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Mad Max is the latest Linux port from Feral Interactive, probably one of the titles I have been most excited about so hopefully it lives up to the promise.

It has only been a few weeks since Feral Interactive released Dawn of War II, Chaos Rising and Retribution on Linux, and now we have a real whopper with Mad Max.

Something Linux lacks is a reasonable amount of high quality open-world story-based games. We started getting a few with Borderlands 2 and Shadow of Mordor, but another top quality game like this is a must for us to keep the interest up.

90% of over 16 thousand reviews are positive, so I hope it gets a good reception from Linux users too. My overall view is pretty good, as you will see below.

It’s amusing that the game was originally announced in March of 2015 and we heard very little on it so for long, but it’s finally here! It’s likely someone jumped the gun a bit back then.

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System requirements
Minimum
Intel i5 3.4 GHz or AMD FX8350 64-bit processor
8GB RAM
2GB Nvidia 660ti graphics card or better (driver version 367.35)

Recommended
Intel i7 64-bit 3.6 GHz processor
16GB RAM
4GB Nvidia 970 graphics card or better (driver version 367.35)

Mad Max does not currently support AMD GPU or Intel GPU on Linux. I asked Feral developer Edwin about this:
QuoteHi Liam,

We developed and tested the game with AMD GPUs and right up until approval (and beyond). We pushed really hard but sadly there were a few to many edge cases on AMD GPUs meaning support wasn’t possible in the end.

In most cases the game runs just fine on modern AMD GPUs (2GB VRAM+) that can support Mesa 11.2/RadeonSi however some cards and situations can have issues linked to driver issues. All of the driver issues that effect this title are being worked on / logged in freedesktop. Many of them should be fixed in future versions of the kernel 4.9 or the latest git of Mesa.

AMDGPUPRO does render correctly but in most cases Mesa is faster and more stable at this stage.

We’ve put a lot of effort into getting support for all vendors for every game we’ve released on Linux. We report issues with the close source driver teams and support the Mesa project with bug reports, Steam keys and in some cases submitting code fixes. We’ll keep up this effort with all the driver teams as part of our Linux development process to help push Linux gaming forward for everyone.

Cheers,

Edwin


Linux gameplay video
This was at "High" settings. With no additional adjustments.
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Port report
There’s an unskippable WB and Avalanche Studios intro video, but it’s only around 15 seconds and doesn’t really get in the way too much. As opposed to some games having what can feel like endless videos for various things.

One major issue I repeatedly get on my main machine is that the audio after the intro (as you get to the main menu) will completely mess up and give me some weird static. This only happens on my main machine, never had it on my testing machine. I have been able to get around it by killing and reloading PulseAudio, and then restarting the game, I’ve seen this with one or two other games, which leads me to it being a bug in PulseAudio directly. If anyone else sees the issue, I would be very interested to know. The issue did not go away when I upgraded to Ubuntu 16.10.

The game does not feature a benchmark mode, sadly, so it makes it much more difficult to give you a performance report on it. I can give you some general observations however, on top of the video shown above.

Part of the problem is every time you load an area, it will be quite different. It will have different weather effects, different encounters and so on. Getting any kind of comparison is very difficult.

RAM Use: I've seen a few people worried about how much RAM they have due to the specified requirements, so I kept a monitor open while playing for about an hour on "Very High" settings at 1920x1080 resolution and my entire RAM use didn't even hit 6GB with Mad Max, Chrome (with 9 tabs open), Steam, Dropbox, IRC and Telegram all open. You likely only need more than 8GB RAM if you're playing at a higher resolution. Checking on VRAM use, it was only hitting about 1GB for Mad Max.

Using my test machine: Intel i5 4670K, 16GB DDR3 RAM, Standard Hard Drive, 1920x1080 resolution.

With my Nvidia 980ti on the “High” settings preset with Motion Blur (eww) off, I have seen some rather decent FPS scores for the game. Driving around in general has been giving me between 80-110FPS depending on how far away I am looking. Comparing that to gameplay I’ve seen from the same CPU and same GPU on Windows, we are hitting rather close.

However, there are performance problems with the port. Much in the same way as Tomb Raider, a few select areas will make the performance nose-dive. I’ve seen my Nvidia 980ti dip down to 30-40FPS during fights in a couple camps, which is pretty bad. Mostly it’s good, but a few select areas need improvements.

In the Feral Launcher advanced settings, you can turn on “Enable FPS Smoothing” which might help a bit with the drops bouncing around your FPS.

As for the current state of playing Mad Max on an AMD GPU "radeonsi" driver, I've been told the experience is quite good with the current bleeding-edge version of Mesa.

Steam Controller & Gamepads
The default configuration will not allow you to move the camera with the right pad while any other button is being used, including movement with the stick. This is a big problem for a game like this to not be able to move the camera while doing anything, so I highly recommend changing it to “Mouse Joystick”.

There is no way to change your gamepad sensitivity in-game and it’s quite slow by default for all gamepads (a well known issue, judging by my google searches), but luckily with the Steam Controller using “Mouse Joystick” mode there is a way. If you go into the advanced settings and put up both Minimum Joystick X & Y Output Value the speed is quite a bit improved. The better way is to do the other option below, but requires manual file edits.

You can further increase the speed by editing this file:
.local/share/feral-interactive/Mad Max/VFS/User/AppData/Roaming/WB Games/Mad Max/settings.ini
Look for:
QuoteSensitivityPitch=
SensitivityYaw=

I set them both to a higher number and it works as expected. The limit is 100, any higher and the game will reset them both to the default value

The Steam Controller does work without needing Steam Big Picture though, so that’s nice too.

Review
Prepare a coffee, as the intro video isn’t exactly short, but once it finishes it does literally drop you right into the game.

Visually, the game is really quite impressive. There’s only so much you can do with sand and rock being the main feature, but damn does it look great. What is most impressive is the awe inspiring and absolutely striking atmosphere of the game. Some of the environment is destructible too, with your car being able to completely smash through certain smaller rock formations. Enemy cars are partially destructible too, as when you gradually smash them, bits start flying off.

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Gameplay wise, it seems very much like a mix of both Mordor and the later Far Cry titles, with you running from location to location, looting a few things and taking out enemies like you would in Far Cry. The melee combat seems to be similar to Mordor, with attack and parry while being surrounded by enemies. You also have attacks you cannot parry and must dodge, it’s all very familiar and after completing Mordor, the combat in Mad Max doesn’t seem all that difficult. The combat is brutally fun, smacking up some bandits, and giving them the Shiv never gets old. If you land enough consecutive hits, you will enter Fury mode, giving your attacks a bit more power.

You befriend a dog quite early on after a bit of a scuffle, and he becomes useful for sniffing out minefields, which is a way to reduce the threat in a region. Apart from that, the dog isn’t used for anything else. The way it works is pretty fun though, the dog will come out of it’s little cage in the back of the buggy vehicle and point you in the direction of a minefield. He will go mental with his barking when you come close to a mine, which requires you to get out and manually diffuse it.

You come across a weird fellow named Chumbucket (yeah, I know what that sounds like, keep your dirty thoughts to yourself), who becomes a valuable and strange sidekick who sees you as some kind of Saint. He wants to build what he calls his Magnum Opus, a car which at the start is but a shell of what it can become later on. I mean that literally, it has an engine, some wheels and an actual frame but nothing more.

While the combat on foot is mainly about melee, with different melee weapons to pick up, combo attacks and so on, you do also have your trusty shotgun. Not far into the game you also unlock a pretty beefy looking sniper rifle which can be used from the back of your vehicle.

The shotgun is meant for quick blasts and you’re not even able to move when you pull it out, only aim. It is a little annoying for it to be so restrictive, but I understand why they did it, since it could become too easy just blasting enemies away with no thought put into it.

It’s pretty fun when you’re driving with Chumbucket in the back, as he repairs damage any time you get out. Pretty great, considering my terribly poor driving skills are constantly ruining my wheels. Seeing him jump out, and start putting out the fire is always fun. He will also drive off without you if you go running about and some enemies start closing in, but you gain a handy flare-gun to signal him to come back for you.

What I love about Mad Max, is that you aren’t just upgrading your character, you’re also building up a new car as you progress through the game. You even get a choice of three different car chassis to steal as well initially, but you can unlock more. I went with “Shovelface” as my choice, as it looked the meatiest and with that name I couldn’t resist.

You can change the tires, exhaust, engine, armour, ramming grill and more. If you fancy it why not add in side burners to shoot fire from the sides of your car? How about some nitro boost for that extra bit of power? Mad Max has it all.

There’s an extra part to the car-building system called “Archangels”, while you can upgrade specific parts of you car individually at your leisure, the Archangels are like a guide for setting up your car in specific ways.

I once killed an enemy by reversing into him, crushing him between my car and another, it was glorious.

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The map is split up into different territories and Threat Level, and each have their own Stronghold. To unlock more upgrades for your car, you will need to lower the Threat Level of the different regions of the map. To do so, you can take out snipers and minefields, take down scarecrows, and take on camps and convoys. There’s quite a lot to do in the game. The most effective way to reduce threat is to take on the different kind of camps Scrotus controls.

While taking out camps is fun, I can’t help but feel like it’s missing a stealth feature. That would have made camps feel a lot more rewarding. There’s practically zero stealth in the game, it’s all about the action.

Two pieces of major advice here: Do not rush through the main story missions, be sure to scout out the different loot locations, as the later game does get more difficult, requiring a beefy car and an upgraded character.

The second bit of advice being: Build a cleanup crew. Seriously. Inside the Stronghold of each region, you will be able to unlock useful features—the most useful being the cleanup crew who will automatically gather up the scrap dropped by your combat with other vehicles. You need to build one at each stronghold, as they only work in each region they are built in.

The car driving aspect of the game has a very GTA feel to it, it handles similarly in such a basic way. You can drive just about anywhere and pretty much do as you please in certain areas. You can even take back stolen cars to a stronghold to unlock them for use. Sadly though, you’re unable to do any upgrades on them; only your original car.

Car combat is awesome. Ramming cars, ramming people, doing a drive by with your harpoon and literally launching an enemy driver out of their car is extremely satisfying in a rather sadistic way.

image
The amount of times I’ve thought to myself, “right, I will definitely do this mission now...oh look a convoy!”. Ten minutes later I’ve destroyed a convoy and I’m miles away from what I was supposed to be doing.

Just be careful about the exploding kamikaze cars, they can be a real nuisance.

There’s a nice assortment of enemy vehicles too, lots of them with different weapons, or even people hanging onto the side of the vehicle. One that caught me completely by surprise as I was chasing it started throwing mines out the back! Another one blew fire out of the exhaust at me which completely fried my car.

image
You can even drive right into sandstorms to take on the elements (pictured above on the horizon), and it’s extremely worth it too. Storms have “Muthaloot” boxes flying around that you need to capture with your car harpoon. Once captured, you can break them open for a ton of scrap. The first time I did so I came out with nearly 700 scrap so it was well worth the effort. The second time, a storm caught me completely off-guard as I was low on health and there was a sniper firing at me from the distance. I still managed to survive—somehow—and I came out of it about 1,500 scrap richer. Result!
image

The game can get a little repetitive once you really get into full swing, as you’re driving from A to B looking for scrap, taking down a few enemies and repeat. It’s strange, as it’s an addicting kind of repetitive play, as I have thoroughly enjoyed it. It also has a “fast travel” system, which helps to reduce the repetitive aspect to it. The amount you can do, and the amount of freedom it gives you is refreshing as we really don’t have many games like this on Linux.

image
Mad Max also features a racing challenge mode called Death Runs, where you can face off against other AI controlled cars in races. Doing so will unlock more vehicles, a fast travel point and rewards for you. Another available mode will see you face off against friends or global times in leaderboards. You can find them scattered across the map.

You can even grow a beard if you weren’t sold on it already. Yes, that’s an actual upgrade for your character.
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One gameplay issue I did encounter was that cutscenes would skip all by themselves. I’ve googled around and found that it’s an issue in Windows too (see here for one such example, there’s plenty more). It’s a real shame, as I feel like I’m missing a bunch of information and there’s no way in-game to rewatch them. Every time it happened it did sour the experience a bit for me. Thankfully, the overall experience totally makes up for such issues.

The game itself is damn fun and personally I think it’s worth checking out for the gameplay, but performance in a few places can become troublesome. When you’re used to 100FPS while travelling around, then suddenly dropping down below 40FPS it is noticeable. If you can look past that you will probably have a great time with it.

You can find Mad Max on the Feral Store and Steam.

I'm really looking forward to seeing what Feral will be porting next once I have finished Mad Max, hopefully it will be the already announced Deus Ex: Mankind Divided! Article taken from GamingOnLinux.com.
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162 comments
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edddeduck_feral Oct 20, 2016
Quoting: libgradev
Quoting: liamdawe
Quoting: libgradev@edddeduck_feral Thanks for another top game - purchased through your store :)

As the keys are activated on Steam I take it there's no issue using the same email to purchase another directly from you as a gift?
That's fine, as long as you buy it from the Linux part of their store ;)

Awww man, now I'm a Mac gamer :.(

Sometimes the logo looks like a Mac but the actual platform is taken from your browser AFAIK so you should be fine.

Edwin
BlackBloodRum Oct 20, 2016
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While you're here feral, any word on whether the ported versions contain the Denuvo digital restrictions management software?
robvv Oct 20, 2016
QuoteI'm sorry to say, but this didn't help. Is there any possibility to get an error log or something like that?

Some system information:
KDE Plasma 5.8
i7-3960x
GTX 980 Ti (370.28)
Kernel 4.8 (also tried 4.7)

thanks for your effort :)

I have been having a problem with the latest Plasma desktop and Mad Max (and DoW2) as well. There seems to be an incompatibility with kwin and the game. If you log into a different desktop session, the game should run.
g000h Oct 21, 2016
Hi All,
I've been playing Mad Max for Linux successfully for the last 5 hours. There was one crash during my session, but a restart took me back to the point I'd reached (so no big deal).

Spec wise: AMD FX8350 (8 core, 4GHz), 16GB DDR3 1600MHz RAM, Sandisk Ultra II SSD 480GB, Nvidia GTX 1070 8GB GDDR5 graphics.

Playing at 3840x2160 resolution (4K), on monitor that has 60Hz refresh rate. I put up most of the graphics settings up to Very High. (I might try putting them up to Ultra, and see how that works out.)

So, I'm giving the game a lot of work to do.. running at 4K. The frame rate and performance were good. The environment looks fantastic in 4K. It plays fine with this kit. It could be a bit smoother, but it is good enough. I don't feel I need to drop down to lower resolution (e.g. 1920x1080) to thoroughly enjoy it.

Playing with mouse and keyboard has been going okay. Probably a gamepad would be better, but I don't feel I *have* to use a gamepad to enjoy it.

No graphical glitches, sound glitches or other problems of that nature.

The game itself.. It's decent, I've been enjoying it. Not blown away by the game, but then different people have different preferences, and I prefer Dying Light game play to playing this. And I prefer Rocket League less than this. Hehe. *That's me*

Thumbs up, Feral. Great job!

EDIT: Well, I've played about 15 hours now. I have noticed that my system is dipping on framerate during more complicated stages in gameplay, e.g. when facing multiple opponents inside a big enemy base. Can't say exactly why it is happening, but it is possibly due to CPU.


Last edited by g000h on 23 October 2016 at 12:27 pm UTC
skry Oct 21, 2016
Played for an hour or so, everything good so far. Framerate is good enough, considering my rig is CPU-limited. Running slighty OC'd Phenom x6 @3.3GHz and RX480 (linux-ck 4.8 + mesa-git) and I get more or less solid 30fps at 2560x1440 with normal settings + AA & AF. Not a single rendering glitch or anything like that, game looks perfect. So.. It certainly looks like an awesome port so far, big thanks to Feral (bought it directly from your store)!
Unshra Oct 21, 2016
On my main rig I'm experiencing a solid 72fps* at 2560x1440 and all settings maxed (used custom settings to max out everything as there is no profile for max settings.) All I can say is I'm impressed, I heard how Mad Max performed very well on Windows and I'm glad to see that translated over to Linux. Feral did an amazing job with this port and so far I've had no issue and very smooth gameplay experience.

Liam, I normally have similar audio issues on my notebook. I've yet to test Mad Max on my notebook but I do plan on it as I want to see how it runs on a 980m. If I experience any audio issues I'll let you know.

*Update: I just noticed I had v-sync on which seems to cap my fps at 72, with v-sync disabled I'm avg 86fps outside and 101 indoors. It doesn't change much and I'll most likely keep v-sync on, I just wanted to make sure I was being honest about what my main system was getting (see PC Info for details.)


Last edited by Unshra on 21 October 2016 at 4:02 am UTC
Mountain Man Oct 21, 2016
My system is right above the minimum specs, and I'm able to play on the high graphics preset with very good performance. So nice job, Feral!
neowiz73 Oct 21, 2016
everything seems to run fine, doesn't seem to matter what level of settings I go for it performs about the same. I've tested it on High and Very High presets. High seems to have an odd bottleneck that causes the FPS to drop a lot periodically. But on Very High the FPS don't drop nearly as often, just seldomly.
Xpander Oct 21, 2016
Seems to run pretty good even with minimum CPU :)

AMD FX-8320@4,4ghz, GTX1070, 16GB DDR3. 1080p, all maxed, bloom off, blur off, AA off.
60-90 fps most of the time. drops down to 35 in some specific areas and when looking at some specific angle.
Gameplay video (small perf hit due recording):

View video on youtube.com
slaapliedje Oct 21, 2016
You know one of my favorite part about this game being released for Linux? That the trolls that said it'd never happen because people shouldn't bother with it can eat some crow.

That and I can finally finish it. What's the best way of saying "Thanks Feral, port more!" without having to buy another copy. I don't really need another copy, don't mind giving them money, and wish the Steam thing worked differently than it does.. but really, should be a way in steam that says "please I know I bought this before, but share some love with the third party porting houses!"
ElectricPrism Oct 21, 2016
I'm thinking I might buy this.

I'm running MESA-git, i7-6700k with a RX 480 -- I was wondering if anyone with similar specs has a frame-rate? Intel CPU is important IMO to make sure it's not CPU-bound.
Corben Oct 21, 2016
Pretty decent performance on my old desktop:
Core2Quad Q9550 (unsupported) @2.8GHz
8 GB DDR2
GTX 670 (driver 370.28)
Native resolution (1680x1050)
Not on minimum settings and getting between 40 to 80 FPS which is very well playable.

Unfortunately I couldn't buy it on the Feral store, as I didn't want to pay 2.50€ for additional fees (e.g. for paypal), and due to a verification issue credit card didn't work (have to sign up for 3-D security on my VISA first).

But as I'm playing on Linux I hope this also counts ;)

Many many Kudos to Feral for another great game brought to Linux!


Last edited by Corben on 21 October 2016 at 6:11 am UTC
Nel Oct 21, 2016
Quoting: LinSoldarThank you Feral, been a long wait. Bought it through Linux client back in February when it looked like it may be ported and have waited till now to download it. Hope the sale still gives you your cut since only activated on Linux?
Impossible. Valve can't hold money indefinitly and not pay companies.
Warner Bros (Windows publisher) got the entirety of your payment very long time ago.

You bought a Windows game, so you only paid Windows-side people who worked on it and no one else.
skinnyraf Oct 21, 2016
[del]


Last edited by skinnyraf on 21 October 2016 at 8:05 am UTC
libgradev Oct 21, 2016
Quoting: edddeduckferal
Quoting: libgradev@edddeduck_feral Thanks for another top game - purchased through your store :)

As the keys are activated on Steam I take it there's no issue using the same email to purchase another directly from you as a gift?

None at all :)

Excellent, will make sure I do this in future for all games from you that don't have a DRM free release so you guys get Max (so, so sorry ;) ) benefit.
libgradev Oct 21, 2016
Quoting: edddeduckferal
Quoting: libgradev
Quoting: liamdawe
Quoting: libgradev@edddeduck_feral Thanks for another top game - purchased through your store :)

As the keys are activated on Steam I take it there's no issue using the same email to purchase another directly from you as a gift?
That's fine, as long as you buy it from the Linux part of their store ;)

Awww man, now I'm a Mac gamer :.(

Sometimes the logo looks like a Mac but the actual platform is taken from your browser AFAIK so you should be fine.

Edwin

Yeah, I was just kidding around - sorry :D

I was sure you guys had clarification in place :)
libgradev Oct 21, 2016
Quoting: ElectricPrismI'm thinking I might buy this.

I'm running MESA-git, i7-6700k with a RX 480 -- I was wondering if anyone with similar specs has a frame-rate? Intel CPU is important IMO to make sure it's not CPU-bound.

Archlinux, RX480 8GB, i7-2600K CPU @ 3.40GHz - looks find to me (and I've got a pretty old i7 now!), though I've only done a quick playtest. In the end it depends on what settings you wish to run.

OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.3.0 / 4.8.2-1-ARCH, LLVM 4.0.0)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel (git-9baf450)
OpenGL core profile shading language version string: 4.3
Shmerl Oct 21, 2016
Quoting: skinnyrafIs Mad Max on Linux DRM protected though?

If not for DRM, why can't they release it on GOG then?
tuubi Oct 21, 2016
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Being Steam-only is most likely as much of a business decision as it is a technical one. The convenience and cost of maintaining a single release vs multiple etc. Can't say if it's good business, but it sure would be nice to have their games on GOG for the steam-intolerant among us. GOGgies need their Linux AAA fix as well.
lucifertdark Oct 21, 2016
Is Max supposed to go see-through when the camera gets really close to him?
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