The day has finally arrived! The Linux developers at Unity have shipped their first build of the Linux Unity editor that is from a unified codebase.
From the release announcement:
QuoteThis is an important milestone!
Not only is this the first beta build for Unity 5.5, but the first Linux editor build shipped from a unified codebase with mainline Unity. That may not sound exciting, but it has a lot of exciting implications. It means that, instead of starting with vanilla Unity and piling thousands of custom changes on top, all of our changes now live in the Unity mainline, where they can be constantly punished by our automated test suites across all of our platforms, and where all of our developers across Unity can easily fix, refactor, and extend Linux editor code alongside everything else.
What's in this new Unity editor version?
- 5.5.0b1
- Unity now uses the OpenGL core rendering backend. This means that your development environment must support OpenGL core profile 3.2 or later.
- Experimental iOS project deployment support
- Fix crash on entering play mode in VR-enabled projects
- Fix moving undocked editor windows by dragging the titlebar
The Linux Unity developers are also still hard at work on integrating SDL with Unity:
Today on the #unity3d #linux #SDL migration: Fixed copy/paste and got hardware cursors working again. Tomorrow: Multi-Monitor support.
— Na'Tosha Bard (@natosha_bard) August 31, 2016
This is really, really great news and I'm really pleased the Unity developers were able to reach this milestone. Hopefully this will make Linux a more enticing option to develop on if Unity on Linux is progressing so well.
Of course, only if developers like to develop on Linux, but then again... Linux is a true paradise for developers.
The time is here to jump on this bandwagon.
Thanks Levi, Na'Tosha and everyone else who has helped with the Linux editor :)
And some spam for you :) - this is my entry for last weekend's Ludum Dare A bit rough (I had a major case of the lazies), but 100% made on Linux.
Last edited by rustybroomhandle on 1 September 2016 at 1:43 pm UTC
Quoting: ZambzzBig godotengine fan here, will never use unity, but its nice to see they are finally getting their act together.
I've used Godot and even made some code contributions to it, but haven't been able to actually switch to it due to ongoing projects. But, especially now that they're going to implement C# support very soon (and some of these projects are coming to an end), I hope to switch completely from Unity to it :)
Last edited by natewardawg on 1 September 2016 at 3:32 pm UTC
Quoting: natewardawgQuoting: ZambzzBig godotengine fan here, will never use unity, but its nice to see they are finally getting their act together.
I've used Godot and even made some code contributions to it, but haven't been able to actually switch to it due to ongoing projects. But, especially now that they're going to implement C# support very soon (and some of these projects are coming to an end), I hope to switch completely from Unity to it :)
I am learning C++ from scratch because of the Unreal Engine but I thought that Unity and other gaming engines were mostly using C++... I guess I Was wrong :|
I searched and found that Unity is using C# or Javascript and not C++...why?
Now I Am a bit confused, Which Language is the best for gaming development?
Which Language will benefit me most?
Learning C++ is a bit hard but is ok atm.
but really I cant imagine myself that I have to learn Java as well...
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