This is pretty exciting, Unity [Official Site] have released a preview update build of the Unity engine with the Vulkan renderer.
It looks like the editor that can export to Vulkan is currently only for Windows and Mac, as I imagine the Linux time will need a bit of time to catch up to this build.
As for where the Vulkan built games can run:
Additional notes for the Linux builds of games:
See their news post on it here.
This is really exciting, so not only is the Linux version of the Unity editor now in their unified codebase, but Unity already has a preview of the editor with Vulkan API support.
It looks like the editor that can export to Vulkan is currently only for Windows and Mac, as I imagine the Linux time will need a bit of time to catch up to this build.
As for where the Vulkan built games can run:
Quote- Windows standalone (no Vulkan support in the editor yet)
- Android
- Linux standalone
Additional notes for the Linux builds of games:
QuoteOn Linux, only the Nvidia GPUs have been tested. You’ll need to have libvulkan1 installed (either from your distro or via the LunarG Vulkan SDK) and recent enough drivers (367.x or newer). However, we’ve seen random hangs when transitioning from the splash screen into the game itself. So when testing this experimental release, you might consider disabling the Unity splash screen, if you have that option.
See their news post on it here.
This is really exciting, so not only is the Linux version of the Unity editor now in their unified codebase, but Unity already has a preview of the editor with Vulkan API support.
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Mac doesn't have Vulkan. Unity can only export Vulkan to Windows.
Last edited by syxbit on 29 September 2016 at 2:45 pm UTC
Last edited by syxbit on 29 September 2016 at 2:45 pm UTC
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Mac doesn't have Vulkan. Unity can only export Vulkan to Windows.Mac doesn't have Vulkan, correct.
Unity can export Vulkan to Windows, Android and Linux, it's literally quoted in the article.
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FWIW, I've posted some player builds for people to try: https://plus.google.com/104339689434081533648/posts/2CoPhJ8dhxQ
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This is huge, Vulkan adaptation has been quite rapid, and Linux editor being streamlined - awesome.
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cool, finally
Last edited by edo on 30 September 2016 at 2:35 am UTC
Last edited by edo on 30 September 2016 at 2:35 am UTC
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This is huge, Vulkan adaptation has been quite rapid, and Linux editor being streamlined - awesome.
Let's hope that 2017 is the year of Vulkan as more developers shy away from DirectX 11 and embrace an open API. DirectX 12 would be good too, but Vulkan pretty much runs everywhere!
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FWIW, I've posted some player builds for people to try: https://plus.google.com/104339689434081533648/posts/2CoPhJ8dhxQ
As a reminder... if you are running Ubuntu 14.04 and above, you can get both the latest Nvidia and libvulkan from https://launchpad.net/~graphics-drivers/+archive/ubuntu/ppa
I mentioned that because you state in your Google+ post to have newer drivers for both Nvidia and Vulkan.
Last edited by t3g on 30 September 2016 at 4:22 am UTC
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Apple wants to make things exclusive to hardware as usual. Just like their stupid NFC implementation, they have Metal.
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Apple wants to make things exclusive to hardware as usual. Just like their stupid NFC implementation, they have Metal.
At least there is MoltenVK that should make it easier to go all in on Vulkan on mac as well. At least as long as it does what it claims to do.
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I tried the demos posted by Tak. Everything appears to work great. I did try to change the renderer using the command line switches, but that didn't appear to work because I couldn't notice any difference.
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Ehvis: The idea is that you won't notice any difference, except potentially in performance.
You should be able to verify from the log (~/.config/unity3d/Unity\ Technologies/ProjectName/Player.log or -logfile whatever) what renderer is actually being used.
You should be able to verify from the log (~/.config/unity3d/Unity\ Technologies/ProjectName/Player.log or -logfile whatever) what renderer is actually being used.
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It's still early days for Unity's Vulkan renderer. Little reason to expect better performance at this point. The Android implementation is the most likely focus anyway.
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The OpenGL results on Linux are actually pretty good. The results between the options are surprisingly close anyway. It explains why I couldn't detect any difference in the demos.
There's still quite a bit of work left to do though. Even if the demo is already optimised to work with the older APIs, DX12 and Vulkan should at least manage to level with the top. It should be interesting to see if devs can make use of it in ways that they couldn't before.
There's still quite a bit of work left to do though. Even if the demo is already optimised to work with the older APIs, DX12 and Vulkan should at least manage to level with the top. It should be interesting to see if devs can make use of it in ways that they couldn't before.
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