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The SteamOS beta for Rocket League has been updated, and it seems it has fixed a bunch of obvious issues.

Fixes:
- AA now works
- FPS is no longer locked to 60
- Splash screen appears when you click play, overall loading to main menu is faster
- Users on Mesa are reporting less loading time at the start of games
- Users on Mesa are reporting better loading times for items

There may be others, but I couldn't find official patch notes for the Linux/SteamOS version anywhere.

I've already put 13 hours into the game, and I dread to think how high that will be at the end of the year. Utterly addicted to it.

It's really pleasing to see issues getting fixed as promptly as this, hopefully the issues with it crashing to the desktop will be fixed soon too (if it isn't already better in this release). Article taken from GamingOnLinux.com.
Tags: Action, Beta, Sports, Steam
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paasisti 13 Sep 2016
Unfortunately this patch didn't seem to fix my loading issues in joining a game or opening menus. Let's see if a reinstall does the trick..

EDIT: nope. Just as bad as before


Last edited by paasisti on 13 Sep 2016 at 5:28 pm UTC
m2mg2 13 Sep 2016
Unfortunately this patch didn't seem to fix my loading issues in joining a game or opening menus. Let's see if a reinstall does the trick..

What Distro are you using? Have you looked into the certificate symlink fix for online multiplayer?
sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt

For the audio you might try killall pulseaudio before launching. I had audio issues before the patch where I had no audio and the game would freeze unless I did. Doesn't sound like the exact same but may be related.
niarbeht 13 Sep 2016
Yaaaaaaaaaaaaaaay!
paasisti 13 Sep 2016
Unfortunately this patch didn't seem to fix my loading issues in joining a game or opening menus. Let's see if a reinstall does the trick..

What Distro are you using? Have you looked into the certificate symlink fix for online multiplayer?
sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt

For the audio you might try killall pulseaudio before launching. I had audio issues before the patch where I had no audio and the game would freeze unless I did. Doesn't sound like the exact same but may be related.

I'm running Mint 18 with the newest Mesa release.

Didn't think that the certificate issue could be related to this as well, seeing as the game runs totally fine when there's no loading happening. Will give it a shot, though.
m2mg2 13 Sep 2016
Unfortunately this patch didn't seem to fix my loading issues in joining a game or opening menus. Let's see if a reinstall does the trick..

What Distro are you using? Have you looked into the certificate symlink fix for online multiplayer?
sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt

For the audio you might try killall pulseaudio before launching. I had audio issues before the patch where I had no audio and the game would freeze unless I did. Doesn't sound like the exact same but may be related.

I'm running Mint 18 with the newest Mesa release.

Didn't think that the certificate issue could be related to this as well, seeing as the game runs totally fine when there's no loading happening. Will give it a shot, though.

The ca-certificates.crt not being there makes it so that Rocket League cannot contact multiplayer servers, so multiplayer does not work. Some distro's use ca-bundle.crt, which is the same thing with a different name.

If you can see the servers, but just can't join a game you can see you have a different issue. I couldn't tell if you couldn't connect to the servers or if it was something else. A bug between pulseaudio and Rocket League was making my game freeze before the patch. It may be that they fixed my issue with pulseaudio but there are more. The game apparently completely locks up if it can't initialize your audio device (pulseaudio).
paasisti 13 Sep 2016
The ca-certificates.crt not being there makes it so that Rocket League cannot contact multiplayer servers, so multiplayer does not work. Some distro's use ca-bundle.crt, which is the same thing with a different name.

If you can see the servers, but just can't join a game you can see you have a different issue. I couldn't tell if you couldn't connect to the servers or if it was something else. A bug between pulseaudio and Rocket League was making my game freeze before the patch. It may be that they fixed my issue with pulseaudio but there are more. The game apparently completely locks up if it can't initialize your audio device (pulseaudio).


Oh yeah. I can join games okay, but for the first ~30s my game is freezing and stuttering, making it unplayable. It also happens when someone new joins a game I'm in, so it seems to be related to loading assets like shaders and such. All the reports I've seen about it have been with Radeon+Mesa, so it might even be a driver issue, rather than RL.
Mountain Man 13 Sep 2016
So what's the general consensus?
It looks great and runs great in Linux, and it supports online and split-screen multiplayer with up to four players on the same system! That's probably my favorite feature since my boys love playing games together.
m2mg2 13 Sep 2016
The ca-certificates.crt not being there makes it so that Rocket League cannot contact multiplayer servers, so multiplayer does not work. Some distro's use ca-bundle.crt, which is the same thing with a different name.

If you can see the servers, but just can't join a game you can see you have a different issue. I couldn't tell if you couldn't connect to the servers or if it was something else. A bug between pulseaudio and Rocket League was making my game freeze before the patch. It may be that they fixed my issue with pulseaudio but there are more. The game apparently completely locks up if it can't initialize your audio device (pulseaudio).


Oh yeah. I can join games okay, but for the first ~30s my game is freezing and stuttering, making it unplayable. It also happens when someone new joins a game I'm in, so it seems to be related to loading assets like shaders and such. All the reports I've seen about it have been with Radeon+Mesa, so it might even be a driver issue, rather than RL.

seems like a sound conclusion
Liam Dawe 13 Sep 2016
  • Admin
Generally I think splash screens are a step in the wrong direction. How does this look for SteamOS users?
I'm still scratching my head over this. Why did they even bother? I was rather taken aback by it, honestly. It was fine before (nice cinematic fade-in to the Psyonix logo). Of course in SteamOS BPM it goes fullscreen, which I'm guessing is not the case on desktop. But again, if SteamOS is the declared target distro, why add a splash?
Part of the reason developers put in a Splash screen is to signal to you that, yes, the game is actually loading.

I can't count the amount of games that either give me a nothing until it's loaded, a black screen with nothing or things like that.

To me it's a step in the right direction for telling people "Yes, you clicked play, I'm loading".

Edit: Formatting.


Last edited by Liam Dawe on 13 Sep 2016 at 9:39 pm UTC
opera 13 Sep 2016
Quick side note. Recently before the Linux release some people mentioned in the comments that it is to late for a release and players already have moved on to other games.
When taking a look at http://steamcharts.com/app/252950 you can see that the number of average players with almost 30.000 has come to an all time high in the last 30 days. So this game is pretty much alive.
Grifter 13 Sep 2016
How does this look for SteamOS users?

While not on steamos I do run bigpicture mode (windowed, but fullscreen) and the stupid splash screen doesn't terminate before starting the game window, so focus now goes to the game window but this is black screen because the splash screen is still running, it paused itself because it lost focus, and since it's still open it's locking the game window from proceeding ¬¬

Really bloody annoying. I've just been reporting on the psyonix help forum, I've no idea if any devs or specifically linux devs even get the reports; http://psyonix.com/forum/viewtopic.php?f=34&t=27496

Anyone know if there's a proper place to bugreport for this game?

EDIT: it keeps breaking the url from being clickable, input manually :(


Last edited by Grifter on 13 Sep 2016 at 10:10 pm UTC
Jarno 13 Sep 2016
Yay, great! I think I'm going to buy it in 6 to 8 weeks.
lejimster 13 Sep 2016
Yay, great! I think I'm going to buy it in 6 to 8 weeks.

I think I will be buying it during that period as well. Don't really have time to game at all right now, but after waiting so long to play it, i'd be stupid not to get it now it's finally got a Linux release.

Glad to see fixes landing so soon and hopefully the crashes won't be too hard for the 2 guys porting the game to fix. I will probably wait until they've nailed this problem as I think this would drive me crazy.


Last edited by lejimster on 13 Sep 2016 at 11:50 pm UTC
sjr 14 Sep 2016
So what's the general consensus?

Speaking for myself here... I love it. Totally worth the $15 or whatever it was on Steam. Works really well on Linux.
[email protected] 14 Sep 2016
I even picked up the DLC. All of it. It's great fun and means a lot for delivering promises (late but better late than never).
Skiski 14 Sep 2016
AA is still broken for me (Fedora 24 x64, GeForce GTX 960, driver 367.44-1). And the FPS is still locked at 60.
And the spash screen at launch "breaks" steam overlay, since the FPS counter that should be on the top left counter is now on the middle of the left side and the pop-ups are on the middle of the bottom side instead of the bottom-right corner.

It's like if steam assume that the window has the same size that the spash screen.

Otherwise, it's a great game and I'm having a lot of fun, even if I'm terrible at it.


Last edited by Skiski on 14 Sep 2016 at 6:55 am UTC
Liam Dawe 14 Sep 2016
  • Admin
You can fix the overlay issue by opening the overlay. It will then jump to the correct size.
jsa1983 14 Sep 2016
Oh yeah. I can join games okay, but for the first ~30s my game is freezing and stuttering, making it unplayable. It also happens when someone new joins a game I'm in, so it seems to be related to loading assets like shaders and such. All the reports I've seen about it have been with Radeon+Mesa, so it might even be a driver issue, rather than RL.

I'm suffering the same issue (AMD FX 8370, 16GB DDR3 @1600, Radeon RX480 8GB, mesa git-ish, Kubuntu 16.04 64bit, linux 4.8-rc5) and it seems it is not shader related but rather related to texture uploading.

I got that impression due to three reasons:

1) With max quality textures: (i) there are several long freezes (like 5 seconds long), (ii) usually during the first 30 seconds of the match there are invisible cars(textures probably not loaded yet), (iii) someone joining an ongoing match also results in freezes.

2) Setting texture quality to medium results in less stutter/freeze (probably just like one or two, but shorter).

3) setting lower shader quality with max texture quality in my case results in the same problems.

Are you using max quality textures? Try lowering a notch and see if it works.

I haven't seen many reports in the Steam forum so probably it is (at least partially) related to mesa, not 100% the game's fault.


Last edited by jsa1983 on 14 Sep 2016 at 10:30 am UTC
paasisti 14 Sep 2016
I'm suffering the same issue (AMD FX 8370, 16GB DDR3 @1600, Radeon RX480 8GB, mesa git-ish, Kubuntu 16.04 64bit, linux 4.8-rc5) and it seems it is not shader related but rather related to texture uploading.

I got that impression due to three reasons:

1) With max quality textures: (i) there are several long freezes (like 5 seconds long), (ii) usually during the first 30 seconds of the match there are invisible cars(textures probably not loaded yet), (iii) someone joining an ongoing match also results in freezes.

2) Setting texture quality to medium results in less stutter/freeze (probably just like one or two, but shorter).

3) setting lower shader quality with max texture quality in my case results in the same problems.

Are you using max quality textures? Try lowering a notch and see if it works.

I haven't seen many reports in the Steam forum so probably it is (at least partially) related to mesa, not 100% the game's fault.

Turning the texture quality to "High Performance" did help, but as far as I'm concerned, for a high-action game such as this the freezes I'm getting are still making it unplayable. Need to wait for a fix, but until then I'm going to rocketin' on Windows..


Last edited by paasisti on 14 Sep 2016 at 12:28 pm UTC
jsa1983 14 Sep 2016
Turning the texture quality to "High Performance" did help, but as far as I'm concerned, for a high-action game such as this the freezes I'm getting are still making it unplayable. Need to wait for a fix, but until then I'm going to rocketin' on Windows..

You're right. thankfully, it feels playable for me on my system. I hope a solution is found, though.
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