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I have fond memories of Morrowind, as it was one of the first proper 3D RPG games I think I ever actually played. This was back on the original Xbox too when I was rather a lot younger.
They need more coders, if interested check out the code on github.
This release only implements a few new features:
- Implemented NPC “Face” function
- Implemented weather dependent sun/moon reflections
- Implemented effect removal for abilities, fixes locked player movement upon exiting portable house mods
- Implemented deletion of moved references
It does also have a ton of bug fixes, which is obviously important for being able to play through the game properly and in full.
It does have a few issues left to address:
- Shadows are not re-implemented at this time, as well as distant land
- To use the Linux targz package binaries Qt4 and libpng12 must be installed on your system
Once Shadows and Distant Land are addressed, I personally plan to dive in and give it a proper go.
Find the release announcement here.
Hopefully when this is finished, they will move onto Oblivion and eventually Skyrim. That would be really something for us.
Some you may have missed, popular articles from the last month:
Quoting: crt0megathose were designed to be multiplayer to begin with.Quoting: rustybroomhandleNone of these are unanswered questions, but they are answered in games that are specifically designed to accommodate multiplayer. Morrowind is not one of these. It would need specific multiplayer content created for it.BioWare has answered the same questions for NWN/IE-Games without specific multiplayer content. Co-op feels a bit weird sometimes but it works great and was fun.
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Quoting: TheGZeusthose were designed to be multiplayer to begin with.The game engines were, but the main campaign of NWN2 for example doesn't behave like they had multiplayer in mind at any time. Even IWD feels weird sometimes, especially when talking to NPCs with any other character than the one who's leading the party.
Last edited by crt0mega on 8 September 2016 at 11:50 am UTC
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This is the great project. Few weeks ago I downloaded v0.39.0 and I finished whole game with 2 expansions (+ some addons from overhoul mod) without any problems! :)
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Quoting: crt0megaand the games were designed for the engine. The multiplayer capability was built into the games even if it wasn't the top priority.Quoting: TheGZeusthose were designed to be multiplayer to begin with.The game engines were,...
It won't come to morrowind.
Move on.
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QuoteIt won't come to morrowind.
Move on.
So... you are dev? If not, behave.
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QuoteHopefully when this is finished, they will move onto Oblivion and eventually Skyrim.
Then I think they should rename the project to "OpenES"(Open Elder Scrolls). Also, I wouldn't mind jumping in and help code should this happen.
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Quoting: ColomboI know them, and I know how Morrowind works.QuoteIt won't come to morrowind.
Move on.
So... you are dev? If not, behave.
It's not possible.
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Quoting: TheGZeusQuoting: ColomboI know them, and I know how Morrowind works.QuoteIt won't come to morrowind.
Move on.
So... you are dev? If not, behave.
It's not possible.
Until someone does it:
https://www.youtube.com/watch?v=Uq6bAEQ0fyg
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