This is pretty exciting, Unity [Official Site] have released a preview update build of the Unity engine with the Vulkan renderer.
It looks like the editor that can export to Vulkan is currently only for Windows and Mac, as I imagine the Linux time will need a bit of time to catch up to this build.
As for where the Vulkan built games can run:
Additional notes for the Linux builds of games:
See their news post on it here.
This is really exciting, so not only is the Linux version of the Unity editor now in their unified codebase, but Unity already has a preview of the editor with Vulkan API support.
It looks like the editor that can export to Vulkan is currently only for Windows and Mac, as I imagine the Linux time will need a bit of time to catch up to this build.
As for where the Vulkan built games can run:
Quote- Windows standalone (no Vulkan support in the editor yet)
- Android
- Linux standalone
Additional notes for the Linux builds of games:
QuoteOn Linux, only the Nvidia GPUs have been tested. You’ll need to have libvulkan1 installed (either from your distro or via the LunarG Vulkan SDK) and recent enough drivers (367.x or newer). However, we’ve seen random hangs when transitioning from the splash screen into the game itself. So when testing this experimental release, you might consider disabling the Unity splash screen, if you have that option.
See their news post on it here.
This is really exciting, so not only is the Linux version of the Unity editor now in their unified codebase, but Unity already has a preview of the editor with Vulkan API support.
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Ehvis: The idea is that you won't notice any difference, except potentially in performance.
You should be able to verify from the log (~/.config/unity3d/Unity\ Technologies/ProjectName/Player.log or -logfile whatever) what renderer is actually being used.
You should be able to verify from the log (~/.config/unity3d/Unity\ Technologies/ProjectName/Player.log or -logfile whatever) what renderer is actually being used.
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It's still early days for Unity's Vulkan renderer. Little reason to expect better performance at this point. The Android implementation is the most likely focus anyway.
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The OpenGL results on Linux are actually pretty good. The results between the options are surprisingly close anyway. It explains why I couldn't detect any difference in the demos.
There's still quite a bit of work left to do though. Even if the demo is already optimised to work with the older APIs, DX12 and Vulkan should at least manage to level with the top. It should be interesting to see if devs can make use of it in ways that they couldn't before.
There's still quite a bit of work left to do though. Even if the demo is already optimised to work with the older APIs, DX12 and Vulkan should at least manage to level with the top. It should be interesting to see if devs can make use of it in ways that they couldn't before.
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