'Enclave' [Steam] is another Wine-port from Topware Interactive who promised to bring their older published titles to Linux. I'm totally okay with this, and it's currently in Beta.
Wine enables us to play a great many things we otherwise wouldn't be able to, so for developers to actually test it and release their old games with a build of Wine that works well, can only be good for us in the long run.
You can see the Linux announcement on Steam here.
Official feature list:
- Breathtaking combat action
- Amazing 3D graphics with latest Shader technolgy support
- 2 separate story driven single player campaigns: Light and Dark Campaign
- 25+ highly detailed fantasy themed missions
- Secret bonus games
- 12 different playable character classes
- 5 mighty end bosses
- Epic musical score and impressive sound FX
Some you may have missed, popular articles from the last month:
Quoting: tmtvlThis'll definitely tide me over until Dark Souls gets a Linux release.
hah I wish Dark Souls or Skyrim would get a linux port. Anyways I have Knights and merchants on my list I will grab next sale. Even tho I still have the boxed version to this day lol.
0 Likes
Quoting: ElectricPrismYep, it's better with a link that explains all the fuss:Quoting: thykrTopware! The german scumbags who stole money from the honest Transcripted devs!So.... More information please? Lots of information is missing & everyone is capable of mistakes - was the motive behind that skirmish identifiable or was it a muddy battle?
Do NOT buy anything from them! They are rascals! They were supposed to be bankrupted by now, but somehow they still exist!
Boycott Topware! Do NOT feed the german mafia!
Torrent versions & cancelled keys. Why we did and said some things you might find shocking
Last edited by Nel on 9 October 2016 at 4:07 am UTC
6 Likes, Who?
Quoting: EnverexQuoting: noinformationhereInteresting. I have this on GOG, where I think I bought it on impulse during some sale. I have never played it, so it would be great if the Linux version makes it there as well...
Well it's literally just a Wine port, so you're better off just getting the GoG Windows version and installing that in your existing Wine setup.
Why exactly is that better?
I much prefer it being already packaged and delivered by steam.
5 Likes, Who?
Quoting: EnverexQuoting: noinformationhereInteresting. I have this on GOG, where I think I bought it on impulse during some sale. I have never played it, so it would be great if the Linux version makes it there as well...
Well it's literally just a Wine port, so you're better off just getting the GoG Windows version and installing that in your existing Wine setup.
Nope, it is NOT a port, not even literally. Nothing is ported. It's wrapped, but not ported.
0 Likes
Quoting: chrisqWhy exactly is that better?
I much prefer it being already packaged and delivered by steam.
Because you get the original game files instead of a BLOB. The game is very easy to install already esp. with PlayOnLinux.
1 Likes, Who?
Between all the Wine "ports" we could get this one is the most useless in my opinion..
The game uses Directx 8 or OpenGL 3 as can be seen on PcGamingWiki
The question is:
Why the hell are they using Wine if the game has native OpenGL support??
Are there some middleware that prevent a true native port?
You can literally install the game through Wine, change the first line of the <path-to-game>\environment.cfg file to "OpenGL" and boom, you have your native game..
ps. I still didn't play the "native" port because it doesn't download any content yet, but I expect nothing more that what I can do by myself..
ps2. found the code, I'm downloading it now, 1.6GB (+ Mono installation) vs the 1.4GB Windows version..
ps3. I tried the "native" game and for what I tried on both versions it runs 100% like the Windows OpenGL version through vanilla Wine (1.9.20)
Sorry if I'm being rude here, but I can't really stand when Wine usage is bashed when it applies to incompatible games that will never be ported, but the same usage get praised when it applies to "ports" like this one.
The game is potentially native, there is no need for a compatibility layer because the game is compatible (unless middleware).
Personally, I would rather get a native port this time then 200+MB more for the ability to launch the game from the Linux Steam client..
Last edited by manero666 on 9 October 2016 at 9:47 am UTC
The game uses Directx 8 or OpenGL 3 as can be seen on PcGamingWiki
The question is:
Why the hell are they using Wine if the game has native OpenGL support??
Are there some middleware that prevent a true native port?
You can literally install the game through Wine, change the first line of the <path-to-game>\environment.cfg file to "OpenGL" and boom, you have your native game..
ps. I still didn't play the "native" port because it doesn't download any content yet, but I expect nothing more that what I can do by myself..
ps2. found the code, I'm downloading it now, 1.6GB (+ Mono installation) vs the 1.4GB Windows version..
ps3. I tried the "native" game and for what I tried on both versions it runs 100% like the Windows OpenGL version through vanilla Wine (1.9.20)
Sorry if I'm being rude here, but I can't really stand when Wine usage is bashed when it applies to incompatible games that will never be ported, but the same usage get praised when it applies to "ports" like this one.
The game is potentially native, there is no need for a compatibility layer because the game is compatible (unless middleware).
Personally, I would rather get a native port this time then 200+MB more for the ability to launch the game from the Linux Steam client..
Last edited by manero666 on 9 October 2016 at 9:47 am UTC
1 Likes, Who?
Quoting: niarbeht2003 called, it's trying to get some of that Penguin Money.There's nothing wrong in it, each title deserves some money IF USAGE OF WINE IS SEAMLESS.
Last edited by wojtek88 on 9 October 2016 at 9:32 am UTC
1 Likes, Who?
Quoting: manero666Sorry if I'm being rude here, but I can't really stand when Wine usage is bashed when it applies to incompatible games that will never be ported, but the same usage get praised when it applies to "ports" like this one.
The game is potentially native, there is no need for a compatibility layer because the game is compatible (unless middleware).
Personally, I would rather get a native port this time then 200+MB more for the ability to launch the game from the Linux Steam client..
Don't be too quick to judge or condemn. The game might use some middleware, as you said, might rely on case-insensitive filesystems, registry, hardcoded windows behavior, complicated toolchain or whatever...
This list might get big enough that fixing everything could take a huge amount of time. As opposed to wraping it up, fixing minor bugs, and publishing.
Plus, you get all the benefits wine offers: proper controller, sound, alt-tabbing support, and I might forget some.
But the posts about the Topware situation are right. I didn't know that (nor I did now the game, tbh). I think I will wait for the situation to be clarified before buying it. The Transcripted developers have my sympathy, meanwhile, and I might buy the game to do them a favor, even though there is no Linux support.
5 Likes, Who?
Quoting: MyeulCQuoting: manero666Sorry if I'm being rude here, but I can't really stand when Wine usage is bashed when it applies to incompatible games that will never be ported, but the same usage get praised when it applies to "ports" like this one.
The game is potentially native, there is no need for a compatibility layer because the game is compatible (unless middleware).
Personally, I would rather get a native port this time then 200+MB more for the ability to launch the game from the Linux Steam client..
Don't be too quick to judge or condemn. The game might use some middleware, as you said, might rely on case-insensitive filesystems, registry, hardcoded windows behavior, complicated toolchain or whatever...
This list might get big enough that fixing everything could take a huge amount of time. As opposed to wraping it up, fixing minor bugs, and publishing.
Plus, you get all the benefits wine offers: proper controller, sound, alt-tabbing support, and I might forget some.
Yes, You're right.
I was just extremely disappointed because this could've been a native port since OpenGL is already there.
Anyway it can be useful for any newcomers who don't know about Wine, it would just be a bit annoying to have these 200+MB to add for every game..
It would be great if Steam could give us the ability to launch wine games through the Linux Client, without switching between clients every time.
The Topware situation is definitely strange, I too didn't know about that and would like to hear what the other side (Topware) has to say about that.
Also they are selling some other games, such as Two World series, as bundles for basically nothing (on Bundlestars for example).
And about the GOTY edition of Two Worlds 2:
quote=[Wikipedia]On July 15, 2011, it was announced that the game would be receiving a "Velvet GOTY Edition" set for release October 18 later that year. This announcement has raised some questions among gaming publications, as it has been reported that Two Worlds II has not been named "Game of the Year" by any major media outlets.[/quote]
There are definitely some strange stuff going on behind Topware..
Last edited by manero666 on 9 October 2016 at 11:54 am UTC
2 Likes, Who?
Quoting: manero666Between all the Wine "ports" we could get this one is the most useless in my opinion..
The game uses Directx 8 or OpenGL 3 as can be seen on PcGamingWiki
The question is:
Why the hell are they using Wine if the game has native OpenGL support??
Are there some middleware that prevent a true native port?
You can literally install the game through Wine, change the first line of the <path-to-game>\environment.cfg file to "OpenGL" and boom, you have your native game..
ps. I still didn't play the "native" port because it doesn't download any content yet, but I expect nothing more that what I can do by myself..
ps2. found the code, I'm downloading it now, 1.6GB (+ Mono installation) vs the 1.4GB Windows version..
ps3. I tried the "native" game and for what I tried on both versions it runs 100% like the Windows OpenGL version through vanilla Wine (1.9.20)
Sorry if I'm being rude here, but I can't really stand when Wine usage is bashed when it applies to incompatible games that will never be ported, but the same usage get praised when it applies to "ports" like this one.
The game is potentially native, there is no need for a compatibility layer because the game is compatible (unless middleware).
Personally, I would rather get a native port this time then 200+MB more for the ability to launch the game from the Linux Steam client..
Good tip about opengl (home/yourprofilename/.local/share/Steam/steamapps/common/Enclave/Game/) and works
Respect other make native ports needs money and for old games no have enough profit for make this effort
Wine is good for port old games where profit is not enough for make complete native port
^_^
0 Likes
See more from me