The new DLC Cities Skylines [Official Site] - Natural Disasters has been shown off, along with a Scenario Editor in a new video.
What do you think, will you be picking up this DLC? Disasters is one thing I personally don't want in a city builder of this form. To spend hours upon hours designing an awesome city, to have parts of it demolished? No thanks.
I get in some games, you need things like this, but for me it would ruin part of why I liked Cities Skylines.
What exactly will the DLC include?
- Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded
- With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something
- Radio Saved the Video Game: Citizens can go Radio Ga-Ga with a new broadcast network, helping to rapidly spread evacuation warnings and emergency alerts – or simply relax to new in-game music stations
- An Objectively Good Feature: Scenario Mode allows players to design custom game objectives, including custom starting cities, win conditions, time limits, and more – and share scenarios to - Steam Workshop
- Chirpocalypse Now: Heck yeah, new hats for Chirper
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What do you think, will you be picking up this DLC? Disasters is one thing I personally don't want in a city builder of this form. To spend hours upon hours designing an awesome city, to have parts of it demolished? No thanks.
I get in some games, you need things like this, but for me it would ruin part of why I liked Cities Skylines.
What exactly will the DLC include?
- Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded
- With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something
- Radio Saved the Video Game: Citizens can go Radio Ga-Ga with a new broadcast network, helping to rapidly spread evacuation warnings and emergency alerts – or simply relax to new in-game music stations
- An Objectively Good Feature: Scenario Mode allows players to design custom game objectives, including custom starting cities, win conditions, time limits, and more – and share scenarios to - Steam Workshop
- Chirpocalypse Now: Heck yeah, new hats for Chirper
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8 comments
I'm definitely picking this up
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I will buy this one only to support the devs
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Day one buy for me. Looks great! This is one of my favorite games.
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finally, a Paradox game where “Comet Sighted” actually means somethingI always love Paradox's sense of humor in these feature lists.
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The only reason you imply for not picking up this up is that you don't have an interest in destroying a city you worked so hard to built and that makes sense. However youmust remember that this isn't just a city building game its also a city management simulation. I see no reason why you can't use two seperate profiles, one for building and expanding and the other to experiment with this dlc. Remember this game isn't just about your own cities, its also about managing and expanding on other peoples cities thanks to the extremely user friendly workshop. I mean this idea isn't new, this is something the original Sim City had, that I felt was missing from CS for a long time so in that regard I am definitely persuaded to pick this up
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The only thing i want from this game is Vulkan support. It's a unity game after all and it's performance sucks.This has been one of the most baffling things about this game. Performance in the beta was reportedly excellent... then the game comes out and performance is barely acceptable on systems that far exceed the recommended requirements.
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The only reason you imply for not picking up this up is that you don't have an interest in destroying a city you worked so hard to built and that makes sense. However youmust remember that this isn't just a city building game its also a city management simulation. I see no reason why you can't use two seperate profiles, one for building and expanding and the other to experiment with this dlc. Remember this game isn't just about your own cities, its also about managing and expanding on other peoples cities thanks to the extremely user friendly workshop. I mean this idea isn't new, this is something the original Sim City had, that I felt was missing from CS for a long time so in that regard I am definitely persuaded to pick this upFully aware, i've played the original Sim City up to SC3000, tastes change just not personally wanting it, but I suppose it may be amusing in some way.
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Disasters are great. Not only are they fun to look at (in a morbid sort of way), but they add adversity for you to overcome.
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See more from me