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As of today Mesa now has full OpenGL 4.4 support (with 4.5 already done) for both AMD radeonsi and Intel (i965/gen8+). Mesa won't actually expose any higher than OpenGL 4.3 until Mesa (well, someone) pays up for the Conformance Tests.

OpenGL 4.5 was also recently finished for AMD radeonsi, but it also needs the official Conformance Tests from Khronos.

Going by this page on the official Khronos website it will cost quite a bit of money to get both done.

Thanks for pointing it out in our IRC Lightkey!

Once again, absolutely amazing progress.

As always, you can track the progress on the MesaMatrix website. If you look at the bottom, Mesa is still missing a fair amount of extensions not related to any particular version of OpenGL, so still plenty of work to be done. Article taken from GamingOnLinux.com.
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12 comments

Notavi Oct 13, 2016
I've seen this story on GoL and Phoronix, yet when I check MesaMatrix (https://mesamatrix.net/) all I see turned on is GL_ARB_Enhanced_Layouts being enabled for softpipe / llvmpipe (it's still red for radeonsi).

Has there been a miscommunication somewhere along the line?
Notavi Oct 13, 2016
Ah, I missed that :)

Good to know we're not celebrating prematurely :D.
boltronics Oct 13, 2016
Been looking forward to this for a long time. Hopefully with my force OpenGL version overrides, Dying Light will finally run. If so, I'm sure it'll run much better than AMDGPU-Pro (as it couldn't be any worse!).

AFAIK, Dying Light is the only game for which we have been waiting for these features to drop. Everything else I've tried already runs great with Mesa, and I own a lot of games.
GustyGhost Oct 13, 2016
How long until this hits upstream for most distros?
chimpy Oct 13, 2016
If you look at the bottom, Mesa is still missing a fair amount of extensions not related to any particular version of OpenGL, so still plenty of work to be done.

Yes there are still a lot of missing extensions, but I really doubt any of them will be relevant to future gaming.
Guppy Oct 13, 2016
Is that a new thing with the fee, it seems oddly greedy for something that could ( should even ) be a fully automated conformance test
crt0mega Oct 13, 2016
![](http://www.cmcstir.org/pr/jardinepr/wp-content/uploads/2015/01/simpsons-thumb.jpg)
Liam Dawe Oct 13, 2016
Is that a new thing with the fee, it seems oddly greedy for something that could ( should even ) be a fully automated conformance test
Newish, it is only needed for OpenGL 4.4 and above.
ziabice Oct 13, 2016
When you are using a rolling release and you'll be the first to enjoy this accomplishment...
View video on youtube.com
omer666 Oct 13, 2016
Been looking forward to this for a long time. Hopefully with my force OpenGL version overrides, Dying Light will finally run. If so, I'm sure it'll run much better than AMDGPU-Pro (as it couldn't be any worse!).

AFAIK, Dying Light is the only game for which we have been waiting for these features to drop. Everything else I've tried already runs great with Mesa, and I own a lot of games.
That's a precious piece of information to me because I am actually considering wether I'd get an AMD card in the near future, rather than an nVidia. I thought about opening a topic on this on the forums, as there is no real compatibility list for the time being.


Last edited by omer666 on 13 October 2016 at 8:34 am UTC
ripper Oct 13, 2016
That's a precious piece of information to me because I am actually considering wether I'd get an AMD card in the near future, rather than an nVidia. I thought about opening a topic on this on the forums, as there is no real compatibility list for the time being.

You can search at http://www.opengamebenchmarks.org/ . It doesn't contain whole lot of benchmarks, and even fewer on AMD cards, but there are some, and I personally regularly contribute to that site. You can see which driver was used for a particular game and how well it ran.
STiAT Oct 14, 2016
That's peanuts (50-60k). Some company will come up with the money sponsoring it, thinking on how much effort and within that cash was spent by AMD/Intel/Valve to get there.
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