Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.
This isn't exactly related to gaming, but Pixar Film Production have shown off their work using Linux + OpenGL in animating films. They say it can be used for games too and it's now open source.

If you're wondering, this was done using the System76 Bonobo WS available here.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link
I was pretty amazed by the speed of it, the guy himself said "3 seconds for 52 million polygons" as he demonstrated it directly.

See the full info on their now opened up Universal Scene Description right here.

The code is available on Github.

Hopefully if any developers follow us they might find it interesting, and general users might like to know about this open source effort by Pixar. Article taken from GamingOnLinux.com.
1 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
23 comments
Page: «2/3»
  Go to:

manero666 Sep 3, 2016
Fantastic to see Linux thrown to the plebs that way :)


Last edited by manero666 on 3 September 2016 at 10:30 pm UTC
wolfyrion Sep 3, 2016
looks nice and interesting tool,hopefully it will be added in most of the Linux repos soonish..
Ehvis Sep 4, 2016
View PC info
  • Supporter Plus
I'd be really impressed if they put that Presto animation program on Github as well. But I don't really see that happening.
Shmerl Sep 4, 2016
I also saw some video about making the Hobbit films, and you can actually see KDE being used for it.
D34VA_ Sep 4, 2016
Quoting: ShmerlI also saw some video about making the Hobbit films, and you can actually see KDE being used for it.

Yup! WETA uses Linux.
MayeulC Sep 4, 2016
That's *awesome*. Don't get me wrong, I am not sure I will ever use this (I am not an artist), but I might learn a couple of things by looking around the source code. I am just a bit disappointed by their use of an Apache license + special contribution agreement. But who am I to complain?
pb Sep 4, 2016
Ironically, Disney/Pixar games are nowhere near Linux.
seven Sep 4, 2016
just awesome....
lucinos Sep 4, 2016
Quoting: Eric1212Really good news, but package as rpm or deb would be highly needed for general public that would like to make animatons (Artist, not technicians...) !

If the code is open source it is not their job to maintain packages. It is job of the comunities of every corresponding package system.
Ehvis Sep 4, 2016
View PC info
  • Supporter Plus
I don't think it was entirely clear to some people, but what was open sourced is not the actual animation software, but the back end. I'm not even sure there is a rendering engine in there. So it's not something that is usable for an artist.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: