VR support for Linux has been lacking and the communication around it has been pretty damn poor by Valve and HTC, but it seems this is about to change at SteamDevDays.
This image was shared by Pierre-Loup Griffais of Valve:
There will be plenty of talks across today and tomorrow, and I've seen plenty of developers chatting about it in my list of Twitter followers. Sounds like a lot of excitement around SteamDevDays.
I am really excited to see the videos of the talks afterwards, and hopefully we will get a real announcement on when Linux support for the HTC Vive will actually land.
This image was shared by Pierre-Loup Griffais of Valve:
There will be plenty of talks across today and tomorrow, and I've seen plenty of developers chatting about it in my list of Twitter followers. Sounds like a lot of excitement around SteamDevDays.
I am really excited to see the videos of the talks afterwards, and hopefully we will get a real announcement on when Linux support for the HTC Vive will actually land.
Some you may have missed, popular articles from the last month:
Quoting: DevlinQuoting: operaUncharted trilogy for Linux VR confirmed!
Trilogy? You mean like in number 3. And we are talking about Valve and VR, that only can mean Half-Life 3 confirmed as Linux VR exclusivity.
... or at least HLVR on Linux?
View video on youtube.com
Last edited by Eike on 12 October 2016 at 1:21 pm UTC
1 Likes, Who?
Quoting: MikeFinally. It was about time! And maybe when they will be done with this they can look into making Steam Broadcast work on Linux too.
Yes! This has been a HUGE annoyance to me and many others for a LONG time now. Judging by this new light on VR, maybe we'll finally see it.
0 Likes
Quoting: MaCroX95Wow, I was really starting to get concerned what is going on with their Linux support for VR, seems like Valve will never forget about Linux, they are making it stronger gaming platform slowly but surely :)Honestly, though, slowly is the best way in my opinion. Although, I definitely am awaiting the day when AAA devs make Linux ports themselves, instead of only outsourcing porting teams(don't get me wrong, I appreciate what Feral and the like are doing, but it's probably bad for only a handful of teams to be responsible for too many games).
1 Likes, Who?
So Valve was just waiting for Vulkan to arrive on our linux boxes...
1 Likes, Who?
WOOOOOOooooOOOW! #I'm happy! hahaha
1 Likes, Who?
Quoting: barottoSo Valve was just waiting for Vulkan to arrive on our linux boxes...
I think this plays a core role here.
0 Likes
YESSSSSSSSSSSS FINALLY, finally i will took my vive out of its box!
0 Likes
PSVR released tomorrow....
0 Likes
1. The lab is build with Unity.
2. Unity works with vulkan in a preview build of that editor.
3. The linux box with the label is for a conference about vulkan.
Is for that reasons that unity is pushing vulkan on their editor? was valve waiting for vulkan to release steamvr on linux? wow!! i need many answers :D
2. Unity works with vulkan in a preview build of that editor.
3. The linux box with the label is for a conference about vulkan.
Is for that reasons that unity is pushing vulkan on their editor? was valve waiting for vulkan to release steamvr on linux? wow!! i need many answers :D
0 Likes
Quoting: Purple PuddingVery excited! I hope it will be an article about these SteamDevDays too...
By the way, Vive for Linux is useless without games... Hope to see "The Lab" ported too!
I want to try VR really bad but:
1)my pc can't run it for now
2)the VR alone costs a lot (I mean Vive)
3)I don't have enough space in my room to play
If someone have a Vive to gift, I'm here...
Points for optimism :D
0 Likes
See more from me