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From the Steam forum post:
QuoteYes, seen that demo. We will be supporting SteamVR on Linux via Vulkan as soon as it becomes available.
Really great news, and awesome to see Croteam be so willing to throw their games at Linux. Games like this make me much more tempted to get a VR headset than all these tech demos we've seen.
About the game
Have you ever wondered what it's really like to be Serious Sam? Have you ever wanted to fight Mental's alien hordes with your own two hands? Well, now you can! Step into the shoes of the Earth Defense Force's greatest hero in this unique VR simulation based on Sam Stone's own log files from his time as captain of the Battlecruiser Saratoga. Experience the missions that turned Captain Stone into the legend that he is today.
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This is getting serious.
15 Likes, Who?
I'm a big, big fan of Serious Sam. One of my favourite games on Linux is Serious Sam 3 BFE. I've put over 55 hours of play into that. This looks pretty good fun. Playing Serious Sam style game play in a VR environment could blow your mind!
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I'm not usually one for profanity, but I think it's OK to say FUCKING AWESOME, from time to time, right?Judge rules: it's perfectly acceptable in this usage ;)
2 Likes, Who?
I think i will have a game to test my vive on linux :D
1 Likes, Who?
<3 Croteam <3
2 Likes, Who?
Big shoutouts to CroTeam from their neighbor country! :D
Well done guys and keep up the awesome work, if you support us, we do everything we can to support you back!
Last edited by MaCroX95 on 17 Oct 2016 at 10:27 pm UTC
Well done guys and keep up the awesome work, if you support us, we do everything we can to support you back!
Last edited by MaCroX95 on 17 Oct 2016 at 10:27 pm UTC
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Just to say... Serious Sam VR is more a sort of experiment than an actual game.
Yes, i tried it, and yes, it's really funny to play, but there are way better games on the Vive.
Still an impressive job, anyway. And it's the first Early Access day, so it's probably too early to judge.
I can't wait to try it out on Linux as soon as Valve makes it possible.
Yes, i tried it, and yes, it's really funny to play, but there are way better games on the Vive.
Still an impressive job, anyway. And it's the first Early Access day, so it's probably too early to judge.
I can't wait to try it out on Linux as soon as Valve makes it possible.
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Croteam is amazing!
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This news makes me want to drop 800$ on a HTC Vive for Linux & Serious Sam VR.
So trippy.
So trippy.
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Just to say... Serious Sam VR is more a sort of experiment than an actual game.(Only my two cents/pence and kind of my review).
Yes, i tried it, and yes, it's really funny to play, but there are way better games on the Vive.
Still an impressive job, anyway. And it's the first Early Access day, so it's probably too early to judge.
I would say it's exactly time for you and everyone to judge it. Basically vote now with your wallets instead of feeding into a possible let down. Even if it gets the awesome news of Linux support. It's just as you said there are way better games.
Raw Data being one of those games. I mean a game made by a smaller team in early access on day one had more content and polish than a professional team. When a more indie developer can pull off better graphics, online co-op, an open environment, skill trees, two characters, and mildly intellegent AI all on day one release, it makes the bigger guys look like a joke. Going from Raw Data to Serious Sam VR makes even the sales price of, "31.99USD" feel like highway robbery (in my opinion & not saying Raw Data is perfect either).
This game feels like a neutered Serious Sam. I have bought and played every Serious Sam game to this date and SSVR just isn't the same. The appeal to the older games was the hunting for hidden items, entering areas where you don't know what to expect, the appeal for needing select guns, and just the massive co-op games. Instead this games leaves you with a stand in one spot to just shoot at the enemies and their projectiles coming at you in a stright line. Most of the weapons are pointless to use too such as the shotgun. You're better off just using distance weapons to take out your enemies before they get to you than wait for mid/close range. Otherwise your damaged for sure with no actual dodging methods as you can't teleport or anything. Then for those moments of mass enemies with needing ammo or health, well no worries it rains from the sky every few minutes. Even more so on some of the boss battles on the hardest difficulty "hard".
I for one refunded the game. My first refund ever infact. Hopefully it gets better down the line, but I don't have much hope. Even if they added co-op it will likely not add much to improve upon it. Probably just two to four players only with the same concept of stationary positions with double the enemy count.
(For whom ever might blaze out in rage, I am not saying wave shooters are not fun. Only thing I am getting at is it's not your standard SS game or something to over hype like most are doing).
Oh and is it just me or does the pause menu look like they stole assets from the Brookhaven Experement games forest level? It completely feels out of place. Even more so when your main menus are in a space ship orbiting a planet.
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there are way better games on the Vive.
What are the best Vive titles, in your opinion? It'd be interesting to probe for the possibility for a Linux version, when our platform is ready.
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The various, older Serious Sam games including Serious Sam 3 BFE (runs native on Linux) are now on sale on Steam.
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There definitely are some better games on the Vive but there are also tons of wave shooters and this one seems like a one that stands out among those. There's also tons of crap on the Vive so I'm willing to bet this is still in at least something like the top 10% unless you really happen to dislike/have grown extremely bored of wave shooters.
Last edited by badber on 18 Oct 2016 at 12:19 pm UTC
Last edited by badber on 18 Oct 2016 at 12:19 pm UTC
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Got me some SS3 first. I play this game the very first time.
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Why aren't recent Serious Sam games on GOG yet?
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There's also tons of crap on the Vive so I'm willing to bet this is still in at least something like the top 10% unless you really happen to dislike/have grown extremely bored of wave shooters.I grew bored of rail/wave shooters in the first ten minutes of Operation Wolf on the C-64. :/ Since then they've all been basically the same, just a bit prettier.
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I'm still on the fence with Vr and will wait it out. Most of the experiences are either short, shallow, or too restricted. I hope I see the day in the next 10-20 years where we can move around in, say an auditorium size area and do this.
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The problem of natural movement is hard to crack, and I personally can't see any real solution to this short of hypothetical Neuromancer-style direct brain interfaces. But it's all the lesser problems that make VR unappealing to me at this point. I'm sure it'll get there some day, but that's still a few years off.
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See more from me