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Seriously, what the heck Feral Interactive! First Dawn of War II, then Mad Max and very quickly after Deus Ex: Mankind Divided!

That's right, Deus Ex: Mankind Divided is launching on SteamOS & Linux on the 3rd of November!

On the 3rd of November, become Human 2.0 as Deus Ex: Mankind Divided arrives on Linux. pic.twitter.com/clhYuYejVW

— Feral Interactive (@feralgames) October 21, 2016


Feral are doing an insane amount of porting recently for us, this has truly made 2016 our best ever year.

As usual, I will do a livestream on the day of release, be sure to follow us on Twitch: https://www.twitch.tv/gamingonlinux

I am also hoping to get access to the game, so that I can do my usual report on how it runs.

About the game

The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.

Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

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74 comments
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Perkeleen_Vittupää Oct 21, 2016
Even though my rig is out of a slightest of chance to play this, I will purchase the day it's released just to support Feral!
Jahimself Oct 22, 2016
I wonder how the game perform on linux, because if there is a big gap like on alien isolation it may almost impossible to hit the 40fps average on normal settings, even with a GTX1080 on 1080p... It seeems it is one of the worst port of the century on pc, so unless feral find a way to get better perf on linux, it might be very hard to run the game outside the minimum settings.
Liam Dawe Oct 22, 2016
Quoting: JahimselfI wonder how the game perform on linux, because if there is a big gap like on alien isolation it may almost impossible to hit the 40fps average on normal settings, even with a GTX1080 on 1080p... It seeems it is one of the worst port of the century on pc, so unless feral find a way to get better perf on linux, it might be very hard to run the game outside the minimum settings.
Huh? Even on my 970 I haven't had any issues with Alien Isolation, don't remember seeing anyone complain about it either.
lucifertdark Oct 22, 2016
Quoting: Guest
Quoting: libgradevWow :)

Isn't Total War: Warhammer still due this year?

Yes, during the Autumn, so it shouldn't be too far away now. I'd like to raise an Army of Squig's lol.

That's the one I am saving for, but I will pick up Dues Ex sometime soon.
I'll see your Army of Squids & raise you an Orc Warband or two. ;) The Waaargh is coming. :D


Last edited by lucifertdark on 22 October 2016 at 11:47 am UTC
tuubi Oct 22, 2016
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Quoting: liamdawe
Quoting: JahimselfI wonder how the game perform on linux, because if there is a big gap like on alien isolation it may almost impossible to hit the 40fps average on normal settings, even with a GTX1080 on 1080p... It seeems it is one of the worst port of the century on pc, so unless feral find a way to get better perf on linux, it might be very hard to run the game outside the minimum settings.
Huh? Even on my 970 I haven't had any issues with Alien Isolation, don't remember seeing anyone complain about it either.
A:I Performs fine on my 960 as well. I believe there was a performance bug with Pascal chips and early drivers. You should try again. Sure there's a gap, but nothing that dramatic.
melkemind Oct 22, 2016
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There's going to be a performance decrease compared to Windows. That's just the nature of the porting beast. The best we can hope for is playability. A first person shooter generally needs a steady framerate so you don't get shot during a stutter.

Like many of you, I wonder why Vulkan wasn't on the table. I thought one of the selling points of Vulkan was that it would make porting from DX12 much easier. As of now, we still only have 2 Vulkan games on Linux (unless you count the Android titles). Is there some technical problem with it, or is it just not mature enough?
Jahimself Oct 22, 2016
I was not clear enough. I meant that on alien isolation you loose about 30%/40% perf, maybe even more if you are on AMD compared to windows. So if it is the same with this port, even a GTX970 will barely run on low @ 1080p. On windows, 1080p with a gtx970 you can not reach the 60fps average on normal settings.(between 40 and 50fps)

On ultra 1080p with a GTX970 you only have 30fps max. SO it is the worst port ever made on pc (because they dev it with console on first sight)

I meant if feral port does not perform better than the original, we will all play on minimum settings. Appart for those who have a gtx1080, they may reach 60fps on normal settings @ 1080p. So forget the 2k5 or 4k resolution.

I know graphics are not the most important thing. But I find it disturbing that the game cannot be played with at max settings with a 350€ graphic card, even more that a Titan X(pascal) barely reach 60fps on ultra @1080p. I would expect it to run the game at 4K ultra above 60fps. Nothing to do with feral though.


Last edited by Jahimself on 22 October 2016 at 12:46 pm UTC
Mblackwell Oct 22, 2016
The DX12 renderer in DXMD isn't really up to snuff. It tends to cause lower performance for most people. Porting the DX11 renderer to an equivalent GL version was probably faster and would still run about as well as could be hoped. Using Metal for Mac was probably a choice due to some necessary extensions not being available and not wanting to increase complexity in the code as the did for Shadow of Mordor (basically faking it with a lot of compute on Mac).
Ehvis Oct 22, 2016
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But Jahimself is not wrong. From what I picked up on the steam reviews, the framerates on Windows aren't great. So anything they drop will limit the appeal much more than with other games. And I think Shadow of Mordor did the best in comparison to Windows with dropping about 20%-25%. So even if the DX12 renderer of DXMD is not good, it may still be better than the alternative.

However, I'm not so sure they had enough time to do DX12 to Vulkan yet. However, if Feral has also decided that DX12 to Vulkan is a worthwhile investment, we may see it as a test feature at some point. But in two short weeks we will know exactly how they did.
cRaZy-bisCuiT Oct 22, 2016
Actually you can get a great performance on D3DX12 - you just have to implement and optimize it in a proper way. Many D3DX12 games are not in a good shape though. One exampe of a nice implemention is 'Ashes of the Singularity'. The developers also wanted to bring this game to Linux. They also said it's a shame if you spent much work in developing D3DX12 without porting it to Vulkan since the syntax is so very close.
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