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The game is using Unreal Engine and it seems it hasn't been the best experience for them.
I am unbelievable excited to try this out, as graphically looks amazing, but even more importantly the actual gameplay looks intense and fun too!
Some important quotes:
QuoteIndeed, Linux support was planned for Beta until we ran into major shader issues in OpenGL 3.x just as we did on Mac OSX. Apart from support for Linux and Mac we shipped the Beta as estimated during our Kickstarter. We then found a solution with Metal in El Capitan and meanwhile things are looking promising in OpenGL 4.0 under Linux. There is a slight chance we will get it in for Early Access, most likely by the end of September.
And
QuoteI just wanted to put things into perspective. The whole team is working super hard on all ends and we are still committed to deliver a decent version on Linux as soon as we can. In fact, our lead tech has spent quite some time on his past weekends to make progress with the Linux build.
After all, I take this as some very positive from feedback from the Linux gaming community. I would hate if you guys didn’t care to get your hands on the game that we have put so much work and passion into. Looking forward to what you guys think when you have played it! ;)
From the forum topic on Steam asking about Linux support.
About the game
EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience. However, no matter how skilled a pilot you are, death is inevitable, but only the beginning of a much larger journey.
It will launch on GOG and Steam today for Windows. As mentioned above, Linux hopefully soon.
Some you may have missed, popular articles from the last month:
Hmm. I guess I've got to find a way to get my old SideWinder 3D Pro back into business soon.
1 Likes, Who?
I'll keep waiting Star Citizen.
1 Likes, Who?
It does actually look my cup of tea, will keep an eye on this one. Kudos (so far) to developers!
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Looks great.
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If they have propper HOTAS support this might actually be a lot of fun. Will keep an eye on it.
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Quoteaction-focused single-player space shooter
stopped reading there - will be bought :-).
Hopefully it will work well with the steam controller as I do not own a joystick at the moment.
3 Likes, Who?
Trailer looks great, hmm but early access? Maybe I'll wait a bit. But lets hope for good Stream controller support :)
1 Likes, Who?
Another reason to possibly support guys like Yaakuro, as it may help people like these devs since they're using UnrealEngine4.
I always think these space shooters look impressive, but I never buy them. I think probably because these type of games tend to give me motion sickness when I've played them in the past.
I always think these space shooters look impressive, but I never buy them. I think probably because these type of games tend to give me motion sickness when I've played them in the past.
1 Likes, Who?
Back before Y2K I used to play a lot of "Wing Commander" games and I´ve really missed something like the "WC-series" or "WC: Privateer/Freelancer". If this is something similar then I´ll definitely give it a go.
The thing that makes me a little hesitant, is how this game has passed completely under my radar, usually you expect a game that´s good/promising to make waves and you expect yourself to pay enough attention to "catch the waves", if you catch the drift. ;-)
Last edited by Feist on 14 September 2016 at 1:48 pm UTC
The thing that makes me a little hesitant, is how this game has passed completely under my radar, usually you expect a game that´s good/promising to make waves and you expect yourself to pay enough attention to "catch the waves", if you catch the drift. ;-)
Last edited by Feist on 14 September 2016 at 1:48 pm UTC
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I recently bought a new joystick for X-Plane and found myself playing X3 again as well. This may fit very nicely too!
This unfortunately confirms what I suspected already. That Linux support for UE4 is not quite as painless as you'd want it to be. A few quirks aside, Unity3D seems to better in that department.
Let me use this random place to put a big "Thank you"! Not all devs would do the extra effort to get Linux working. Of course, I'll have to say the other thank you when it releases. :D
This unfortunately confirms what I suspected already. That Linux support for UE4 is not quite as painless as you'd want it to be. A few quirks aside, Unity3D seems to better in that department.
QuoteIn fact, our lead tech has spent quite some time on his past weekends to make progress with the Linux build.
Let me use this random place to put a big "Thank you"! Not all devs would do the extra effort to get Linux working. Of course, I'll have to say the other thank you when it releases. :D
1 Likes, Who?
Quotegraphically impressive space shooterIs that a new genre? :D
It looks nice. I however miss evochron mercenary's newtonian accuracy. I am increasingly getting tired of those "planes in space*, but with rockets and asteroids". This is nice a few times, but I would like to see some originality here.
That said, I really like those games anyway, so I will probably pick it up at some point.
*Where space is a place with some gas or whatever causes friction to those spaceships.
Last edited by MayeulC on 14 September 2016 at 4:53 pm UTC
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Quoting: MyeulCI however miss evochron mercenary's newtonian accuracy.
I'd love a reboot of original Linux game "Terminus", good Earth vs Mars proper physics. Not even sure the old game works on current systems, might have to dig it out.
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Without watching the trailer yet, its something along the lines of Star Wars: Starfighter or Rogue Squadron rather than X-Wing Alliance / Wing Commander (III-IV)
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Can you do cockpit view rather than 3rd person?
1 Likes, Who?
Ooh, and they even got 90's era not-Rob-Zombie to cooperate on the music! ;)
Jokes aside this looks like it could be a lot of fun. Most of the space shooters we currently have on Linux tend to get dull very quickly (not you, Freespace, you're a beaut), so I'll be happy to have another one.
Jokes aside this looks like it could be a lot of fun. Most of the space shooters we currently have on Linux tend to get dull very quickly (not you, Freespace, you're a beaut), so I'll be happy to have another one.
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@Keyrock: yes, U can switch between 1st/3rd person view. That's why I'm waiting for this game - only noobs fly and fight in 3rd person mode :D. I hope it will be possible to look round inside ship using mouse.
Last edited by seguleh on 14 September 2016 at 7:16 pm UTC
Last edited by seguleh on 14 September 2016 at 7:16 pm UTC
1 Likes, Who?
WTB WTP
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Oh, hat looks nice and this a type of game I really like. And we don't have much of these. I hope the gameplay can keep up with graphics. Developers seem to be very committed to the Linux version. Will probably go for it.
Quoting: PerkeleenVittupWithout watching the trailer yet, its something along the lines of Star Wars: Starfighter or Rogue Squadron rather than X-Wing Alliance / Wing Commander (III-IV)Rogue Squadron! Oh, I loved that game! That was so much fun to play.
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Quoting: MyeulCQuotegraphically impressive space shooterIs that a new genre? :D
It looks nice. I however miss evochron mercenary's newtonian accuracy. I am increasingly getting tired of those "planes in space*, but with rockets and asteroids". This is nice a few times, but I would like to see some originality here.
Gives me an idea: Imagine Kerbal Space Program, with somewhat more powerful/futuristic engines available. Except, there are people attacking your planet with spaceships and maybe simple rock bombardment. You get advance warning and can track their orbits and have to send out ships to intercept using KSP-style orbital mechanics.
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I'm glad they switched to OpenGL 4.x. Can't wait for UE to start supporting Vulkan already.
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