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Tomorrow at 12PM UTC (midday) myself and Matt from Feral interactive will be playing Dawn of War II, I will be livestreaming it as usual.

Our Twitch: https://www.twitch.tv/gamingonlinux

You can either join in and play with us, or watch us live, your call!

Here's a handy countdown for when it starts:
2016-10-10 12:00:00
Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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7 comments

DDIF Oct 10, 2016
It was fun playing with you guys. Though I didn't know the game mechanics, I will learn now.
PS: @liamdawe Why don't we use a mumble server, I can't get my external mic to work on Linux.


Last edited by DDIF on 10 October 2016 at 5:06 pm UTC
Liam Dawe Oct 10, 2016
No worries, join again any time it was fun.

Looking into setting up a mumble on our server ATM.
DDIF Oct 11, 2016
Quoting: liamdaweNo worries, join again any time it was fun.

Looking into setting up a mumble on our server ATM.
I already have a fully functional Mumble server setup. You can use it if you want.
Ah, saw that you already set it up.


Last edited by DDIF on 11 October 2016 at 1:57 am UTC
cRaZy-bisCuiT Oct 12, 2016
Grrrrr what kind of a useless port! I was so happy when I saw them porting one of the games I loved to play! Still, there're now 400 people online but NO Linux/Mac Gamer. Why would you split the community like that? I really don't get why it isn't part of the contract of porting to have a working cross-platform-game.


So, finally: NO MORE MONEY for NON-cross-platform games from my side. >.<


Btw, do you know who hired Feral for the port? I feel like reporting back to them to make Feral port the game. I'm really upset like that. It feels still like being 2nd class gamer, if the guys treat you like that. I know, there're syncing obstacles but come on: It's a devs job to get around them!


Last edited by cRaZy-bisCuiT on 12 October 2016 at 10:59 am UTC
Ehvis Oct 12, 2016
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So basically you're now screaming at Feral because you didn't read anything and assumed it is their fault. While it was explained more than once that the stupid original multiplayer code is the sole problem and can't be fixed unless the Windows game is rewritten.
cRaZy-bisCuiT Oct 12, 2016
Dear Ehvis,

I did read that in advance. As well as I did for COH2. I did own the game already so I didn't bought it. I might have bought some copies to gift them to my friends if only they could play together with me.

I do know there might be obstacles, thank you for letting me know again. I'd also like to mention that I'm a dev myself so I got an idea of what they're facing (even though they do not spoiler the languages and implementations in use). What I want to say is either...

A. Fix the linux/mac code accordingly. I guess there has to be a way to deal with the syncing.
B. Patch the Windows version. What's the deal with that? I don't think the whole game needs a rewrite for this.


So what's the point of porting a dead multiplayer game with no one playing it?
DDIF Oct 13, 2016
Quoting: cRaZy-bisCuiTDear Ehvis,
So what's the point of porting a dead multiplayer game with no one playing it?
Though I like Feral Interactive very much as they have ported some of my favorite games but with COH2 and Warhammer 40K, I wasn't much happy.
Yes I can play with one or two friends on Linux but many who just use Windows are unable to join me or invite me.
I am happy I can play the campaign but the multiplayer is still a sore point. I wish they had dedicated more resources and people to fixing the multiplayer problem and patching the Windows version as well.


Last edited by DDIF on 13 October 2016 at 12:59 am UTC
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