Cities: Skylines - Natural Disasters [Official Site] is the next DLC for the city building simulation Cities: Skylines, and we now have a gameplay trailer.
What do you think, will you be picking it up?
I have to say, I wasn't sold on it until that trailer. Seeing the emergency response helicopters after the meteor hit and the cars flying around in a tornado, wow.
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What do you think, will you be picking it up?
I have to say, I wasn't sold on it until that trailer. Seeing the emergency response helicopters after the meteor hit and the cars flying around in a tornado, wow.
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Definitely!
I have installed Cities Skylines recently along with Train Fever on my Steam Machine and play it on a 100'' screen powered by an overhead projector.
Somehow the best way to play it in that setup is to zoom out quite a bit and stand/walk quite close to the screen using a Steam Controller. The feeling is almost science-fiction.
Natural disasters will add some spice :)
I have installed Cities Skylines recently along with Train Fever on my Steam Machine and play it on a 100'' screen powered by an overhead projector.
Somehow the best way to play it in that setup is to zoom out quite a bit and stand/walk quite close to the screen using a Steam Controller. The feeling is almost science-fiction.
Natural disasters will add some spice :)
2 Likes, Who?
I don't really have the patience for C:S, but from what I've seen the game is actually quite easy. This could add some much needed problems to the game (if you play it as a game).
Kudos for the inappropriate music in the trailer! :D
Kudos for the inappropriate music in the trailer! :D
1 Likes, Who?
Personally I don't think
Personally I don't think a game has to be difficult to be a game, this notion is more a part of established video game culture rather than a needed feature of a game. I always found games like city builders fun, and I have even disabled disasters in the games that had them. I just want to...build. Like a box of Lego bricks is no challenge either, just a lot of fun.
I will get this expansion anyway, just to support the game.
Quoting: EhvisI don't really have the patience for C:S, but from what I've seen the game is actually quite easy. This could add some much needed problems to the game (if you play it as a game).
Kudos for the inappropriate music in the trailer! :D
Personally I don't think a game has to be difficult to be a game, this notion is more a part of established video game culture rather than a needed feature of a game. I always found games like city builders fun, and I have even disabled disasters in the games that had them. I just want to...build. Like a box of Lego bricks is no challenge either, just a lot of fun.
I will get this expansion anyway, just to support the game.
5 Likes, Who?
Looks awesome, will definatly pick it up. As for the difficulty it is, for me, what you make of it. I strive to have no trafic problems. It is quite challenging to solve all the trafic problems in vanilla. I also dont use downloaded assets and create my own. Heavy traffic intersections can be a real brain burner to get one that looks and works well.
2 Likes, Who?
I spend a lot of time in this game, and yes you make your own challenge in it. You can't really call it an easy or a difficult game - I see it more like a digital bonsai tree that you take care of, and it ends up being this very personal thing. Like Nor Mantis I focus on flowing traffic, and primarily on public transportation so the cims can get to anywhere from wherever in a reasonally amount of time (so no "confused" cims). In my latest city I actually have a couple of mods active for the first time, one of them being Traffic President which I use very sparingly, and the other is 25 areas unlocked because I want to build a really large city this time. I don't really feel any performance issues on my system, but I'm starting to push the limits of my 16G RAM...
About the expansion, I'll get it for sure, but I'm not sure if I want to have destruction active after having experienced them once, especially in my "good" cities :P
About the expansion, I'll get it for sure, but I'm not sure if I want to have destruction active after having experienced them once, especially in my "good" cities :P
0 Likes
I've still got fingers grossed that this game gets a GOG or Humble release. Been eyeing it since before release. I'm one of those people without Steam, so when I get my chance to play it, no one will be talking about it anymore.
0 Likes
One problem I have with C:S is utter lack of possibility for specializing cities. All the development must follow specific line as most of stuff is actually unlocked by reaching certain population. This makes all cities mostly the same thing.
0 Likes
Quoting: numasanYou can't really call it an easy or a difficult game - I see it more like a digital bonsai tree that you take care of, and it ends up being this very personal thing.
That's mostly the way I see it played. But there's little challenge to it after you get past the initial stage. By then money is flowing and keeping citizens happy is pretty easy. As long as you follow the demands, there are few consequences to what you do.
0 Likes
For me C:S is the sweet spot between "creative sandboxes", i.e. unlimited resources, and truly challenging games. I need to think about money, pollution, traffic, but I don't fear bankruptcy all the time.
But yeah, at heart C:S is still a traffic simulator ;)
But yeah, at heart C:S is still a traffic simulator ;)
0 Likes
@Ehvis -> you still have challenges with big cities with circulation management. This is actually the big deal to manage in the game, not money (as long as you follow demands). If circulation is KO -> money loss.
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