metal->Vulkan (the other way around than MoltenVK).
Or maybe I am wrong ;-)
This is run so bad if they use OpenGL. It is way too heavy on DX as it is.
I think that Feral realizes that we would need at least gtx 1080 to run this game on OpenGL with reasonable framerates, at least I hope they do... I really hope that vulkan will be used but I am thankful for any kind of port, at least we will be able to play OpenGL version after few years when we all have bought better graphics cards :D
Quoting: valguskQuoting: throghThis will be another DRM-release on Steam, so no chance to buy this one for me. :)
I agree that everybody has their principles, but Linux users are so good at their pickiness that it makes me wonder why devs even bother trying to port their games. DRM, microtransations, paid DLC, ...
Not only we are less in numbers, but 7bigger part of us reject purchases too easily. I don't like these problems either, but I will always buy a great game made for Linux even when devs can see the community hostility that clearly. DRM? Their right, people do pirate games too much. Microtransactions? Just don't buy them, thats the best way to battle them. Paid dlc? You are offered something that was rejected from original games most likely due to lack of time/money - profits like these are better than making the game 1.5x more expensive and you don't have to buy them either.
Why not just buy games we want to play for now until Linux is stable as a dev choice and then battle secondary wars?
For the most part I agree with you. But some of these DRM mechanisms are really bad (at least in Windows, but we don't really want them in Linux). They can inspect your files that have nothing to do with the game, monitor your activities that have nothing to do with your game. They require admin level privileges and are closed source, which means you really have no way of knowing what they actually do (you could capture traffic, but it would probably be encrypted so you wouldn't know it is sending; only where it is being sent). These days with EULA's what they are by installing them you can basically give them full control over your computer and everything on it, give them the right to use your computer as their server for whatever they want to use it for (Microsoft's bit torrent like protocol for using your computer to distribute their updates). Remember the Sony Rootkit DRM? I do want good games on our platform, but I don't want to feel like I now have to sandbox my Linux box, the same way I feel I would need to sandbox Windows if I was using it (I'm not). That is one of the biggest reasons I use Linux in the first place.
Quoting: MaCroX95Quoting: maodzedunQuoting: nocriI don't think that it'll use Vulkan -- feral main source of income is OSX, so it is obvious that they will put an effort to learn how to write performant apps using Metal, however, Linux userbase is too small, so I don't they will make an effort to learn Vulkan when openGL (at least for them) will make the trick. The only option is if there exists translation layer Metal->Vulkan (the other way around than MoltenVK).
Or maybe I am wrong ;-)
This is run so bad if they use OpenGL. It is way too heavy on DX as it is.
I think that Feral realizes that we would need at least gtx 1080 to run this game on OpenGL with reasonable framerates, at least I hope they do... I really hope that vulkan will be used but I am thankful for any kind of port, at least we will be able to play OpenGL version after few years when we all have bought better graphics cards :D
I think a lot of people are blaming OpenGL for performance issues that aren't really a problem with OpenGL. The biggest problem is that no one is really coding for good performing OpenGL, they are coding for DirectX. The methods used to make DirectX perform well, don't necessarily work for OpenGL. Feral has said as much and indicated that a lot of their work is spent on this issue. It is in large part the reason for the game performance (not actual OS or graphics performance) difference between Windows and Linux. If the game was coded for OpenGL in the first place, for people that know how to get the most out of OpenGL it wouldn't likely be a problem. That is an ideal world though, the one we live in where they are taking DirectX code and porting it to OpenGL you are probably right. Feral has been doing great though and I don't think they have taken on something they can't handle. Maybe they will be doing DirectX12-> Vulkan or Metal->Vulkan or something.
Quoting: m2mg2I think a lot of people are blaming OpenGL for performance issues that aren't really a problem with OpenGL. The biggest problem is that no one is really coding for good performing OpenGL, they are coding for DirectX.Exactly this.
You know who is coding really good performing OpenGL? Id Software. Forget Doom as it's unplayable DRM junk, but Wolfenstein: The New Order and Wolfenstein: The Old Blood run great under Wine since it can pass through the bulk of the OpenGL calls directly. The performance of these games under GNU/Linux is amazing. Far better than many native GNU/Linux releases!
If Id software made GNU/Linux games, they'd be 1st class. Too bad they aren't interested.
Strange Bethesda don't publish for SteamOS really. I can understand Ubisoft and EA since they have their own DRM client/stores they would have to port and support as well, but Bethesda really have nothing holding them back and the work to port games that already work flawlessly under Wine would be almost nothing. It's like they don't like money or something.
Quoting: valguskDRM? Their right, people do pirate games too much.DRM = treating customers like garbage. You know it has nothing to do with piracy, right? Supporting such practices you proliferate their usage. I'm all for supporting developers who release for Linux, but not when their publishers treat users like garbage. No, thanks.
Last edited by Shmerl on 16 September 2016 at 3:20 pm UTC
Quoting: boltronicsWolfenstein: The New Order and Wolfenstein: The Old Blood run great under Wine since it can pass through the bulk of the OpenGL calls directly. The performance of these games under GNU/Linux is amazing. Far better than many native GNU/Linux releases!
How do you run Wolfenstein: The New Order and Wolfenstein: The Old Blood under WINe?
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