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Direct Link
From the Steam forum:
QuoteLinux will be supported. I moved a sticky thread to another forum. It will be go into BETA after the final release of the game along with a Mac version. If I can find time, and it will be difficult, I may try to release a test build sooner.
About the game
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
Thanks for the info webcreature!
Looks pretty good, I like how expansive it seems in features. The settings seems like exactly the type of game I am into as well. Excited for this one.
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I'm intrigued, to be sure. Although turn-based combat tends to un-immerse me, I do buy occasional turn-based CRPGs in the hope that something will "click" for me.
I don't mind turn-based RPGs per se. Indeed, turn-based pencil and paper role-playing games have always been riotously exciting --- perhaps owing to the social element and human contact virtually inherent in those games --- so far the TB-CRPGs continue to feel stiff and staid, point-and-click perfunctory to me.
Were this a straight forward ARPG with real-time combat (or better yet, real-time with pause), I've no doubt I'd buy it toot sweet upon release. Nevertheless, as it is, I shall keep an eye on it. Wishlisted and followed.
Last edited by Nanobang on 7 October 2016 at 3:10 pm UTC
I don't mind turn-based RPGs per se. Indeed, turn-based pencil and paper role-playing games have always been riotously exciting --- perhaps owing to the social element and human contact virtually inherent in those games --- so far the TB-CRPGs continue to feel stiff and staid, point-and-click perfunctory to me.
Were this a straight forward ARPG with real-time combat (or better yet, real-time with pause), I've no doubt I'd buy it toot sweet upon release. Nevertheless, as it is, I shall keep an eye on it. Wishlisted and followed.
Last edited by Nanobang on 7 October 2016 at 3:10 pm UTC
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