As of today Mesa now has full OpenGL 4.4 support (with 4.5 already done) for both AMD radeonsi and Intel (i965/gen8+). Mesa won't actually expose any higher than OpenGL 4.3 until Mesa (well, someone) pays up for the Conformance Tests.
OpenGL 4.5 was also recently finished for AMD radeonsi, but it also needs the official Conformance Tests from Khronos.
Going by this page on the official Khronos website it will cost quite a bit of money to get both done.
Thanks for pointing it out in our IRC Lightkey!
Once again, absolutely amazing progress.
As always, you can track the progress on the MesaMatrix website. If you look at the bottom, Mesa is still missing a fair amount of extensions not related to any particular version of OpenGL, so still plenty of work to be done.
OpenGL 4.5 was also recently finished for AMD radeonsi, but it also needs the official Conformance Tests from Khronos.
Going by this page on the official Khronos website it will cost quite a bit of money to get both done.
Thanks for pointing it out in our IRC Lightkey!
Once again, absolutely amazing progress.
As always, you can track the progress on the MesaMatrix website. If you look at the bottom, Mesa is still missing a fair amount of extensions not related to any particular version of OpenGL, so still plenty of work to be done.
Some you may have missed, popular articles from the last month:
I've seen this story on GoL and Phoronix, yet when I check MesaMatrix (https://mesamatrix.net/) all I see turned on is GL_ARB_Enhanced_Layouts being enabled for softpipe / llvmpipe (it's still red for radeonsi).
Has there been a miscommunication somewhere along the line?
Has there been a miscommunication somewhere along the line?
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Ah, I missed that :)
Good to know we're not celebrating prematurely :D.
Good to know we're not celebrating prematurely :D.
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Been looking forward to this for a long time. Hopefully with my force OpenGL version overrides, Dying Light will finally run. If so, I'm sure it'll run much better than AMDGPU-Pro (as it couldn't be any worse!).
AFAIK, Dying Light is the only game for which we have been waiting for these features to drop. Everything else I've tried already runs great with Mesa, and I own a lot of games.
AFAIK, Dying Light is the only game for which we have been waiting for these features to drop. Everything else I've tried already runs great with Mesa, and I own a lot of games.
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How long until this hits upstream for most distros?
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QuoteIf you look at the bottom, Mesa is still missing a fair amount of extensions not related to any particular version of OpenGL, so still plenty of work to be done.
Yes there are still a lot of missing extensions, but I really doubt any of them will be relevant to future gaming.
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Is that a new thing with the fee, it seems oddly greedy for something that could ( should even ) be a fully automated conformance test
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Quoting: GuppyIs that a new thing with the fee, it seems oddly greedy for something that could ( should even ) be a fully automated conformance testNewish, it is only needed for OpenGL 4.4 and above.
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When you are using a rolling release and you'll be the first to enjoy this accomplishment...
View video on youtube.com
View video on youtube.com
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Quoting: boltronicsBeen looking forward to this for a long time. Hopefully with my force OpenGL version overrides, Dying Light will finally run. If so, I'm sure it'll run much better than AMDGPU-Pro (as it couldn't be any worse!).That's a precious piece of information to me because I am actually considering wether I'd get an AMD card in the near future, rather than an nVidia. I thought about opening a topic on this on the forums, as there is no real compatibility list for the time being.
AFAIK, Dying Light is the only game for which we have been waiting for these features to drop. Everything else I've tried already runs great with Mesa, and I own a lot of games.
Last edited by omer666 on 13 October 2016 at 8:34 am UTC
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