Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.
A community contributor to the Unreal Engine has put up a Patreon for you to be able to support their effort.

Rather than me ramble on about it, I will leave it to the words of the developer:
YaakuroHi everyone

I am one of the community developer that contributed to the Unreal Engine 4 (UE4) to improve the experience of the Editor on GNU/Linux (GNUX). Most of my Pull Requests (PR) got merged into the main branch of Epic Games on the Github page.
As you might know already we all have to live from something and so do I :D. I am already quite experienced with UE4 and would like to work more on the GNUX side to enhance the Editor to get closer to the same user experience as on Windows. This will make the Unreal Engine 4 better as developer platform and might even beneficial for the games.


They give examples of the work they have done too, like getting the Vulkan rendering system in Unreal Engine to work on Linux:
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

This is really cool and shows the power of funding platforms like Patreon. We wouldn't be here without it either!

Find their Patreon here, go support them.

They currently have 5 supporters with $60 a month coming in, anyone care to push that up? Article taken from GamingOnLinux.com.
1 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
31 comments
Page: «2/4»
  Go to:

STiAT Sep 12, 2016
A grain of salt that Epic isn't working on this but it needs a community developer to do so. In my opinion this is something Epic should support if not even fully fund.

Though, I'll support him for the efforts, swallowing the salt...
tmtvl Sep 12, 2016
Might wanna highlight the part saying this is an independent dev in the article.

As in, this is not Epic Games who are asking for money (unless it's a front, but y'know).

I mean, seriously:

QuoteI am one of the community developer that contributed to the Unreal Engine 4

Learn to read, people.
salamanderrake Sep 12, 2016
Quoting: STiATA grain of salt that Epic isn't working on this but it needs a community developer to do so. In my opinion this is something Epic should support if not even fully fund.

Though, I'll support him for the efforts, swallowing the salt...

Epic won't support it until there is a demand for it from the community, but the community won't want it until Epic supports it and everything is 100% working and perfect. There needs to be a demand for a company to spend money on something.
commodore256 Sep 13, 2016
Now, I don't really have much cash to spare, but if I did, I would feel conflicted.

On one hand, Unreal would make Linux more viable for AAA games because it's here now and it's usable, but on the other hand, I do miss the days when devs would open source their engines and they can't do that with Unreal and part of me would rather put money in Godot where it's MIT licensed meaning devs would have the option to open source their engines. What Id Software did in the 90's was only really viable in the 90's when having your own engine and not using middleware was feasible because games were less complicated back then.
lejimster Sep 13, 2016
I can understand the conflicts. I used to be a massive fan of Epic games, but let's just say Mark Rein is a douchebag.

Anyway... This will help other Linux developers I guess. Vulkan is being worked on @ Epic but desktop support isn't as far along as DX12 right now.

The more engines that support Linux and "just work" without too much head scratching for developers, we will all benefit as Linux gamers...

If I had more money spare I would consider supporting this guy. But 1 patreon at a time is my limit.
t3g Sep 13, 2016
I hope this developer realizes that Epic is going to take his code, lock it down, not give it back to the community (it's not GPL), and then make millions of dollars from publishers while he gets $0 and has to resort to the good will of a "community" to fund his efforts to help Epic keep their code proprietary.

If the code was going to remain open for everyone to use, then his efforts aren't wasted as others can learn from it and use that knowledge for their own games. But since he insists on contributing to the existence of non-free software free of charge, he's a fool.
elmapul Sep 13, 2016
Quoting: t3gI hope this developer realizes that Epic is going to take his code, lock it down, not give it back to the community (it's not GPL), and then make millions of dollars from publishers while he gets $0 and has to resort to the good will of a "community" to fund his efforts to help Epic keep their code proprietary.

If the code was going to remain open for everyone to use, then his efforts aren't wasted as others can learn from it and use that knowledge for their own games. But since he insists on contributing to the existence of non-free software free of charge, he's a fool.

except that he is charging for it, and will not receive $0 if we donate?

the issue is, if we dont do anything, unreal games performance on linux will suck, if we do, we will be helping an proprietary software company.

either you let the windows proprietary windows and its ecosystem dominate the market, or you let epic do that, there is no perfect solution here, but an double edge.

if you care so much about this, why you buy proprietary games on steam (that is also proprietary) anyway?

linux need good game ports, otherwise it will not get new users.
salamanderrake Sep 13, 2016
Quoting: t3gI hope this developer realizes that Epic is going to take his code, lock it down, not give it back to the community (it's not GPL), and then make millions of dollars from publishers while he gets $0 and has to resort to the good will of a "community" to fund his efforts to help Epic keep their code proprietary.

If the code was going to remain open for everyone to use, then his efforts aren't wasted as others can learn from it and use that knowledge for their own games. But since he insists on contributing to the existence of non-free software free of charge, he's a fool.

I think that because its not GPL your not going to support a community developer who is actually trying to benefit the Linux developer community is a silly archaic idea. Name me one person who has made a living on code they gave to a GPL project? But that misses the whole point of his endeavor, its about making Linux a first class citizen, and not a third world political prisoner. Its about making the developer process on Linux a better experience.
Tuxee Sep 13, 2016
Quoting: t3gI hope this developer realizes that Epic is going to take his code, lock it down, not give it back to the community (it's not GPL), and then make millions of dollars from publishers...

Millions of dollars! For the enhanced Linux support. Sounds like a slight exaggeration. Unless of course Linux becomes the prime gaming platform in the coming years.
Al3s Sep 13, 2016
QuoteGNUX
This guy is on to something here.

"Hey why don't you intall Linux?"
"Get out, you freak!!!"
"Let me interject for a moment..."
...

vs

"Hey why don't you intall GNUX?"
"Wow, what is this GNUX thing you are talking about? It sounds modern, dangerous and sexy. I want to know more!!"


Last edited by Al3s on 13 September 2016 at 8:19 am UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.