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Oh my! Rocket League has finally been officially announced as having an actual Linux release. The next update named "Rumble" will have a beta version for Linux.

It releases on September 8th, but remember, it will be a Beta.

QuoteYes, it’s really happening! After several delays (and our sincerest apologies about that, btw), the SteamOS and Mac versions of the game will finally be available for download. An important thing to note, however, is that both versions are still considered “beta,” with a handful of known issues that we’ve detailed below. It should also be said that while other Linux platforms may work, the SteamOS version of the game is the only Linux client that we’re “officially” supporting during the beta period. Likewise, the Mac version may or may not work on older systems with an integrated video solution, but a dedicated GPU is highly recommended (Macs from 2013 and after should be okay).

Emphasis mine

They also state a few known issues:
- The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
- There are occasional crashes when exiting from a match to the main menu
- The statues in Urban Central do not display correctly
- You may experience intermittent blurring issues

See their big update on it here.

It's bloody great that they have nailed down an actual release for it, but having support only for SteamOS during the beta is a bit annoying (especially since I don't even use SteamOS any more). A beta is a perfect time to nail down support for normal desktop Linux, isn't it? I hope they don't continue that support status after the beta period.

Also, this update will introduce their micro-transaction crate/key model. Much like what Team Fortress 2 has:
QuoteKeys will be available for $1.49 individually, or in bundles of 5 for $5, 10 for $10, or 20 for $20.

Essentially, you may get a crate after a game and you need to buy a key to unlock it.

insert itshappening.gif here

Let's hope they don't delay it once again eh.

Fun fact: In our Release Calendar, I put it down as a best guess for the 7th, I was one day off! Article taken from GamingOnLinux.com.
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GustyGhost Sep 2, 2016
Great news! Better late than never and I hope my gaming pals don't mind me joining into the scene so late. This is just another story to support the argument that developers should build for multiplatform from the start. They could have avoided all this porting headache.
minidou Sep 2, 2016
does this mean they'll check the OS to prevent other distros to launch the game?

anyway, won't buy it as long as it's just beta, but at least we'll have some feedbacks on the port (which shouldn't be that hard honestly considering the engine)


and geez, every single game is getting loot crates nowadays, even non-F2P...
Eike Sep 2, 2016
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Only supporting one distribution officially is fine for me, and the only logical choice for the game bundled with Steam Controllers (and thus Steam Machines I guess) is SteamOS. It will work on other Linuxes as well. I bet.
Homepcgamer Sep 2, 2016
insert itshappening.gif here

Ha ha!! good point! :D
Blurps Sep 2, 2016
Let's see if they release it on September 8th.
It's still on beta but if it's released, it's better than nothing. I personally own the game, I don't need to buy it.

SteamOS is officially supported but most of the games have limited support too.
Most of the bugs are related to graphic drivers, not distros.
Yasser Sep 2, 2016
Yessssssssssssssssssss
fabry92 Sep 2, 2016
GG
camoceltic Sep 2, 2016
does this mean they'll check the OS to prevent other distros to launch the game?

It probably won't check what distro you're running on, but support tickets from non-SteamOS users will probably go unanswered is my guess.
WorMzy Sep 2, 2016
Still more punctual than a Transpennine Express train. :O
Schattenspiegel Sep 2, 2016
Maybe it's because I am not a native speaker, but somehow the combination of:
) ( , apologies sincerest btw
feels like someone delightfully shoving a big, stinky middle finger up your nose, does it not?

Sure, cool there is at last some progression, but after the delay one would have expected a shiny, polished release annoncement and not a beta with potentually showstopping bugs as known issues...

Would normally not even mind the delay that much or even beta testing it: f-ups happen and are easily forgiven, but companies have to seriously brush up their communication skills regarding customers.

Think I may be waiting for the finished product here...
fabry92 Sep 2, 2016
1 year delay still beta gg
I got this game in the June 2016 Humble Monthly. :)

Good for me that I didn't sold the key.
chui2ch Sep 3, 2016
Well at least this is some good news. Man gamingonlinux has been cranking out sad stories about delays and never happenings all day. I'm super excited this is my daughter's favorite game.


Last edited by chui2ch on 3 September 2016 at 2:19 am UTC
m2mg2 Sep 3, 2016
Yeah, lots of bad news. But also surprises, like Dead Island Riptide and Two Worlds II on the Way. I think there are a couple about to hit I never thought would make it (Depth Charge). A lot of people making promises they can't keep but also some that keep their mouths shut and deliver out of the blue. Honestly I had all but given up on Rocket League.
zimplex1 Sep 3, 2016
They're adding micro-transactions... Sigh.
nepo Sep 3, 2016
Good news, but let's see if it really happens - too much delay, too much broken promises for me...

"Also, this update will introduce their micro-transaction crate/key model."

This is indeed a reason not to play or support the game (for me, of course), but because I own it anyway (Steam Controller) I'll test it. Why not more paid DLCs? Why a random, lottery like model? I really dislike it - this is a bad kind of "low level psychology". I don't see any benefits. Do you like crate/keys - and if, why?


Last edited by nepo on 3 September 2016 at 5:47 am UTC
lucifertdark Sep 3, 2016
I got this game in the June 2016 Humble Monthly. :)

Good for me that I didn't sold the key.
I've had this in my list of bought games since Christmas, so 9 months later, I could have had a baby in that time if I was a Woman. ;)
melkemind Sep 3, 2016
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I got this game in the June 2016 Humble Monthly. :)

Good for me that I didn't sold the key.
I've had this in my list of bought games since Christmas, so 9 months later, I could have had a baby in that time if I was a Woman. ;)

Give science a little more time. You might still have that baby if you want one. :)
lucifertdark Sep 3, 2016
Give science a little more time. You might still have that baby if you want one. :)
I can't go into details but I'm not making baby jokes anymore, had some rather upsetting news on that front earlier. :(
ZodiacMentor Sep 3, 2016
"Also, this update will introduce their micro-transaction crate/key model."

This is indeed a reason not to play or support the game (for me, of course), but because I own it anyway (Steam Controller) I'll test it. Why not more paid DLCs? Why a random, lottery like model? I really dislike it - this is a bad kind of "low level psychology". I don't see any benefits. Do you like crate/keys - and if, why?

From the release itself:
If the Crates and Keys system isn’t for you, then you can turn it off with a prompt the first time a Crate is dropped in-game or at any time via the Options menu. Should you decide to opt out, you will still receive random Crates when they occur, but you will not be notified, nor will they be displayed in your inventory unless you choose to turn the system back on.

Also reading the release, it seems most of the key proceeds go to future esports events.

I'm not seeing the crate/key system as a bad move.

EDIT: Added article quote in a quote block plus forgot to say that I've been waiting for this so long that the instant it's officially shown on steam, I'm gonna buy it! Absolutely wonderful news (and absolutely atrocious communication from Psyonix, but we don't know what are the reasons for the silence and constant yanking the chain, so I don't really mind)


Last edited by ZodiacMentor on 3 September 2016 at 1:58 pm UTC
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