For the second time in only a few months, Overkill has managed to push out an update for PAYDAY 2 [Steam] that has completely broken the Linux version.
The developers have noted they are aware of it, but no solution has been offered as of right now.
This is troublesome, as it's not the first time they have done this. Not only that, but the game is free to play for seven days and on sale. So Linux gamers are missing out on a game, and the developers could be losing Linux sales.
One day developers will learn to test all the platforms they support when pushing out a patch, but we aren't there yet it seems.
Some you may have missed, popular articles from the last month:
:(
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They've been aware that voice chat is broken on Linux since release and have done nothing about it. I don't trust those guys to not break this game again in future. Their next project, Payday 3 is pretty much dead to me, to be honest. This one is a pretty good shooter too, so a real loss.
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Yup, idk what to think of them. First they say, porting to linux is a no-brainer, then it takes over a year, then -- although performance-wise great -- they don't fix the issues that still exist and bring out breaking patches.
I really have sympathy for Overkill, buying themselves free from 505 games for a whole lotta money and really being close to the community.
But why THIS? It's not *that* difficult to have one damn PC for testing. This is no change that breaks on configuration X -- this broke everything :(
I really have sympathy for Overkill, buying themselves free from 505 games for a whole lotta money and really being close to the community.
But why THIS? It's not *that* difficult to have one damn PC for testing. This is no change that breaks on configuration X -- this broke everything :(
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It works again after another huge update of 11GB :/
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Quoting: hidekinIt works again after another huge update of 11GB :/Thanks for confirming. It's still got quite some time to download for me, so was wondering about that.
1 Likes, Who?
It is just a rollback to an old version - I can't play with my Windows friends...
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Quoting: DissCentIt is just a rollback to an old version - I can't play with my Windows friends...
Sure about that? because after the 11 gig update it also shows me the "new safehouse" message. The game itself seems to work but going to the safehouse makes it crash.
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Quoting: MightyTrollzorQuoting: DissCentIt is just a rollback to an old version - I can't play with my Windows friends...
Sure about that? because after the 11 gig update it also shows me the "new safehouse" message. The game itself seems to work but going to the safehouse makes it crash.
Well, I could not join any lobby hosted by my friends. They had version 1.5.14 and I had 1.5.10, according to the "game.ver" file in the game's main directory.
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I too opened a discussion on the Linux subforum as i can't go to the new safehouse... Hope they fix the game, i have like 400 hours since i bought it and every minute was so fun i can almost buy it again! :/
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This is just the latest example of Overkill's disregard for anything that's not Windows. I've logged 1,500 hours playing Payday 2 on Steam, another 500 on the Xbox 350 version, and Overkill has remained constant in their lack of real communication with their player communities.
On the Xbox, Payday 2 players waited over a year for the first update/patch to be released. All the while, as Xbox players looked on, the PC version updates piled up. Overkill switched between promising that first update would be out "soon" to blaming Microsoft QA of delays (Microsoft in turn said the ball was, in fact, in Overkill's court). Whatever the case was (I don't remember any conclusive answer ever coming out), Overkill remained vague and evasive in their dealings with the Xbox community.
Their response to the safes-as-micro-transactions was to keep mum until the their overall customer reviews began to plummet because their community turned on them and downvoted them in such numbers that gaming sites as prominent as RPS began to spotlight the story.
To my mind a "good" dev communicates frankly and regularly with his or her community. As a good example of this take a look at Gnomes & Fairies' developer Prismic Studios update announcements. Not a month went by that Prismic Studios didn't let the community know what was going on, who was getting patches and when..
I've no doubt that Overkill is sincere when it thanks it's community. But the loudness of their gratitude doesn't negate the silence that they heap upon their community when it comes to problems, patches, and fixes. And that goes triple for their non-windows communities. The Hoxton Party Day 1 bug that caused Payday to crash on Linux upon launch was fixed in the Day 2 update, yes. But I wouldn't know it to look at the update announcement changelog on Steam. With the now ever-more-inaccurately-named (to paraphrase Douglas Adams) Day 3 update, we're still waiting on a fix for the loss of cross-platform play and safehouse crashes that was introduced by the Day 2 update. Heck, we're still waiting on an acknowledgement that anything was wrong with the Day 1 update.
On the Xbox, Payday 2 players waited over a year for the first update/patch to be released. All the while, as Xbox players looked on, the PC version updates piled up. Overkill switched between promising that first update would be out "soon" to blaming Microsoft QA of delays (Microsoft in turn said the ball was, in fact, in Overkill's court). Whatever the case was (I don't remember any conclusive answer ever coming out), Overkill remained vague and evasive in their dealings with the Xbox community.
Their response to the safes-as-micro-transactions was to keep mum until the their overall customer reviews began to plummet because their community turned on them and downvoted them in such numbers that gaming sites as prominent as RPS began to spotlight the story.
To my mind a "good" dev communicates frankly and regularly with his or her community. As a good example of this take a look at Gnomes & Fairies' developer Prismic Studios update announcements. Not a month went by that Prismic Studios didn't let the community know what was going on, who was getting patches and when..
I've no doubt that Overkill is sincere when it thanks it's community. But the loudness of their gratitude doesn't negate the silence that they heap upon their community when it comes to problems, patches, and fixes. And that goes triple for their non-windows communities. The Hoxton Party Day 1 bug that caused Payday to crash on Linux upon launch was fixed in the Day 2 update, yes. But I wouldn't know it to look at the update announcement changelog on Steam. With the now ever-more-inaccurately-named (to paraphrase Douglas Adams) Day 3 update, we're still waiting on a fix for the loss of cross-platform play and safehouse crashes that was introduced by the Day 2 update. Heck, we're still waiting on an acknowledgement that anything was wrong with the Day 1 update.
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