It's good to see both Dead Island Definitive Edition [Steam] & Riptide Definitive Edition [Steam] still being supported. Both have been patched to fix major issues.
Changelog:
- Added missing mods/weapons/blueprints (BBQ, Exploding Meat, Ripper)
- Proper loot and updated item placement for important items (like collectibles)
- Removed the metallic blood effect
- Resolved audio issue with sound stuttering and adjusted level of co-op player sounds
- Co-op network stability improved
- Ferry mission crash bug fixed
Have you guys been enjoying them? What's it like for you?
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10 comments
That's nice to see. Didn't both companies involved just throw up their arms and say "not our problem" just a couple of months ago? Would be nice to see which company is actually showing some integrity and pushing out these updates.
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I played through Riptide before the patches and had no issues whatsoever. It was great. I didn't get Dead Island Definitive as I have the original and played it ALOT!!!
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Quoting: WorMzyThat's nice to see. Didn't both companies involved just throw up their arms and say "not our problem" just a couple of months ago? Would be nice to see which company is actually showing some integrity and pushing out these updates.Yeah, noted here, weird since the games are being updated.
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Quoting: liamdaweQuoting: WorMzyThat's nice to see. Didn't both companies involved just throw up their arms and say "not our problem" just a couple of months ago? Would be nice to see which company is actually showing some integrity and pushing out these updates.Yeah, noted here, weird since the games are being updated.
It seems like some of the developers releasing for Linux have only a couple of people working on the ports and almost no one else really even knows they exist. I'm hoping this is what is happening with Shadow Warrior 2 also. They really should send out a memo company wide that no one is to answer questions about Linux in any way besides that they do not have any information on that, along with the name of someone who does and can answer the questions. That would just make to much sense though.
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Still not working with Mesa radeonsi, all I get is a black screen, but I can hear sounds and voices :(
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ehem ;)
Maybe the Linux ports were done adhonorem by a few devs with the balls big like the Milky Way.
Maybe the Linux ports were done adhonorem by a few devs with the balls big like the Milky Way.
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Quoting: ziabiceStill not working with Mesa radeonsi, all I get is a black screen, but I can hear sounds and voices :(
Not surprising, I believe these use the engine for Dying Light. Dying Light will not run on AMD at all, NVidia only. I did play the original Dead Island on an AMD card, but not the Definitive. Unfortunately I think if you want to play Dead Island/Dying Light, you must use Nvidia.
Would be nice if that changes at some point.
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Quoting: m2mg2Quoting: ziabiceStill not working with Mesa radeonsi, all I get is a black screen, but I can hear sounds and voices :(
Not surprising, I believe these use the engine for Dying Light. Dying Light will not run on AMD at all, NVidia only. I did play the original Dead Island on an AMD card, but not the Definitive. Unfortunately I think if you want to play Dead Island/Dying Light, you must use Nvidia.
Would be nice if that changes at some point.
Dying Light working fine on AMD GPU with fglrx driver. Don't know how or if working on AMDGPU-PRO but should. Mesa still is not supporting.
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Quoting: DamonLinuxPLQuoting: m2mg2Quoting: ziabiceStill not working with Mesa radeonsi, all I get is a black screen, but I can hear sounds and voices :(
Not surprising, I believe these use the engine for Dying Light. Dying Light will not run on AMD at all, NVidia only. I did play the original Dead Island on an AMD card, but not the Definitive. Unfortunately I think if you want to play Dead Island/Dying Light, you must use Nvidia.
Would be nice if that changes at some point.
Dying Light working fine on AMD GPU with fglrx driver. Don't know how or if working on AMDGPU-PRO but should. Mesa still is not supporting.
Interesting, maybe it got patched. I haven't tried it since shortly after Dying Light released. Haven't run an AMD card since shortly after Dying Light came out. We had another thread where another user confirmed it not working on AMD due to OpenGL profile versions that Techland said wasn't there problem to fix. Thinking back on it I think that was limited to mesa and not fglrx.
Out of curiosity what distro/version you running? I got a little tired of patching the fglrx drivers every time I upgraded the kernel and AMD decided they wouldn't stay compatible with current kernels. I run Fedora which maintains a pretty recent kernel, say Ubuntu or Debian may not have that problem.
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Mageia 5 x64. Kernel 4.4.X with patches from kolasa.
Also on AUR for Arch Linux, you can find patches for catalyst 15.9 and 15.12 for new kernels like 4.7. Should be soon supported also 4.8. For this on Arch or Manjaro you need use legacy xserver 1.17. But working fine.
Also is possible to run it on Ubuntu 16.04 LTS but fglrx need to be manually patched for new kernels and ofc xsever from 15.10.
Also on AUR for Arch Linux, you can find patches for catalyst 15.9 and 15.12 for new kernels like 4.7. Should be soon supported also 4.8. For this on Arch or Manjaro you need use legacy xserver 1.17. But working fine.
Also is possible to run it on Ubuntu 16.04 LTS but fglrx need to be manually patched for new kernels and ofc xsever from 15.10.
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