This isn't exactly related to gaming, but Pixar Film Production have shown off their work using Linux + OpenGL in animating films. They say it can be used for games too and it's now open source.
If you're wondering, this was done using the System76 Bonobo WS available here.
I was pretty amazed by the speed of it, the guy himself said "3 seconds for 52 million polygons" as he demonstrated it directly.
See the full info on their now opened up Universal Scene Description right here.
The code is available on Github.
Hopefully if any developers follow us they might find it interesting, and general users might like to know about this open source effort by Pixar.
If you're wondering, this was done using the System76 Bonobo WS available here.
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Direct Link
Direct Link
See the full info on their now opened up Universal Scene Description right here.
The code is available on Github.
Hopefully if any developers follow us they might find it interesting, and general users might like to know about this open source effort by Pixar.
Some you may have missed, popular articles from the last month:
Fantastic to see Linux thrown to the plebs that way :)
Last edited by manero666 on 3 September 2016 at 10:30 pm UTC
Last edited by manero666 on 3 September 2016 at 10:30 pm UTC
0 Likes
looks nice and interesting tool,hopefully it will be added in most of the Linux repos soonish..
0 Likes
I'd be really impressed if they put that Presto animation program on Github as well. But I don't really see that happening.
0 Likes
I also saw some video about making the Hobbit films, and you can actually see KDE being used for it.
4 Likes, Who?
Quoting: ShmerlI also saw some video about making the Hobbit films, and you can actually see KDE being used for it.
Yup! WETA uses Linux.
0 Likes
That's *awesome*. Don't get me wrong, I am not sure I will ever use this (I am not an artist), but I might learn a couple of things by looking around the source code. I am just a bit disappointed by their use of an Apache license + special contribution agreement. But who am I to complain?
0 Likes
Ironically, Disney/Pixar games are nowhere near Linux.
3 Likes, Who?
just awesome....
0 Likes
Quoting: Eric1212Really good news, but package as rpm or deb would be highly needed for general public that would like to make animatons (Artist, not technicians...) !
If the code is open source it is not their job to maintain packages. It is job of the comunities of every corresponding package system.
3 Likes, Who?
I don't think it was entirely clear to some people, but what was open sourced is not the actual animation software, but the back end. I'm not even sure there is a rendering engine in there. So it's not something that is usable for an artist.
0 Likes
See more from me