VR support for Linux has been lacking and the communication around it has been pretty damn poor by Valve and HTC, but it seems this is about to change at SteamDevDays.
This image was shared by Pierre-Loup Griffais of Valve:
There will be plenty of talks across today and tomorrow, and I've seen plenty of developers chatting about it in my list of Twitter followers. Sounds like a lot of excitement around SteamDevDays.
I am really excited to see the videos of the talks afterwards, and hopefully we will get a real announcement on when Linux support for the HTC Vive will actually land.
This image was shared by Pierre-Loup Griffais of Valve:
There will be plenty of talks across today and tomorrow, and I've seen plenty of developers chatting about it in my list of Twitter followers. Sounds like a lot of excitement around SteamDevDays.
I am really excited to see the videos of the talks afterwards, and hopefully we will get a real announcement on when Linux support for the HTC Vive will actually land.
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But... does it work with the Note 7 and does it explode?
Ha, so Oculus gimped their software on Note 7s so it wouldn't work. I already watched a Bo Burnham special on Netflix through it. It did not burn my face off. But then again, I could see Oculus doing that because Facebook doesn't want to be forever known as Facefire.
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well, almost 60% games that appear on steam are windows exclusive
I've been noticing quite a few that have Linux support. But then again I'd also say 90% of the VR games use either Unity or Unreal Engine 4, both of which have a more or less 'click here to port to Linux' button.
So my hopes for that are pretty high. It has made me think though how niche I can go... I mean VR is rare enough, then to get VR and Linux support is like a double whammy!
It's like writing software for an old Atari 8-bit that was also upgraded to 1088kb of ram and a VBXE board, you're only going to get a tiny audience. But oh the fun and the high praise you'll get from that audience!
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well, almost 60% games that appear on steam are windows exclusiveThat's not up to Valve. They've said they'd prefer all of them to be cross-platform. I don't think any of Valve's own games are exclusive to a single platform.
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AFIK, Alien Swarm isn't available on anything but Windows (of course, it has the source files for it available which somebody with more time than me could look at porting to a Linux compatible version of the Source engine).well, almost 60% games that appear on steam are windows exclusiveThat's not up to Valve. They've said they'd prefer all of them to be cross-platform. I don't think any of Valve's own games are exclusive to a single platform.
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Oh, that's the free thingy valve paid some modders to make? I think my point still stands, if a bit uncomfortably. :) The point being Valve doesn't like exclusives.AFIK, Alien Swarm isn't available on anything but Windows (of course, it has the source files for it available which somebody with more time than me could look at porting to a Linux compatible version of the Source engine).well, almost 60% games that appear on steam are windows exclusiveThat's not up to Valve. They've said they'd prefer all of them to be cross-platform. I don't think any of Valve's own games are exclusive to a single platform.
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It's a Valve published game made by Valve employees (although as I understand it, it was partially a "learn to Source engine" for some new hires who previously worked on the UT Alien Swarm mod). I think it also served as a test bed for improving some of the Source content editing tools and the Source SDK.Oh, that's the free thingy valve paid some modders to make? I think my point still stands, if a bit uncomfortably. :) The point being Valve doesn't like exclusives.AFIK, Alien Swarm isn't available on anything but Windows (of course, it has the source files for it available which somebody with more time than me could look at porting to a Linux compatible version of the Source engine).well, almost 60% games that appear on steam are windows exclusiveThat's not up to Valve. They've said they'd prefer all of them to be cross-platform. I don't think any of Valve's own games are exclusive to a single platform.
Valve have been explicit about wanting to avoid exclusivity though, for sure.
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Requiring a Windows version isn't nice (if true), but refusing non-Linux content would be a bit stupid at this point.As far as I know, they require all games to have a Windows version. They could require all games to have a Linux version. Or at least drop the Windows requirement.well, almost 60% games that appear on steam are windows exclusiveThat's not up to Valve.
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If it's a requirement, it's not very well enforced.As far as I know, they require all games to have a Windows version. They could require all games to have a Linux version. Or at least drop the Windows requirement.well, almost 60% games that appear on steam are windows exclusiveThat's not up to Valve.
There was at least one game (Don't Be Patchman) that for the first few months of its existence only had Linux builds, and there have been several Mac versions of games that were separate on the Steam store (most of those got consolidated down into one app when Valve added the option of paying platform specific publishers like Feral and Aspyr automatically based on playtime).
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