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This is a rather late Linux release for GOG, as the game originally released over a year ago. It's good to see GOG give it some attention for us.
As usual for GOG, you need to make sure you install certain libs as they don't bundle any, this time it's only one "libsdl2-2.0-0:i386".
About the game
Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.
The extensive campaign story mode is packed with even more of the dark humour which made the original Dungeons a hit and is peppered with numerous references to various fantasy books, movies and TV shows. Additionally, you can test your strength in four different game modes in multiplayer for up to four players with other Dungeon Lords over LAN or online.
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6 comments
This is a really great game. I find the narrator to be really funny just like the rest of the game. Watching my evils minions taking the overword is priceless.
Last edited by ZelteHonor on 4 September 2016 at 5:37 pm UTC
Last edited by ZelteHonor on 4 September 2016 at 5:37 pm UTC
1 Likes, Who?
This looks like a game for anyone who loves "turtling" in RTS games. Wishlisted.
0 Likes
Nice light game. Combination of RTS and Dungeon Keeper style.
Game is divided into Overworld and Dungeon, Overworld is played like classical RTS (or RTT to be precise), you have units, you have direct control over them and you are slowly "claming" areas. You need to defeat all the enemies in overworld to win mission. In MP, you can even invade enemy dungeon (still RTS controls for you).
Dungeon is really classical DK-style. You don't need to feed your monsters, but all of them need place to sleep and place for relaxation. For example, Horde nation, orks, goblins and trolls, relax by drinking beer, which your imps (or snots, whatever) needs to make.
Then classical "library"-like building, where certain class of your units can manufacture you mana (this is great choice from devs as that gives you a strategic choice, will you build more monsters to generate you mana? Or monsters that are more effective fighters? Or will you put these manamonsters into combat?), various research then costs mana and gold. Then there is hospital-style building, where your monster heal and you can build resurrection device so when your monsters die (outside of dungeon, for example), this will bring back into life. Finally, training room, treasury and workshop for traps, those cost manufactured toolboxes and thus can form a good cost-efficient defence.
Did you noticed that those rooms look like copy of Dungeon Keeper? Yeah, thats right! Devs took functional core, instead of trying to develop a wheel, and extended it in different ways. The result is that it is a bit closer to RTS, rather than management. The differences are:
1. Multiple divided races
-- instead of tons of monsters that you can lure into your dungeon, monsters are divided into three faction that play differently: Horde (orcs, goblins, trolls and nagas), Daemons (basically Burning Crusade from Warcraft III) and undead (skeletons, zombies, bats and ghosts).
2. Upgrading monsters to higher type
-- This makes the game much more simpler and easier to understand. Devs created relative simple hierarchical structure fro monster types. Each monster has 3 types: basic, upgrade1-fighter, upgrade2-spellcaster (not always like this, details might vary).
For example, for Horde, all goblins can work in workshop. Goblins have variants:
a) simple goblin -- two swords, decent attack, does not set up traps (if I remember correctly), low HP
b) goblin assassin -- can hide and assassinate and disable traps
c) goblin machine -- that woodcutting goblin machine from WIII, powerful flamethrower attack.
This simple structure is not only easily understandable, but provide you with nice strategic choice. Sometimes you would rather have more healers than DPS, or you need this mage with its strong spell and so on.
Finally, game is full of jokes, you will see units, heroes and monsters from various games, books or TV series (like the Undead campaign which is full of Game of Thrones jokes) and it plays very nicely. Do not expect anything too complicated or smart. Also, game has decent multiplayer, it plays nicely in multiplayer, although the game servers might be a bit dead.
Pro tip at building traps:
Heroes have classes as well. There is this annoying hobbit that can disarm your traps. This is horrible. But if you put chest of gold trap behind your main traps (in sight), other heroes, greedy bastards, will run towards it, activating it and other traps on its way, killing everyone!
Game is divided into Overworld and Dungeon, Overworld is played like classical RTS (or RTT to be precise), you have units, you have direct control over them and you are slowly "claming" areas. You need to defeat all the enemies in overworld to win mission. In MP, you can even invade enemy dungeon (still RTS controls for you).
Dungeon is really classical DK-style. You don't need to feed your monsters, but all of them need place to sleep and place for relaxation. For example, Horde nation, orks, goblins and trolls, relax by drinking beer, which your imps (or snots, whatever) needs to make.
Then classical "library"-like building, where certain class of your units can manufacture you mana (this is great choice from devs as that gives you a strategic choice, will you build more monsters to generate you mana? Or monsters that are more effective fighters? Or will you put these manamonsters into combat?), various research then costs mana and gold. Then there is hospital-style building, where your monster heal and you can build resurrection device so when your monsters die (outside of dungeon, for example), this will bring back into life. Finally, training room, treasury and workshop for traps, those cost manufactured toolboxes and thus can form a good cost-efficient defence.
Did you noticed that those rooms look like copy of Dungeon Keeper? Yeah, thats right! Devs took functional core, instead of trying to develop a wheel, and extended it in different ways. The result is that it is a bit closer to RTS, rather than management. The differences are:
1. Multiple divided races
-- instead of tons of monsters that you can lure into your dungeon, monsters are divided into three faction that play differently: Horde (orcs, goblins, trolls and nagas), Daemons (basically Burning Crusade from Warcraft III) and undead (skeletons, zombies, bats and ghosts).
2. Upgrading monsters to higher type
-- This makes the game much more simpler and easier to understand. Devs created relative simple hierarchical structure fro monster types. Each monster has 3 types: basic, upgrade1-fighter, upgrade2-spellcaster (not always like this, details might vary).
For example, for Horde, all goblins can work in workshop. Goblins have variants:
a) simple goblin -- two swords, decent attack, does not set up traps (if I remember correctly), low HP
b) goblin assassin -- can hide and assassinate and disable traps
c) goblin machine -- that woodcutting goblin machine from WIII, powerful flamethrower attack.
This simple structure is not only easily understandable, but provide you with nice strategic choice. Sometimes you would rather have more healers than DPS, or you need this mage with its strong spell and so on.
Finally, game is full of jokes, you will see units, heroes and monsters from various games, books or TV series (like the Undead campaign which is full of Game of Thrones jokes) and it plays very nicely. Do not expect anything too complicated or smart. Also, game has decent multiplayer, it plays nicely in multiplayer, although the game servers might be a bit dead.
Pro tip at building traps:
Heroes have classes as well. There is this annoying hobbit that can disarm your traps. This is horrible. But if you put chest of gold trap behind your main traps (in sight), other heroes, greedy bastards, will run towards it, activating it and other traps on its way, killing everyone!
3 Likes, Who?
I'm popping in to hijack this thread and say the AMD RX 480 is pretty fucking sweet. Arch has a repo where the latest GIT versions are built, CS:GO runs at 300 FPS, Bioshock Infinite 90-120 FPS @ 1080p + 120hz.
Wine Apps run better and are more stable.
HDMI state restores on TV/Monitor power on/off. TTY switching is smooth, switching between games and Gnome Shell activities is smooth. Game anti-aliasing looks a little choppy but I'm assuming that's being worked on as its in all games.
All in all I think now is a pretty decent time to switch to redcamp if you value the open driver over that % of performance juice (Although I expect AMDGPU to continue to improve.)
[mesa-git]
Server = http://pkgbuild.com/~lcarlier/$repo/$arch
SigLevel = Never
(Photoshop on WINE seems to always run better on open drivers I dunno why)
(I did have to tell GDM to use xorg instead of wayland in /etc/gdm/custom.conf to get HDMI-A-0 to display, I guess the prefered output is DisplayPort)
(I guess I should say something about this game here - hmm. It has a very StarCraft / WarCraft 2-3 feel to it - I love that it has at least a touch of that grit. Maybe it's me but even if I get a DRM free version I still prefer to own my games on Steam - I gladly exchange the headache of managing 300+ games with the convenience and autopilot of steam - here's the steam link if anyone wants it http://store.steampowered.com/app/262280/ )
Last edited by ElectricPrism on 5 September 2016 at 12:49 am UTC
Wine Apps run better and are more stable.
HDMI state restores on TV/Monitor power on/off. TTY switching is smooth, switching between games and Gnome Shell activities is smooth. Game anti-aliasing looks a little choppy but I'm assuming that's being worked on as its in all games.
All in all I think now is a pretty decent time to switch to redcamp if you value the open driver over that % of performance juice (Although I expect AMDGPU to continue to improve.)
[mesa-git]
Server = http://pkgbuild.com/~lcarlier/$repo/$arch
SigLevel = Never
(Photoshop on WINE seems to always run better on open drivers I dunno why)
(I did have to tell GDM to use xorg instead of wayland in /etc/gdm/custom.conf to get HDMI-A-0 to display, I guess the prefered output is DisplayPort)
(I guess I should say something about this game here - hmm. It has a very StarCraft / WarCraft 2-3 feel to it - I love that it has at least a touch of that grit. Maybe it's me but even if I get a DRM free version I still prefer to own my games on Steam - I gladly exchange the headache of managing 300+ games with the convenience and autopilot of steam - here's the steam link if anyone wants it http://store.steampowered.com/app/262280/ )
Last edited by ElectricPrism on 5 September 2016 at 12:49 am UTC
2 Likes, Who?
GOG is dead for me.
I will come back to buy games when CDPR and GOG shows respect for Linux Gamers.
I will come back to buy games when CDPR and GOG shows respect for Linux Gamers.
0 Likes
Quoting: elbuglioneGOG is dead for me.I can see your point here, but - what alternatives do you recommend, especially for DRM-free games? I use Steam as well, but most people here use Linux for a reason I suppose (freedom, privacy, control - and underlying Steam is the opposite of this reasons). I don't want to blame Steam, it really pushed Linux gaming in my opinion, but for me DRM-free games wins hands down. And even GOG is not ideal, I can download and backup the games I bought on my own and they will run without GOG in the future.
I will come back to buy games when CDPR and GOG shows respect for Linux Gamers.
1 Likes, Who?
See more from me