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Seriously, what the heck Feral Interactive! First Dawn of War II, then Mad Max and very quickly after Deus Ex: Mankind Divided!

That's right, Deus Ex: Mankind Divided is launching on SteamOS & Linux on the 3rd of November!

On the 3rd of November, become Human 2.0 as Deus Ex: Mankind Divided arrives on Linux. pic.twitter.com/clhYuYejVW

— Feral Interactive (@feralgames) October 21, 2016


Feral are doing an insane amount of porting recently for us, this has truly made 2016 our best ever year.

As usual, I will do a livestream on the day of release, be sure to follow us on Twitch: https://www.twitch.tv/gamingonlinux

I am also hoping to get access to the game, so that I can do my usual report on how it runs.

About the game

The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.

Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

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Ehvis Oct 22, 2016
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I suppose the problem with the AAA titles is that they are in development for a long time and running on engines that have been developed for even longer. Which means that all that DX12 support will be pretty much bolted on without proper engine design for some time to come. The smaller developers appear to be adapting quicker.
Mblackwell Oct 22, 2016
The framerates are only bad on Windows if you enable Contact Hardening Shadows (which is future-tech, and actually slightly broken), and/or MSAA which everyone should know tanks framerates.
MadVillain Oct 22, 2016
Quoting: MblackwellThe framerates are only bad on Windows if you enable Contact Hardening Shadows (which is future-tech, and actually slightly broken), and/or MSAA which everyone should know tanks framerates.
Even without those settings game lags like hell. I mean, my PC can run Doom and Witcher 3 with decent graphics but DE:MD often shows less than 30 fps even on low settings. Especially in DLC location where it is raining outside.
If I have not bought this game earlier for windoz I would not buy it now. Its not only about performance, but also about uncompleted story and DLCs that are obviously taken out of the main game just to make more money.
Of course i would like to support more Linux ports but f**** square enix.


Last edited by MadVillain on 22 October 2016 at 8:38 pm UTC
Mblackwell Oct 22, 2016
QuoteNixxes, who handled the PC port of Mankind Divided, have detailed the settings you can expect to run if your rig matches the game's minimum or maximum requirements.

"At minimum spec, which is a HD 7870 2GB or GTX 660 2GB, paired with an Core i3-2100, we aim to give you an average of 30 fps, at 1280*720 resolution, but this is at the low quality preset.

"At recommended spec, which is a RX 480 4GB or GTX 970 4GB, paired with an i7-3770K, our target is to offer you 60fps average at 1080p, but at the High quality preset."
Jahimself Oct 23, 2016
Wow. I am already amazed by the mad max port. If the required specs are equivalent, I can imagine that the game will run the almost the same as on windows which is even more incredible. Really feral is doing magic with their linux port recently. I will buy no matter how it runs to support the effort, and because it is completly deserved.
cRaZy-bisCuiT Oct 24, 2016
You guys talking about space left on your SSDs are aware of the fact that loading times if games on HDDs and SSDs won't differ that much most of the time? Unless the game streams a massive amount of data while you're in game there's almost no difference at all.

It's not exactly worth buying a SSD just for games. You can either search for tests or benchmark this on your own. Of course a SSD would never be slower than a HDD, but most of the time, for games, it wouldn't be noticeable faster.
Cr1ogen Oct 24, 2016
Thanks Feral!!! and thanks to WBGames and SquareEnix for lets to feral do the ports
STiAT Oct 24, 2016
Quoting: melkemindLike many of you, I wonder why Vulkan wasn't on the table.

My guess is that Feral bases their ports on a "compatibility" layer they developed wrapping the D3D calls to OpenGL calls. That's why they have a reasonable time to market with their ports, making it worth the effort.

And this layer for DX12 -> Vulkan probably does not exist yet, or not in reasonable quality (drivers/their implementation).

Even engines which are natively supporting it (Croteam/Serious Engine) we see that Vulkan isn't yet that much of a performance boost (considering that The Talos Principle still runs worse on Vulkan than OpenGL for me).
m2mg2 Oct 24, 2016
Quoting: cRaZy-bisCuiTYou guys talking about space left on your SSDs are aware of the fact that loading times if games on HDDs and SSDs won't differ that much most of the time? Unless the game streams a massive amount of data while you're in game there's almost no difference at all.

It's not exactly worth buying a SSD just for games. You can either search for tests or benchmark this on your own. Of course a SSD would never be slower than a HDD, but most of the time, for games, it wouldn't be noticeable faster.

SSD's are just faster, period. Whether it makes a difference in one situation and not in another is not really something I am interested in. Most performance gains come from initial start times. Once applications get loaded into memory there isn't much benefit, but when a lot of data needs to be read into memory quickly it makes a large difference. My OS is on an SSD also. Reliability is a big issue for me and SSD's are much more reliable. Sometimes there are firmware issues which require an update, but the drive itself hasn't failed. Of course they will eventually, but I haven't had a single SSD fail even though I've had several hard drives fail that I bought at the same time or after I bought the SSD's.


Last edited by m2mg2 on 24 October 2016 at 12:35 pm UTC
Xelancer Oct 24, 2016
So happy I held off purchasing Deus Ex on PS4, this is one I am buying direct!

As for the SSD topic; remember games don't run in isolation, depending on how much memory you have, there is always disk caching going on, other services / TSRs are swapping data they don't need to reduce memory load, etc. Never mind the fact that SSD are between 4 to 10 times faster - and thats in a perfect world so it excludes seek time - where the HDD is perfectly un-fragmented.
m2mg2 Oct 24, 2016
Quoting: Guest
Quoting: XelancerAs for the SSD topic; remember games don't run in isolation, depending on how much memory you have, there is always disk caching going on, other services / TSRs are swapping data they don't need to reduce memory load, etc. Never mind the fact that SSD are between 4 to 10 times faster - and that's in a perfect world so it excludes seek time - where the HDD is perfectly un-fragmented.
You are talking about swap being used during gameplay… That’s guarranted to ruin you game experience, even when the swap in on an SSD (I had that happen when playing ARK).
In reality SSDs are useless for most games because they are already loading instantly from an HDD. And when they are slow to load it’s often because they are compiling shaders.

"loading instantly from an HDD", .... Hmmmmm. Copied any large files from one HDD to another recently? It's not very instant.... way faster on a SSD.

The point of SSD is not to make any difference in frame rates or active gameplay, it is all about loading times. Some games might not see any difference and other can make a huge difference. There are also other hardware factors like the GPU that can reduce the benefit of an SSD.

https://www.youtube.com/watch?v=VqoKUFGjFR0

For a game with 60 GB of data to load, it is quite possible there would be a substantial reduction in loading screen times.
Mblackwell Oct 27, 2016
Don't forget they are streaming this in a few minutes so we can see for ourselves.

https://www.twitch.tv/feralinteractive
zeb Oct 27, 2016
Just finished to watch the stream. The game looks great and performs well. They have confirmed it uses OpenGL, but one of the most exciting announcements was that they would look at Vulkan implementation first half of next year!
m2mg2 Oct 27, 2016
Quoting: zebJust finished to watch the stream. The game looks great and performs well. They have confirmed it uses OpenGL, but one of the most exciting announcements was that they would look at Vulkan implementation first half of next year!

I think Feral shows there is nothing wrong with OpenGL, the main issues are those of implementation. Of course Vulkan is newer and better, but OpenGL does work just fine. Vulkan being closer to DX12 than OpenGL to any DX should reduce some stumbling for developers interested in porting.
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