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Tomorrow at midday (12pm UTC time) myself and Matt from Feral Interactive will be playing Warhammer 40,000: Dawn of War II online. Join us, or come watch the livestream.

As promised, in addition to playing our weekly game of Company of Heroes we will now be doing Warhammer 40,000: Dawn of War II every Monday.

Countdown:
2016-10-03 12:00:00


Our Twitch: https://www.twitch.tv/gamingonlinux Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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6 comments

Saladien Oct 2, 2016
Could you ask them when they will add multi platform support?
(For me atleast thats a total deal breaker)
Liam Dawe Oct 2, 2016
Could you ask them when they will add multi platform support?
(For me atleast thats a total deal breaker)
Not likely to ever be added.
ysblokje Oct 3, 2016
Such a shame this stuff is always when I'm at the office :( But good luck to Matt & Liam :)
edddeduck_feral Oct 3, 2016
Cross platform multiplayer is unlikely to happen due to the age of the game and the complexity of the problem. Here is an explanation of the problem (it's the same as we encountered with Company OF Heroes 2 & the Total War games)

https://steamcommunity.com/groups/maclinux/discussions/0/528398719787800607/
Liam Dawe Oct 3, 2016
Such a shame this stuff is always when I'm at the office :( But good luck to Matt & Liam :)
Don't worry, we can always do another one together ;)
cRaZy-bisCuiT Oct 4, 2016
Cross platform multiplayer is unlikely to happen due to the age of the game and the complexity of the problem. Here is an explanation of the problem (it's the same as we encountered with Company OF Heroes 2 & the Total War games)

https://steamcommunity.com/groups/maclinux/discussions/0/528398719787800607/


Hey edddeduck,

actually I know about these problems from the post you just linked. To be honest (I'm a dev myself) the information presented over there is not quite precise. Since I don't know any backgrounds about the involved technologies it's hart for me to give any solution to the problem given.

Still I think to have multiplayer games that do split the already small community into windows vs mac/linux is a desater! I want to play with my friends! I'd also be willing to buy and donate the game to them. But what's the reason if I then still can't play with them?

I'd be happy if feral might still look into the issue. Maybe a rewrite of the whole multiplayer for the windows cliens as well might solve the problem. Also an emulated solution/middleware to synchronize the clients might be an idea.

Thank you for your hard work anyway!!!
cRaZy
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