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Changelog
- Added a new game mode: The Firewatch Audio Tour.
- Added "Minimum HUD" mode, hides reticule and tooltips.
- Fixed a handful of bugs where player could fall through the world.
- Upgraded the engine from Unity 5.2 to Unity 5.4 for a multitude of performance and multi-platform benefits.
- Miscellaneous world art improvements and bug fixes.
- Miscellaneous bug fixes.
Pretty damn glad I haven't played it yet, as now my first playthrough should be pretty nice thanks to all the updates!
About the game (Official)
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
Some you may have missed, popular articles from the last month:
Quoting: DrMcCoyNot nothing. They build up atmosphere and suspense.
I second you. That goes for other movies (and even games) as well. I mean, I know people who think "Aliens" is slow and boring. It's not, it builds up, then everything goes belly-up, and then again, everything slows down again. It's great.
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Quoting: subQuoting: DrMcCoyQuoting: sub(There are people that tend to love it, though!)
I do.
So do I! :)
Blue Velvet, Lost Highway and Mulholland Drive are one of my favourite movies.
I think there are different endings to the game, to add more replay value you can play it again to get more story or another ending that can explain more.
I really loved the dialog, the story and the weird things that happens in the forest.
And it made me want to find more and explore more :D.
And once the ending was there, I guess I expected some thing more epic, something that could explain stuff for me more clearly.
But like you said, some dont like Blue Velvet, and some love it.
I guess its the same thing with firewatch, and its way to explain the story.
Last edited by Zelox on 23 September 2016 at 3:48 pm UTC
1 Likes, Who?
I was gravely disappointed in Firewatch. Like, if it was a physical copy I would without any hesitation throw it a wall and watch it shatter into little pieces. That kinda disappointment.
I think the biggest problem is that they label it as a mystery game. It's not such, in any respectable sense. I can't help but suspect they saw the success of The Vanishing of Ethan Carter and thought they could also do an "aren't we clever" subversion of the mystery genre. Now, Vanishing was underwhelming in my opinion, because it didn't offer anything worthwhile in place of the mystery tropes it was subverting. I mean look, it may be my favorite genre, but I won't give you shit for not working in it or subverting it, but if you subvert something you gotta offer something as engaging as the thing you're subverting and I would even praise you for it. Firewatch... fell even shorter, way shorter than Vanishing. At least Vanishing actually was somewhat clever and stylish. Firewatch just offered the most idiotic explanation for its strange events I'd seen in a long long while in any story. Along with serving some tacked-on backstory drama that is largely irrelevant to what seems to be the main theme of the game and entirely revolves around some character(s) that you have never met or know anything substantial about. I mean trying to evoke the most basic kind of empathy for complete strangers, that you know nothing of and feel sorry for largely by proxy, because your friend is sad about them, it kinda works, but is that really the best kind of emotions you can evoke? I mean hell, it absolutely could be interesting in principle, but it's not done particularly well here at all if you ask me.
The sad thing for me was, the entire game isn't shit. The dialogue between Henry and Delilah is fantastic and their personal stories and interactions are actually interesting and entertaining enough to follow. It's just the unnecessary irrelevant tacked-on crap and mislabeling that made it an infuriating letdown. I found the things that unfold in the last third of the game actually actively damaging the overall enjoyment. I can't stress it enough. Even if the entire game was like the beginning, full of random casual mostly uneventful strolls, goofy mishaps and cute conversations I would be far far more satisfied. But where they decided to take it all instead... I'm sorry, that's just dumb crap in my book. And again, they should've at least labeled the game, I dunno "slice of life psychological drama" maybe. Because I really don't understand what is the idea of highlighting something your game absolutely won't deliver and not highlighting what seems to be the main point. If you settle for calling this a mystery game you can call just about anything a mystery game and I do mean that quite literally. Your work and its message don't become more clever and profound just because you mislabeled it with the wrong genre.
And I mean look, I get that the whole
framing that has been brought up here does make it make sense. Yes, it does make the overall composition meaningful. But it doesn't make it: 1. necessarily good. 2. a mystery story.
I'm a bit of a cynical ass, so your mileage may wary, of course, it clearly did for many other commenters here. In fact not even my close friends shared my disappointment in the game. But guess what, they are WRONG! D:<
Last edited by qptain Nemo on 24 September 2016 at 10:53 am UTC
I think the biggest problem is that they label it as a mystery game. It's not such, in any respectable sense. I can't help but suspect they saw the success of The Vanishing of Ethan Carter and thought they could also do an "aren't we clever" subversion of the mystery genre. Now, Vanishing was underwhelming in my opinion, because it didn't offer anything worthwhile in place of the mystery tropes it was subverting. I mean look, it may be my favorite genre, but I won't give you shit for not working in it or subverting it, but if you subvert something you gotta offer something as engaging as the thing you're subverting and I would even praise you for it. Firewatch... fell even shorter, way shorter than Vanishing. At least Vanishing actually was somewhat clever and stylish. Firewatch just offered the most idiotic explanation for its strange events I'd seen in a long long while in any story. Along with serving some tacked-on backstory drama that is largely irrelevant to what seems to be the main theme of the game and entirely revolves around some character(s) that you have never met or know anything substantial about. I mean trying to evoke the most basic kind of empathy for complete strangers, that you know nothing of and feel sorry for largely by proxy, because your friend is sad about them, it kinda works, but is that really the best kind of emotions you can evoke? I mean hell, it absolutely could be interesting in principle, but it's not done particularly well here at all if you ask me.
The sad thing for me was, the entire game isn't shit. The dialogue between Henry and Delilah is fantastic and their personal stories and interactions are actually interesting and entertaining enough to follow. It's just the unnecessary irrelevant tacked-on crap and mislabeling that made it an infuriating letdown. I found the things that unfold in the last third of the game actually actively damaging the overall enjoyment. I can't stress it enough. Even if the entire game was like the beginning, full of random casual mostly uneventful strolls, goofy mishaps and cute conversations I would be far far more satisfied. But where they decided to take it all instead... I'm sorry, that's just dumb crap in my book. And again, they should've at least labeled the game, I dunno "slice of life psychological drama" maybe. Because I really don't understand what is the idea of highlighting something your game absolutely won't deliver and not highlighting what seems to be the main point. If you settle for calling this a mystery game you can call just about anything a mystery game and I do mean that quite literally. Your work and its message don't become more clever and profound just because you mislabeled it with the wrong genre.
And I mean look, I get that the whole
Spoiler, click me
they're trying to escape from problems into exciting thrilling possibilities but reality is (somewhat) dull as ever
I'm a bit of a cynical ass, so your mileage may wary, of course, it clearly did for many other commenters here. In fact not even my close friends shared my disappointment in the game. But guess what, they are WRONG! D:<
Last edited by qptain Nemo on 24 September 2016 at 10:53 am UTC
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Quoting: qptain NemoI'm a bit of a cynical ass, so your mileage may wary, of course, it clearly did for many other commenters here.Not to mention the rest of the world. Seems like it's had enough interest to justify a film adaptation.
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