InXile Entertainment [Official Site] have formally announced that Wasteland 3 is a thing and it will go to crowdfunding site Fig to secure development funding.
It's true: #wasteland3 is coming! Revamped combat, vehicles, and a frozen campaign for both solo and multiplayer! Back us @PlayFig Oct 5! pic.twitter.com/0bIASnsgp4
— InXile Entertainment (@Inxile_Ent) September 28, 2016
I'm going off their twitter and other sites for the main info right now, as it seems we are still not on InXile's press list.
It is already confirmed to have Linux support, along with multiplayer, vehicles, and some form of base building.
Features (Thanks for actually posting the Press Release Kotaku)
- A party-based role-playing game, with a renewed focus on our trademark complex story reactivity and strategic combat.
- By including vehicles, environmental dangers, and a revamped, more fluid action system, we are evolving on Wasteland 2's deep tactical turn-based combat and unique encounter design.
- Play by yourself or with a friend in story-driven synchronous or asynchronous multiplayer. Choices open up (or close off) mission opportunities, areas to explore, story arcs, and tons of other content.
- Your Ranger Base is a core part of the experience. As you help the local people and improve your Ranger Base, quests and narrative will force you to make decisions on how to lead.
- The game will be set in the savage lands of frozen Colorado, where survival is difficult and a happy ending is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world.
- Wasteland 3 will feature a deep and engaging story utilizing a newly-revamped dialog tree system from the celebrated writers of Torment: Tides of Numenera
- Simultaneously releasing to Windows, Mac, Linux, PlayStation 4 and Xbox One
They also sent out some promotional images, but these are prototype images and do not represent what the game will actually look like:
Quoting: tmtvlSeriously, Paypal has no competition when it comes to international payments.I really wish there was proper international bank transfers. EU-wide, there's SEPA, including SEPA direct debit, but even that often isn't available in online stores. At least not internationally; it's relatively common within Germany, because we have a history of direct debit use.
North America really likes credit cards, but those are quite uncommon in many other countries. Including, again, Germany, because we have our own direct debit cards. Also, Germans still love cash for in-person transfers.
I mean, you can transfer money between banks internationally, if you want to. You just have to go to the physical bank location. And pay horrendous fees. Well, and you need to have the proper banking information of the recipient.
Really, it's all a mess and in my eyes, it's ludicrous that something like PayPal even has to exist in the first place. And then they're shady, too, freezing accounts willy-nilly, not allowing people to receive money for "adult" material, etc.
Or, hell, credit cards really shouldn't exist either. Especially not for general-purpose money transfers. That's pretty much an ugly hack, as far as I'm concerned. Bah.
</rant> :P
Quoting: DrMcCoyQuoting: tmtvlSeriously, Paypal has no competition when it comes to international payments.I really wish there was proper international bank transfers. EU-wide, there's SEPA, including SEPA direct debit, but even that often isn't available in online stores. At least not internationally; it's relatively common within Germany, because we have a history of direct debit use.
North America really likes credit cards, but those are quite uncommon in many other countries. Including, again, Germany, because we have our own direct debit cards. Also, Germans still love cash for in-person transfers.
I mean, you can transfer money between banks internationally, if you want to. You just have to go to the physical bank location. And pay horrendous fees. Well, and you need to have the proper banking information of the recipient.
Really, it's all a mess and in my eyes, it's ludicrous that something like PayPal even has to exist in the first place. And then they're shady, too, freezing accounts willy-nilly, not allowing people to receive money for "adult" material, etc.
Or, hell, credit cards really shouldn't exist either. Especially not for general-purpose money transfers. That's pretty much an ugly hack, as far as I'm concerned. Bah.
</rant> :P
Ha, to add to your rant... There is a guy in the Atari community who makes newer power supplies and various other mods for the Atari ST line of computers. One day he woke up and PayPal had banned his account, so he can no longer take payments for his much needed products. He does it all as a hobby, and I'm sure he doesn't get that many people purchasing his stuff, but they just banned him and didn't give much of a reason. It's Crap is what it is. He's been having a hell of a time finding another method of payment that doesn't suck and isn't completely painful for both parties.
Oh well, while I enjoyed "PoE" more than "W2", I do prefer post-apocalyptic over high fantasy, so I´m really looking forward to this.
This crowdfunding epidemic has really gotten out of hand. This is just moving risk out of the company and over to the customers. And that, in turn, leads to laziness.
Last edited by Beamboom on 29 September 2016 at 6:57 am UTC
I won't fund but will definitely buy. I loved Wasteland 2 DC, and I'm looking forward to another well written crpg from InXile. It'll be a while though. Torment: Tides of Numenera is still in Early Access.
Quoting: BeamboomHow was any software house able to produce anything before the crowdfunding services arrived? How could commercial software exist in the pre-crowdfund era?Publishers.
Quoting: GuestTo put things another way, the entire point of the copyright system is to attempt to support artists while they create art, so when that successfully happens via funding from the public then there is no longer a need for the copyright system and the work should be public domain.
Totally legit argument.
Crowdfunding is fantastic for the little guy with an idea, as it was first intended to be. But as it is used today (at least in the gaming industry), it's more often than not just a source for risk free, no strings attached investment money.
And that sucks hayballs.
Quoting: KeyrockQuoting: BeamboomHow was any software house able to produce anything before the crowdfunding services arrived? How could commercial software exist in the pre-crowdfund era?Publishers.
... and either these still did not understand that people want such old-school games (which I can hardly imagine), or developers want to have more freedom by not being tightly bound to a publicher.
Quoting: KeyrockPublishers.
There was an indie scene before the crowdfunding too, Keyrock.
But yeah - for larger projects you're right. And with that, strings. Requirements. Expectations. Demands. Commitment. Q&A.
Not that developing under a publisher are all flowers and summer breeze - we know that's not the case - but still, there's commitment to such a publishing deal. And it leaves consumers as being what they are - consumers. Call for us when it's done.
Quoting: DrMcCoyThat reminds me: I still need to play Wasteland 2. I started it, got about half-way, then suspended it for a bit (RL, other games) and suddenly, there was a Director's Cut. So I need to restart from scratch there. :)
I have not even done with Ag Center :( I guess I have plenty of time before WL3.
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