Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.
I got the chance to have a little chat with Timothee Besset who helped bring us the recent Linux port of Rocket League [Official Site, Steam].

After waiting a while Rocket League finally launched on Linux in Beta form this month. It was fully worth the wait [my article here], but I wanted to speak to one of the main people behind the port itself.

I would like to thank Timothee "TTimo" for taking time out of his busy developer life to answer my questions.

Hopefully you will find this interesting.

image
GOL: If you don't mind, would you be able to tell us a little about yourself and how you got into programming and porting games?

TTimo: After Loki Software folded in the late nineties, id Software contracted me out to take over maintenance of idTech3 (e.g. Quake III Arena). It was a choice between that and an easy career doing IT for the Oil and Gas industry. So I picked games.

I was the Linux guy at id for several years. Back then it was pretty much just Ryan Gordon and me. I also worked on tools and multiplayer, eventually working as lead programmer on several projects at id.

Then I went back to freelancing. The last few years I've worked in tech for various startups, and I've continued to land game industry work through my contacts.

GOL: This I believe was your first Linux port in quite a long time! How the heck did you land the Rocket League porting job for Linux?

TTimo: Pierre-Loup Griffais at Valve approached me last year to see if I'd be available to help them bring more titles to SteamOS and I said yes!

GOL: I understand that Ryan "Icculus" Gordon also helped with the port, what role did you each play in bringing it to Linux?

TTimo: Ryan has in depth knowledge of Unreal engines (Rocket League is UE3) and had been working on the port for some time already when I took over. He needed to shift his focus to other things so that was a natural transition.

image
GOL: Was it mostly just the two of you, or were other people involved in the porting process as well?

TTimo: Psyonix had a huge impact on making this port happen and the game releasing at the level of quality that it did. They were there every step of the way to run QA, transfer knowledge about their engine and integrate my work into their release schedule.

GOL: The Linux port was delayed for a long time, care to shed any light on things that tripped it up? There's a lot of people who would be interested in a little history here.

TTimo: I don't know that it was necessarily delayed. The game has a large audience, is multiplayer, is in active development, supports cross platform play .. all these factors mean you have to follow a very controlled process when adding new platforms to the mix.

GOL: Now that the Linux version of Rocket League is available, how do you think the launch went, and how do you feel about the reception to the launch?

TTimo: I think the launch went really well. We rolled out a hotfix last Monday, but there haven't been any major fires.

GOL: Got any more ports lined up? ;)

TTimo: Yes! Although since we are pretty bad at estimating release schedules, I think we'll be a lot more conservative before we mention anything from now on ;-)

image
GOL: What are your personal thoughts on Valve's SteamOS and Steam Machine effort?

TTimo: I'm biased obviously. It's an ambitious, long term effort - so it's a good fit for Valve!

One key to success is to encourage the adoption of Steam Machines and SteamOS with developers, so they add another platform next to their PS4 and XBox One devkits.

That's where I come in - if you are a developer and you would like to extend your platform reach, but you lack internal resources and knowledge to get started with SteamOS, get in touch we're here to help.

GOL: Any words of wisdom to other developers looking to port their games to Linux? Any interesting lessons learnt from this latest porting effort?

TTimo: It's a very different environment for porting games than it was 6 years ago. I'm still taking it in. Larger developer community, more mature tools and compilers, a lot of great things. What surprised me most is that middleware companies have become a lot more open to Linux. In a lot of cases when they don't offer a Linux SDK officially, chances are they can still give you an unofficial one, which is a great sign for the future of the ecosystem.

Hopefully I will catch up with TTimo again when he does his next secret port, and we will see if his thoughts on anything has changed. It's always fun to see what developers think about Linux porting and especially SteamOS.

If anyone has any ideas on who I should interview, let me know any time. Article taken from GamingOnLinux.com.
Tags: Interview | Apps: Rocket League
1 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
38 comments
Page: «4/4
  Go to:

tuubi Sep 17, 2016
View PC info
  • Supporter Plus
The drama is through the roof! The needle blew clear off the angst gauge! Captain, she can't hold it much longer! if we don't get it out quick, I'm afraid she's going to blow!
MaCroX95 Sep 17, 2016
@h381661

Yes LoL has a HUGE community and a game that has great gameplay but they suck as developers. They still have shitty Adobe Air and old dx9 game engine that actually made them a lot of trouble when attempting to port the game on Mac. As they know how bad it was with Mac client and knowing their limitations because of the architecture they currently use they don't want to take risks before they include some cross-platform engine and client, and as I know it's happening atm, so probably we will get LoL native one day too, works on wine so we can play it. With all of that said Riot game(s) is a good company for making money, but a shitty one when it comes to PC gaming in general.

Valve on the other hand, has way biggest community of all the digital distributors and they also have a lot of their own e-sport games that are being played by huge amount of people (CS, Dota2 being the biggest ones). However they are having completely different approach, Valve as a company has a vision to unite all the gamers and make gaming availible on more than just exclusive platforms and they made their games Linux native and Dota2 for example even runs better on Linux than it does on Windows. So Valve is not here to be blamed, it's the other big publishers that ignore Linux as a platform completely. But either the Feral, Aspyr and other studios that make port for us are not to be blamed since they receive very small portion of money from us due to our small numbers and YES even though we pay for 100% of our games because we don't have piracy on Linux it's still a very small percentage of their income.

Eventhough Linux ports are not performing as well as their Windows versions do, they still do work and make gaming on linux possible at all and all the AAA games that I've played have been pretty playable and enjoyable. I suggest to just give this thing time, we have been on the gaming market for only 3-4 years and we already have 25% of steam library availible. So there is way bigger % of Linux native games than there is us (users) in the market, and I think that no other community ever achieved that...

As I see the future of Linux gaming: Just wait until huge number of titles are being "badly" ported to SteamOS and Linux and after 5 years when the difference will be unnoticable because we'll all have better hardware and hopefully some porters will start including vulkan when porting from dx12 which will have much more comparable experience to their Windows versions, it will probably come down to personal preference, people will get to choose which OS to use on a daily basis, and only then we will se completely Linux-planned games that come from official publishers and are targetet at linux users (of course IF some decent % of users choose Linux as their operating system, if they don't than we will always be struggling as we are now, but thanks to Valve's efforts and some companies we at least have gaming possible even though it's not on that scale as consoles or Windows is).
Luke_Nukem Sep 18, 2016
Quoting: sasannGreat interview Liam. You should interview Na'Tosha of Unity next.

I second this motion!
manero666 Sep 19, 2016
very interesting interview, good job Liam :)
0aTT Sep 20, 2016
Is the first time that I hear that Valve has supported a studio directly by porting a Game to SteamOS. Are there other examples of Games where Valve has helped directly with development power?

I think it's very clever what Valve and Psyonix have done together. With a fraction of the effort they have put a greater success than Overwatch. Blizzard copied now Rocket League.

It seems there is also a clever marketing now. My nephew asked for Rocket League a week after it was published for Linux. :) He actually plays otherwise only Minecraft.
Kuduzkehpan Sep 26, 2016
nice catch Liam. and its good to see icculus and ttimo fighting for linux still.
thebishop Sep 26, 2016
Thanks for the interview. I was definitely interested in the discussion of SteamOS as a long term bet. This isn't news, but it's good to hear there's still some kind of plan in effect.

I see two major issues with the SteamOS/linux initiative right now:
#1: Major publishers are not onboard. EA, Activision, most regrettably Bethesda have released 0 games for Linux. Obviously EA and Blizzard favor their own distribution platforms on Windows, but neither shows any sign of bringing those platforms to Linux either as competition or in cooperation with Valve+Steam. Bethesda is alarming because they're really a PC-first company. All their games are best on Windows. They generally implement Steam's apis in their games. And in particular DOOM seems totally ready for a Linux port being OpenGL+Vulkan on Windows. It's unbelievable that there's no discussion of Linux or even Mac builds of Doom at the moment.

#2: HTC Vive is Windows only. VR is held back by Windows. Users want to turn the thing on and get into a game. Windows throws up too many hurdles to a smooth Vive experience. SteamOS could be the plug-and-play solution, but Valve hasn't made it a priority for some reason. VR developers aren't talking about SteamOS/Linux at all. To me this is the most worrying evidence against SteamOS right now.
pclouds Sep 27, 2016
QuoteHe needed to shift his focus to other things

shift his focus to what? other _games_???
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.