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This isn't exactly related to gaming, but Pixar Film Production have shown off their work using Linux + OpenGL in animating films. They say it can be used for games too and it's now open source.

If you're wondering, this was done using the System76 Bonobo WS available here.

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I was pretty amazed by the speed of it, the guy himself said "3 seconds for 52 million polygons" as he demonstrated it directly.

See the full info on their now opened up Universal Scene Description right here.

The code is available on Github.

Hopefully if any developers follow us they might find it interesting, and general users might like to know about this open source effort by Pixar. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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BlackBloodRum Sep 4, 2016
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Not bad, not bad.
pythoneer Sep 5, 2016
Are there any "hard facts" and/or numbers that show that linux is used in "hollywood productions" on a larger scale? I know a few examples myself but this thin data is by no means representative. I know that studios (or any other company) is very closed about how internals work, what software to use etc. But i wonder if there are some metrics existent in what professional fields linux does play a role. I, for myself, having a professional programming background know that linux is quite common (based on the field etc.) the stackoverflow developer survey has some nice stats (please note that this number are quite biased based on the userbase here) http://stackoverflow.com/research/developer-survey-2016#technology-desktop-operating-system

i wonder if there is something equivalent in other professional fields
elmapul Nov 12, 2016
shit! i need quote this video, any one has an backup? its not online anymore =\
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