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Life of Pixel is a game that has been on Linux for quite some time, it originally released back in 2014 and I've finally given it a go. You're essentially playing through the graphical history of multiple eras.

Note: Key provided for free as I backed the Kickstarter for their next game. The only Kickstarter I've done in years!

If you use more than one monitor, the resolution will likely mess up. You can find the preferences file in "/.config/unity3d/Super Icon Ltd/Life of Pixel". Changing your resolution in there worked fine for me.

You play through levels inspired by specific gaming systems like the Amiga, SNES, Mega Drive, Commodore 64, Apple II, Game Boy, NES, Atari 2600, ZX Spectrum & Master System.

What's especially cool is the levels are split by system, so you can play specific levels from each system. When you do so, it gives you a little intro text about the system itself. A fantastic little touch.

It has awesome retro music, secrets to discover, and online leaderboards to compete for the best level times.

The gameplay is rather basic platforming, so it's not all that challenging. Some jumps can be quite difficult to get the timing correct, but other than that it's reasonably easy. I imagine this is the type of game that would be amazing for a younger audience.

If you like your retro games, you might want to check out Life of Pixel on Steam. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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3 comments

doomed_fireman Sep 13, 2016
I can't recommend this myself. The music and visuals are on point, but the actual platform mechanics are bad. Serious issues with the physics, collision weirdness and your character has a fixed jump height... it was not enjoyable.

Also, and this is a pet peeve of mine: it mixes resolutions. The graphics are drawn at a fixed low resolution, but the sprites move freely without being snapped to that grid. It just looks ugly and breaks the aesthetic. It's particularly galling to see this in a game that tries to stay true to the capabilities of specific retro computers/consoles.

Sorry to be a downer... I really wanted to like this game!


Last edited by doomed_fireman on 13 September 2016 at 2:12 pm UTC
hardpenguin Sep 13, 2016
I actually tried this game and was seriously disappointed, as a fan of platformers. It simulates retro systems alright, but it is just not really... fun :(
kazriko Sep 13, 2016
Why yes, I finished this over on the Playstation Vita. I enjoyed it at the time.
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