This isn't exactly related to gaming, but Pixar Film Production have shown off their work using Linux + OpenGL in animating films. They say it can be used for games too and it's now open source.
If you're wondering, this was done using the System76 Bonobo WS available here.
I was pretty amazed by the speed of it, the guy himself said "3 seconds for 52 million polygons" as he demonstrated it directly.
See the full info on their now opened up Universal Scene Description right here.
The code is available on Github.
Hopefully if any developers follow us they might find it interesting, and general users might like to know about this open source effort by Pixar.
If you're wondering, this was done using the System76 Bonobo WS available here.
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See the full info on their now opened up Universal Scene Description right here.
The code is available on Github.
Hopefully if any developers follow us they might find it interesting, and general users might like to know about this open source effort by Pixar.
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Nice. I see he's using a system76 with Gnome shell, but I wonder what distro he's using?
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Awesome stuff
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Linux actually has a huge presence in Hollywood. Every special effects shop uses Linux almost exclusively, from animation software to massive render farms to the final online edit for a finished film. Linux is big, big, big in the world. It's only on the desktop where it continues to struggle.
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This is great, really shows how much opensource is used for everything now and the incredible work companies working with community together can achieve.
We just need gaming with vulkan to take off on Linux. If companies could just give one ( non selfish ) push the rewards would be reaped over the long term. Sadly game companies and their shareholders don't think beyond their own current account balance.
Thanks for posting Liam.
( Also great advertisement for system76, glad they are not using Unity )
Last edited by on 3 Sep 2016 at 7:55 pm UTC
We just need gaming with vulkan to take off on Linux. If companies could just give one ( non selfish ) push the rewards would be reaped over the long term. Sadly game companies and their shareholders don't think beyond their own current account balance.
Thanks for posting Liam.
( Also great advertisement for system76, glad they are not using Unity )
Last edited by on 3 Sep 2016 at 7:55 pm UTC
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Beautiful!
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Nice. I see he's using a system76 with Gnome shell, but I wonder what distro he's using?From the GitHub:
USD is currently supported on Linux platforms and has been built and tested on CentOS 7 and RHEL 7.
We are actively working on porting USD to both Windows and Mac platforms. Support for both platforms should be considered experimental at this time. Currently, the tree will build on Mac, but will not build on Windows.
So, now I have one more reason to see their movies....even if I'm not a child anymore! :D
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I like how this project file name is k142_1n_fast_final_final.usdc :D
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i think its using fedora it said fedora somewhere in the path name ^^
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this is complete game changer.. good job pixar. you got my hearth now ;)
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Really good news, but package as rpm or deb would be highly needed for general public that would like to make animatons (Artist, not technicians...) !
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Fantastic to see Linux thrown to the plebs that way :)
Last edited by manero666 on 3 Sep 2016 at 10:30 pm UTC
Last edited by manero666 on 3 Sep 2016 at 10:30 pm UTC
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looks nice and interesting tool,hopefully it will be added in most of the Linux repos soonish..
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I'd be really impressed if they put that Presto animation program on Github as well. But I don't really see that happening.
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I also saw some video about making the Hobbit films, and you can actually see KDE being used for it.
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I also saw some video about making the Hobbit films, and you can actually see KDE being used for it.
Yup! WETA uses Linux.
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That's *awesome*. Don't get me wrong, I am not sure I will ever use this (I am not an artist), but I might learn a couple of things by looking around the source code. I am just a bit disappointed by their use of an Apache license + special contribution agreement. But who am I to complain?
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Ironically, Disney/Pixar games are nowhere near Linux.
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just awesome....
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Really good news, but package as rpm or deb would be highly needed for general public that would like to make animatons (Artist, not technicians...) !
If the code is open source it is not their job to maintain packages. It is job of the comunities of every corresponding package system.
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I don't think it was entirely clear to some people, but what was open sourced is not the actual animation software, but the back end. I'm not even sure there is a rendering engine in there. So it's not something that is usable for an artist.
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